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11 total messages Started by Spalls Hurgenson Thu, 01 Dec 2016 05:16
What Have You Been Playing... IN NOVEMBER 2016?
#697090
Author: Spalls Hurgenson
Date: Thu, 01 Dec 2016 05:16
299 lines
17737 bytes
Wow, it really is Autumn, isn't it? When November started it certainly
didn't feel like it - we were still getting warm-n-sunny 65-degree
days  - but these last few weeks have been grey, cold and dark. And if
the weather wasn't enough to keep us all inside, there's also the
pre-Holiday influx of new games to keep us all busy. 

So once again, it's time for this newsgroups monthly tradition of
detailing our play-lists for the last thirty days. Let everyone here
know what games kept you occupied as we edged ever-closer to winter. 

Here's my list.

--------------------
Short and Sweet
--------------------
* Resident Evil 6 (new)
* ADR1FT (new)
* Gears of War 3 (XBox350) (replay)
* Doom 4 (new)
* 35mm (new)
* Cities Skylines (replay)

TL; DR 
----------

* Resident Evil 6 (new)
I am generally not a fan of the Resident Evil series; both the
gameplay and storylines usually leave me underwhelmed. But far be it
from me not to give credit where credit is due; Resident Evil 6 gives
you /a lot/ of content. Its first campaign is probably as long as the
whole of Resident Evil 5's campaign, and you get three more campaigns
in addition to that (in fairness, the next three storylines are
shorter than the first, but it still an impressive amount). I also
enjoyed the characterization of the various protagonists; you are
introduced to each of them in a preceding campaign where they come off
as one-dimensional, but when you actually follow their stories you
realize there is some depth to them. The four campaigns intertwine in
an interesting way, although each has its own unique set of levels
that only briefly intersect at certain points. Lacking in any
eye-catching set-pieces, the maps themselves are well-detailed
(although the texture work could use some improvement), with good
variety in design, albeit as off-the-wall unrealistic as I've come to
expect most Capcom (and indeed, Japanese) games. Resident Evil 6 also
boasts an impressive variety of weapons and monsters.

But while the above makes for an impressive list, the game fails in
its actual gameplay. Its various campaigns offer some variety - the
first is a pretty standard survival-horror in the vein of Dead Space
or RE5, the second is more focuses on the shooting, the third campaign
requires you to focus on your character's mobility more and the third
has strong stealth elements - they all suffer from one common flaw: a
huge over-reliance on quick-time events. You can't cross a room
without encountering at least one QTE. They aren't even particularly
good quick-time events that require skill; they are either incredibly
easy (and thus pointless) or of the sort you can only master by dying
first because the game doesn't give you any time to see what button
needs be pressed before killing you. The developers also delighted in
over-using the tired mechanic of having you run towards the camera
while something deadly chases you from behind, complete with shifting
camera angles (and controls) just to make things even less fun. None
of these segments are difficult, and none of them are fun. The rest of
the game is fairly standard shooting, albeit with monsters that tend
to be a bit too resilient and with annoying multi-stage "puzzle
bosses" (complete with the dull-as-dishwater glowing-orange
vulnerabilities mechanic that should have been put out to pasture in
the Playstation era). And the less said about the ridiculous storyline
and characters the better; computer games may never win awards for
best writing but why is it that Capcom games always seem to pull from
the bottom of the barrel?

All in all, I found the technical aspects impressive but while
actually playing it I frequently found myself muttering "I hate this
game" when it forced an awful camera angle on me, or for its sluggish
controls, or when it dumped me into another dull quick-time event, or
even made me endure FOUR unskippable end-credit sequences. For all its
modern amenities, overall Resident Evil felt mechanically archaic,
like its developers were still stuck in the SNES era and hadn't
noticed that gameplay had evolved significantly over the past 30
years.



* ADR1FT (new)
It didn't really occur to me that ADR1FT (Adrift henceforth, because I
refuse to speak type like that any more) was a VR game; it really
wasn't advertised as such. Rather, I purchased it understanding it was
a narrative simulator (a.k.a., a "walking game", in the vein of "Gone
Home" or "The Stanley Parable"). But I guess it has to be judged
solely on its VR capabilities, because it is so lacking in everything
else.

