Thread View: comp.sys.ibm.pc.games.action
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Started by Spalls Hurgenson
Mon, 05 Dec 2016 14:43
GOG Connect doesn't make sense
Author: Spalls Hurgenson
Date: Mon, 05 Dec 2016 14:43
Date: Mon, 05 Dec 2016 14:43
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So, GOG.Com has this thing called GOG Connect, where you link your Steam account and GOG account, if GOG sees you have a game in your Steam account that they also offer, you can get a free copy on GOG. It's not available for every game, but it's not an insignificant number of games either. I guess the logic behind this is that players who already bought the game on Steam are unlikely to buy it again on GOG, so GOG.Com isn't risking sales while at the same time increasing the visibility of their own digital storefront and earning customer goodwill. The thing is, I /have/ often re-purchased games on GOG just because I like the whole "no DRM" thing. This isn't just a philosophical decision either; I like having the GOG version so I can install it on my laptop and not having to worry about whether Steam will allow me to play or not just because I don't have an internet connection at the moment. I've repurchased games on GOG that I already own on Steam just for this purpose. GOG Connect means I don't have to do that anymore, which is great for me but means less cash for GOG.com I'm also actually less encouraged to buy /new/ games on GOG now too, since there's always the possibility that I'll get it for free on GOG later. And while I know visibility is important to companies, it's not as if GOG is really struggling there either; it's one of the major digital storefronts already. So as a customer I /love/ the idea of GOG Connect, but financially I can't see how it makes sense for the company.
Re: GOG Connect doesn't make sense
Author: Rin Stowleigh
Date: Mon, 05 Dec 2016 15:00
Date: Mon, 05 Dec 2016 15:00
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On Mon, 05 Dec 2016 09:43:18 -0500, Spalls Hurgenson <spallsh...@gmail.com> wrote: >So, GOG.Com has this thing called GOG Connect, where you link your >Steam account and GOG account, if GOG sees you have a game in your >Steam account that they also offer, you can get a free copy on GOG. >It's not available for every game, but it's not an insignificant >number of games either. > >I guess the logic behind this is that players who already bought the >game on Steam are unlikely to buy it again on GOG, so GOG.Com isn't >risking sales while at the same time increasing the visibility of >their own digital storefront and earning customer goodwill. The thing >is, I /have/ often re-purchased games on GOG just because I like the >whole "no DRM" thing. This isn't just a philosophical decision either; >I like having the GOG version so I can install it on my laptop and not >having to worry about whether Steam will allow me to play or not just >because I don't have an internet connection at the moment. I've >repurchased games on GOG that I already own on Steam just for this >purpose. GOG Connect means I don't have to do that anymore, which is >great for me but means less cash for GOG.com > >I'm also actually less encouraged to buy /new/ games on GOG now too, >since there's always the possibility that I'll get it for free on GOG >later. And while I know visibility is important to companies, it's not >as if GOG is really struggling there either; it's one of the major >digital storefronts already. > >So as a customer I /love/ the idea of GOG Connect, but financially I >can't see how it makes sense for the company. > The irony of it is that since most games on Steam have no DRM per se (only the authentication to the Steam server and requirement to log in), allowing GOG to connect to Steam to see if you have a game (or logging into GOG at all) is in effect the same thing they claim to be free of.
Re: GOG Connect doesn't make sense
Author: Zaghadka
Date: Mon, 05 Dec 2016 15:08
Date: Mon, 05 Dec 2016 15:08
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On Mon, 05 Dec 2016 09:43:18 -0500, in comp.sys.ibm.pc.games.action, Spalls Hurgenson wrote: >So, GOG.Com has this thing called GOG Connect, where you link your >Steam account and GOG account, if GOG sees you have a game in your >Steam account that they also offer, you can get a free copy on GOG. >It's not available for every game, but it's not an insignificant >number of games either. > >I guess the logic behind this is that players who already bought the >game on Steam are unlikely to buy it again on GOG, so GOG.Com isn't >risking sales while at the same time increasing the visibility of >their own digital storefront and earning customer goodwill. The thing >is, I /have/ often re-purchased games on GOG just because I like the >whole "no DRM" thing. This isn't just a philosophical decision either; >I like having the GOG version so I can install it on my laptop and not >having to worry about whether Steam will allow me to play or not just >because I don't have an internet connection at the moment. I've >repurchased games on GOG that I already own on Steam just for this >purpose. GOG Connect means I don't have to do that anymore, which is >great for me but means less cash for GOG.com > >I'm also actually less encouraged to buy /new/ games on GOG now too, >since there's always the possibility that I'll get it for free on GOG >later. And while I know visibility is important to companies, it's not >as if GOG is really struggling there either; it's one of the major >digital storefronts already. > >So as a customer I /love/ the idea of GOG Connect, but financially I >can't see how it makes sense for the company. > I think it's pretty half-baked, too. I have already comitted to using the Steam launcher. Why would I want to use GOG's clunky installers? It is nice that all their releases still appear in my Games Explorer, though. GOG Galaxy doesn't work really well either. It seems as if they aren't capable of imagining a successful software delivery system, which is a shame, because I've repurchased games I already owned just to be free of the DRM. Did that with the entire Infinity engine series, both Neverwinter Nights, Far Cry 2, Far Cry, etc. I also keep buying the Witcher games, even though I don't really play them (Witcher 2 controlled like an elephant on LSD. Witcher was too clicky and abstract, and more than a bit misogynist. I have Witcher 3, but I haven't touched it). Mostly this is because I want to see continued development in RPG, and I think these are good efforts, even if they don't necessarily appeal to me. GOG.com is a bit of an enigma. I'm not sure they have a clear 5-year and 25-year plan. I'm not sure they'll even be around in 5 years. What do you think? -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: GOG Connect doesn't make sense
Author: Mike S.
Date: Mon, 05 Dec 2016 17:48
Date: Mon, 05 Dec 2016 17:48
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On Mon, 05 Dec 2016 09:43:18 -0500, Spalls Hurgenson <spallsh...@gmail.com> wrote: >I guess the logic behind this is that players who already bought the >game on Steam are unlikely to buy it again on GOG, so GOG.Com isn't >risking sales while at the same time increasing the visibility of >their own digital storefront and earning customer goodwill. The thing >is, I /have/ often re-purchased games on GOG just because I like the >whole "no DRM" thing. This isn't just a philosophical decision either; >I like having the GOG version so I can install it on my laptop and not >having to worry about whether Steam will allow me to play or not just >because I don't have an internet connection at the moment. I've >repurchased games on GOG that I already own on Steam just for this >purpose. GOG Connect means I don't have to do that anymore, which is >great for me but means less cash for GOG.com Just to clarify something here, you will need a working internet connection to download and install a Steam game but if the game itself is a single player game, it should work fine without an internet connection once it is installed.
Re: GOG Connect doesn't make sense
Author: rri... Ross Ridge
Date: Mon, 05 Dec 2016 20:03
Date: Mon, 05 Dec 2016 20:03
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Spalls Hurgenson <spallsh...@gmail.com> wrote: >So as a customer I /love/ the idea of GOG Connect, but financially I >can't see how it makes sense for the company. One of the limiting factors of that the GOG Connect thing is that it's transient. It only seems to be offered during the big sales and the games being given away for free change for each sale. So it's unlikely the worse case scenario will happen, that people wanting to buy the GOG.com version of the game over the Steam version would end up buying the Steam version because it's cheaper and would still get them the GOG.com version they want. Fundamentally though it's not any different than how they just simply give away free games from time to time. In retrospect the money I spent buying Neverwinter Nights Diamond on GOG.com a few years ago was wasted, because they just gave it away for free and I've never gotten around to playing it yet. Sure, maybe this only encourages me to not buy games and wait for them be given away for free, but I'm not the one they're targetting this at. The hope is that the free give aways will get more people visting the site, more people