Oh, I suppose the graphics are appealing, at least for the first five
or ten minutes. The problem is that there is almost no variety and
almost all the modules are introduced immediately after the game
starts. I very quickly got tired of slowly drifting through the same
crew quarters, computer rooms and gardens I had seen a dozen times
before. Ironically, there is no real narrative to this narrative game;
no characters (and hence no character development), no structure to
the story, no antagonist, not even a protagonist really. You muck
about slowly picking up audio-diaries that tell you the back-story but
it doesn't really matter since it plays no part in how the game ends. 

The gameplay is dull, even for a "walking sim". Because your
air-supply doubles as your thrust (and because your space-suit
apparently has all the ruggedness of a wet tissue), I was forced to
fly at the slowest possible pace, every now and again grabbing an air
canister to restock my supplies. You bob about from the center of the
space station out to its outermost points and then back again,
essentially pushing the same buttons and repeating the same task four
times. The only real difference is the amount and type of debris that
is littered before you (a genuine hazard to anyone wearing a spacesuit
made out of Kleenex). It's dull and made unnecessarily confusing by
the fact that your way-point's only show up for five seconds at a time
and only when you are practically on top of them anyway. 

Possibly if I owned a VR headset (a waste of money, I've decided) the
experience might have been different... but I don't think so.
Certainly the 6-degrees of freedom would make for a nauseating
experience that some might find enjoyable, but even so I think the
lack of any real progression or any interesting goal would make even
the most dedicated VR-head get much enjoyment from the software. It's
a shallow and empty adventure no matter how you experience it. 



* Gears of War 3 (XBox350) (replay)
I didn't play Gears of War 3 out of any great desire to play Gears of
War 3. Rather, I wanted a game that was rather straight-forward and
simple, something I could whip through fairly quickly so it could be
added to the monthly play-list; and also a game I' could play on my
XBox so I wouldn't feel like I had wasted hundreds of dollars on the
device. It just happened that GOW3 was one of the first games I came
across that fit those criteria.

It is not, per se, that there is really anything /wrong/ with Gears of
War 3; it ticks all the expected boxes for a modern FPS. But it is so
flavorless, lacking any real character of its own; it is a one-note
game featuring improbably bulky examples of angry machismo facing off
against shallow villains who might as well be grey cubes for all the
detail they are given. The monsters exist solely to be shot, and the
protagonist is there only to shoot them. Stripped down, it is
mechanically the same game-play as Space Invaders and I suppose if
that sort of condensed experience appeals to you it is a good game,
but I prefer a somewhat less threadbare experience; something I'll
actually remember ten minutes after I shut down the console.

I'll grant that some of the architecture and detailing in the levels
is impressive, not that the game gives you any opportunity to linger
and enjoy the visuals. Unfortunately, that's about the best I can say
for the game; GOW3 lacks any interesting set-pieces, with one battle
running pretty much into the next without much difference between
them. In fact, except for the addition of a little bit of green, I'd
be hard-pressed to correctly identify whether any scene takes place in
this game or the previous two iterations of the franchise (which were
uniformly grey and dull). 

Still, I was looking for a basic shooter and I suppose that Gears of
War 3 satisfied me in that respect; it's not memorable, but it let me
while away a few hours. That's about as good a recommendation as I can
give it.



* Doom 4 (new)
If Doom 3 was a reboot of the original Doom, then Doom 4 (or Doom
2016, or DOOM, or whatever I am supposed to call it) feels like a
reboot to Doom 2. For all its gory and fast-paced action, the first
Doom game was equally drenched in atmosphere; with its (at the time
very sophisticated) lighting effects, it was at times a genuinely
creepy game, with moments of quiet suspense that inevitably lead to
balls-to-the-wall gunfights as soon as you crossed some invisible
trigger. Doom 2, on the other hand, forsake much of this flavor in
favor of gimmicky levels and a focus on the gameplay. Personally, I
consider the former the better game, but I can understand the appeal
of the second.

Doom 4 is not without its own character and mood, but it is obvious
that such played second fiddle to the combat. The story is shallow
even for a Doom game (although interestingly, it appears to be a
sequel of sorts to the first game), and its environmental design never
seems to stretch much beyond the basic "hi-tech base covered in blood"
motif. It's all very well detailed, but not particularly imaginative
and it would have been nice to see the developers stretch a bit beyond
those tired tropes that have been carrying the game since 1994.