using GOG.com and ultimately more people buying games from them. EA and Ubisoft do the same thing to promote Origin and UPlay. Even Valve has given away games to promote Steam, as my copies of Portal and Left 4 Dead 2 can attest. The biggest advantage of feature though is one that you didn't mention. Having the games that you already own added your GOG account means that you don't have to buy them again to take advantage of a bundle that includes them. This probably will result in me buying some bundle that I otherwise wouldn't. (Ironically, it kind of already has, except it was on Steam. They now have a few bundles that work the same way GOG's does, and I was able to get a free Steam copy of Borderlands from 2K Games because I had the retail boxed version which used the now defunct GameSpy service. I also have Borderlands 2 which meant I was able to buy the "Borderlands Triple Pack" and get Borderlands: The Pre-sequel for less than it would have cost to buy it unbundled.) Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: GOG Connect doesn't make sense
Author: rri... Ross Ridge
Date: Mon, 05 Dec 2016 21:31
Date: Mon, 05 Dec 2016 21:31
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Zaghadka <zagh...@hotmail.com> wrote: >I think it's pretty half-baked, too. I have already comitted to using the >Steam launcher. Why would I want to use GOG's clunky installers? It is >nice that all their releases still appear in my Games Explorer, though. Well, that's fine. Either you take advantage of their offer or you don't. If you don't then it's cost them nothing. If you do then maybe you'll see an advantage of having the GOG.com version over the Steam version (eg. a version that you can just copy to any PC you want, maybe not even your own PC, without having to install anything else or sign in.) Probably not, but anyone they can steal away from Steam like this is a big victory. >GOG.com is a bit of an enigma. I'm not sure they have a clear 5-year and >25-year plan. I'm not sure they'll even be around in 5 years. What do you >think? GOG.come is probably in second place to Steam in the PC download market and while that would be a distant second, I don't think they're going away anytime soon. It's not hugely profitable (about $1.2M on $17M revenue for the first half of 2016 according to their financial statements), but CD Projekt is sitting on about $130M in cash without any loans so there's no financial pressure. For what its worth, here's what they've released publically about their 5 year plan (as of the start of this year, so its a bit out of date) for GOG.com: 2016 - Release of a AAA game developed by an unaffiliated entity with full support for GOG Galaxy, concurrent with its global release date. - Expansion of GOG Galaxy with new features and networking technologies required by new CD PROJEKT RED products. - Support for pricing and payments in additional currencies and new language localizations of the GOG.com platform. - Ongoing support for the "early access" mechanism introduced in early 2016, important from the point of view of the platform's ability to expand its catalogue with new games Later years (2017-2021) - Additional global releases of major videogames developed by unaffiliated entities with full support for GOG Galaxy. - Technological support for new CD PROJEKT RED development projects, including customized solutions for multiplayer gaming and other online features. - Rollout of additional language localizations of the GOG.com platform https://www.cdprojekt.com/en/capital-group/strategy/ (And seriously, do you actually think Valve has a 5 year plan anything like this? Or are you assuming Half Life 2: Episode 3 is on the 25 year plan?) Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: GOG Connect doesn't make sense
Author: rri... Ross Ridge
Date: Mon, 05 Dec 2016 21:34
Date: Mon, 05 Dec 2016 21:34
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Mike S. <Mik...@nowhere.com> wrote: >Just to clarify something here, you will need a working internet >connection to download and install a Steam game but if the game itself >is a single player game, it should work fine without an internet >connection once it is installed. In practice it doesn't seem to work all that well, based on the complaints I've heard. In particular you've missed one step that's required for it to work at all. You need to play the game once while logged into Steam's servers for it work in offline mode. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: GOG Connect doesn't make sense
Author: Mike S.
Date: Tue, 06 Dec 2016 02:44
Date: Tue, 06 Dec 2016 02:44
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On Mon, 5 Dec 2016 21:34:54 +0000 (UTC), rri...@csclub.uwaterloo.ca (Ross Ridge) wrote: >In practice it doesn't seem to work all that well, based on the complaints >I've heard. In particular you've missed one step that's required for >it to work at all. You need to play the game once while logged into >Steam's servers for it work in offline mode. > > Ross Ridge I was unaware of this. But if I am going to install a game from Steam, I am probably going to run it at least once anyway right away. Also, I am not sure why a game would give anyone trouble running it in offline mode, but if it does, it does. I only have one Steam single player game installed at the moment but it did seem to work fine when I cut my internet connection. I'll try others just for my own curiosity whenever I install them.
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