 Instead, they focused on refining the gameplay, and I'm not sure it
was to the game's advantage. In order to make the game play "faster",
they added in a "glory kill" system (essentially, a coup de grace
melee attack) which is the primary way of earning ammo and health
pick-ups. Unfortunately, melee combat in first-person shooters
generally sucks and it isn't any better in Doom 4; the only difference
is that it is mandatory in this game if you don't want to die. I was
never comfortable with the system and made as little use of it as I
could, finding ranged attacks both more effective and less dangerous.
Oddly, I found that while the glory kill system made the combat feel
more hectic, it did little to speed up the game (much of which was
slowed down by the inevitable after-combat crawl for power-ups and
secrets).

In another interesting similarity to Doom 2, Doom 4 also featured a
tremendous amount of platforming. It wasn't any fun back in 1996, and
it hasn't improved an iota in the two decades since. I was
flabbergasted at how much jumping over bottomless pits this game
contained, since first-person platforming is almost universally
loathed; it just seems such an unusual addition.

I was not particularly impressed by the graphics. Don't get me wrong;
Doom 4 is a pretty game, but Id's tech has been the benchmark against
which other engines and games are measured. Doom 4, on the other hand,
was only average in appearance; there are far prettier games on the
market. Having said that, Id does deserve kudos for how well it
OPTIMIZED that engine; even running on a three year old GPU (and a
five year old CPU), the game ran at a constant 60FPS with almost all
the settings on Ultra. 

In the end, I found Doom 4 a mixed bag. Like Doom 2, I can understand
its appeal to some people, but it felt far too one-dimensional for my
taste; even Doom 3 - for all its problematic monster closets - felt a
fresher and more interesting game. 



* 35mm (new)
For all that I am constantly disappointed by the genre, I keep giving
these so-called "narrative games" another chance. That's because when
they work, they can be very powerful experiences (if only for the
single pl ay-through). Unfortunately, Sturgeon's Law applies and
narrative games that "work" are far and few between.

Still, I was hopeful for 35mm. It had an interesting post-apocalyptic
setting and was developed by some Russians, masters of the hopeless
tale. Yet even before I began my quest there were hints of problems to
come.

The most glaring - but not the most serious - was the awful
localization. Although I can forgive the lack of English dubbing
(personally, I found the game more atmospheric in Russian), the
English subtitles were rife with typos and misspellings. It made the
game feel amateurish and consistently pulled me out of the experience.
There were even several typos on the main menu screen. 

The gameplay mechanics were poorly explained; what was the goal? Where
was I going? Did I need to manually eat the food I was collecting? Why
is the screen going blurry? The actual gameplay was little better;
like most narrative games, it consists of trundling slowly across the
landscape and interacting with the environment to progress the story,
except those interactions were far too infrequent to keep up interest.
The grey and unsaturated environment, at first so appealingly
atmospheric, quickly turned dull and - eventually - so dark it was
difficult for me to make out my surroundings (even with the brightness
turned up both in game settings and on the monitor itself; it made
Doom 3 appear brilliant in comparison). The puzzles were annoyingly
random or trial-n-error, and the payoff was unrewarding. The world
looks open at first, but is surrounded by invisible walls that hem you
in to the straight and narrow.

The end result was a narrative game that lacked both a compelling
narrative and interesting (or any, really) gameplay. It didn't even
benefit - as did the Vanishing of Ethan Carter - from breath-taking
graphics. It was a literally lackluster game made by a team who
thought a dreary atmosphere was enough to carry a game that lacked an
engaging story, world, gameplay or technology. Well, it doesn't. 


* Cities Skylines (replay)
I don't have much to say about Cities: Skylines' gameplay because,
honestly, it isn't that much advanced from SimCity 2000, which was
released 23 years ago. That's not a bad thing, of course; SimCity 2000
was a seminal game and it's just as fun to play today as it was back
then. It is somewhat disappointing, however, that the genre hasn't
significantly advanced in two decades, but credit to the developers
for matching that classic gameplay.

I could say a lot more about the graphics though, because man is this
game gorgeous. I caught myself firing up the game a number of times
just to look at my cities, which are even more gorgeous with the
"After Dark" DLC. User-created mods only increase the beauty even
more.

Of course, that's also the biggest weakness of this game; that the
developers are either charging for features - weather, disasters, a
day/night cycle - or depending on end-users to mod them in when they
should have been part of the base game is sort of disgraceful, and I
can't honestly recommend the game until the inevitable
Game-of-the-Year edition is released that includes them all in one
convenient (and affordable) package. While I understand the developers
are a small cash-strapped independent team, this is the sort of sad
nickel-and-diming that should never be encouraged, no matter how good
the base game. 

--------------------

And that's me, for this month. A mix of new and old games, generally
impressed on the technological front and disappointed by gameplay and
setting. Alas, that's more and more the usual for games these days...

Anyway, enough of my muttering. Now it's your turn: 

What Have You Been Playing... IN NOVEMBER 2016?
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697091
Author: Toby Newman
Date: Thu, 01 Dec 2016 09:06
52 lines
4140 bytes
On 2016-12-01, Spalls Hurgenson <spallsh...@gmail.com> wrote:
> * ADR1FT (new)
> It didn't really occur to me that ADR1FT (Adrift henceforth, because I
> refuse to speak type like that any more) was a VR game; it really
> wasn't advertised as such. Rather, I purchased it understanding it was
> a narrative simulator (a.k.a., a "walking game", in the vein of "Gone
> Home" or "The Stanley Parable"). But I guess it has to be judged
> solely on its VR capabilities, because it is so lacking in everything
> else.
>[...]
> Possibly if I owned a VR headset (a waste of money, I've decided) the
> experience might have been different... but I don't think so.
> Certainly the 6-degrees of freedom would make for a nauseating
> experience that some might find enjoyable, but even so I think the
> lack of any real progression or any interesting goal would make even
> the most dedicated VR-head get much enjoyment from the software. It's
> a shallow and empty adventure no matter how you experience it. 

In VR the game wrenches control from you every time you pass an O2
cannister, causing disorientation and nausea. It's the only game I've
ever left a negative Steam review for.

> * Doom 4 (new)
> If Doom 3 was a reboot of the original Doom, then Doom 4 (or Doom
> 2016, or DOOM, or whatever I am supposed to call it) feels like a
> reboot to Doom 2. For all its gory and fast-paced action, the first
> Doom game was equally drenched in atmosphere; with its (at the time
> very sophisticated) lighting effects, it was at times a genuinely
> creepy game, with moments of quiet suspense that inevitably lead to
> balls-to-the-wall gunfights as soon as you crossed some invisible
> trigger. Doom 2, on the other hand, forsake much of this flavor in
> favor of gimmicky levels and a focus on the gameplay. Personally, I
> consider the former the better game, but I can understand the appeal
> of the second.
> [...]
> I was not particularly impressed by the graphics. Don't get me wrong;
> Doom 4 is a pretty game, but Id's tech has been the benchmark against
> which other engines and games are measured. Doom 4, on the other hand,
> was only average in appearance; there are far prettier games on the
> market. Having said that, Id does deserve kudos for how well it
> OPTIMIZED that engine; even running on a three year old GPU (and a
> five year old CPU), the game ran at a constant 60FPS with almost all
> the settings on Ultra. 

I think they are to be commended for paying attention to optimisation.
I'm tired of AAA games that think it's OK to dip the framerate during
intenses scenes. The Doom engine is incredible and consistent.


-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697092
Author: Justisaur
Date: Thu, 01 Dec 2016 18:41
257 lines
15944 bytes
On 11/30/2016 9:16 PM, Spalls Hurgenson wrote:

> * Resident Evil 6 (new)

I rather liked the movies.  So I tried an RE game a long time ago, I 
don't remember which one, but I absolutely hated it.  It had some of the 
worst controls and angles of any game I've ever played, so never tried 
another.  I kept thinking maybe I played the wrong one, and that one was 
just bad.  It sounds like 6 wouldn't be for me either.

> * 35mm (new)
> For all that I am constantly disappointed by the genre, I keep giving
> these so-called "narrative games" another chance. That's because when
> they work, they can be very powerful experiences (if only for the
> single pl ay-through). Unfortunately, Sturgeon's Law applies and
> narrative games that "work" are far and few between.

Which ones are good?  I keep seeing these top rated on steam by 
everyone, but I worry they aren't for me, and haven't taken the plunge 
on one to see.

> Anyway, enough of my muttering. Now it's your turn:

Always a pleasure reading your reviews.  You're much more eloquent then 
I could manage.

>
> What Have You Been Playing... IN NOVEMBER 2016?


_________________________________________
The Crew w/ Wild Run & Calling All Units
Far Cry 3 - Blood Dragon
The Deadly Tower of Monsters
Downwell
Fable 3
_________________________________________

The Crew (PC/Xbox 360, continued MMO RACING).  Mostly.  Still. I bought 
and tried the xbox 360 version, which looked horrible compared to even 
the lowest settings on the PC, and was dead for online play, as the PVP 
was the part I enjoyed the most that made that version useless to me. 
Then I finally broke down and bought a new MB, CPU & Memory and it plays 
well now.

More on the Wild Run DLC:  I thought you would be able to PVP in the new 
Monster, Drag and Drift specs but you can't.  There's only single player 
skills/trials rated against other players.  I've been playing the 
Summit, and found I do actually like the FD challenge, I've been able to 
get up to level 30 on it and could've gotten higher, but it takes a lot 
of time, which I don't have in a single session, and you have to start 
over if you stop playing.

I can tell I suck as a driver as I'm usually last or near it on the 
summit PVP in which everyone has the same cars, and low fps isn't to 
blame any more with the new computer.  I don't really like the Summit 
PVP compared to the regular PVP, for the reason there's not much choice 
in races, they only give you 7, and my favorites aren't usually there. 
I usually only play it once for each 7 to try the different cars out. 
That still eats up most of my play time though.  I was starting to find 
this disheartening that I was so bad at it, I may be getting better, but 
very very slowly, It'd probably take me a year to get up to the skill of 
the average person I run across in summit PVP.

I also find that I'm next to last most of the time, but only because 
there's somebody who isn't even trying and probably just randomly 
hitting buttons so they don't get kicked and get the rewards while 
watching TV or something. I admit I kind of half-assed some races myself 
while semi-watching some music videos.  There's absolutely no penalty 
for losing in the Summit PVP, while in normal PVP you lose rank (not 
that rank seems to do anything other than put a rank next to your name 
in races and let you buy rank number stickers).

Just as a funny story in PVP from yesterday.  In a dirt race (my worst 
pvp skill, and most hated) which I was last, the next to last person was 
going off saying "I've never seen so many bad drivers!  Especially that 
brown Cherokee." - I was driving the brown Cherokee.  Lol!  I think he 
was implying I was causing him to lose somehow.  The next race on street 
he was last and I was 2nd, then he blamed his new controller.  I laughed!

----------

Calling All Units -  DLC for The Crew.  I bought it yesterday and got to 
play with it a couple hours.  I mostly got it because you have to to 
raise the level cap to 60, and if you don't you can't be competitive in 
PVP stuck at 50, not to mention the game keeps nagging you to go pick up 
your free cop car every 2 minutes, which isn't free as you have to get 
the DLC to get it.  I gave in as I've been playing this game for months, 
and there's no sub fee, and it was only $25 so I figured I play it 
enough to give back that much, and maybe they'll be something I like in 
it.

It looks like getting to 60 will be quick, I'm already 57 - all in the 
new cop missions, which look to be the way to make money/xp fast now.  I 
get $7k & 20k xp per mission, and you can do the first one really fast 
most time - probably less than 30 seconds, possibly under minute with 
overhead (pressing buttons/loading pre & post mission), especially now 
that I found out you can skip the cutscene (which you can'd do in PVP 
normally).  PVP with all the overhead was the best previously which when 
good was about $2.7k a minute on the best races, so perhaps 2-3x as 
fast.  Doing the missions over and over could get boring pretty quick, 
but I've managed to keep myself entertained by trying to do it 
faster/better score each time, and switching to dirt mission after my 
street car was maxed.  There's only a few (7?) cars that can be bought 
as cop cars, only one is new - the Jeep Wrangler.  Which is a Dirt Spec, 
which is my least favorite of all the specs, with the possible exception 
of Drift. All the cop cars are of the previously available specs, but 
are special cop cars which you have to have to do the cop missions & cop 
PVP.

I'd mention if you do get CAU don't bother to upgrade your cop cars, you 
get huge part bonuses doing the cop missions, I was getting something 
like a +64 level part each time, and had my Street cop car maxed out in 
an hour of doing that, while you normally get something like +8 doing 
skills.  I made the mistake of blowing $350k on upgrades for the circuit 
one before I realized that, and the parts were level 50 instead of 60 so 
will be useless when I get to 60.

Which brings up another point, it looks like they added a new type of 
part, which has a diamond, and gives bonuses to all of the stats, so it 
looks like there's no more having to decide between a bonus to braking, 
grip, acceleration or speed.  I've mostly (perhaps only after 50?) been 
getting diamond parts, so it looks like they won't be hard to get.  I'm 
sure that'll piss some people off who liked their secret perfect 
combination of bonuses that gave them just enough of an edge, but it 
means less grinding and a fairer playing field, I'm all for it.

The PVP part of CAU I didn't like so far.  I got invited to chase some 
guys as a cop (which it seems you are every second in free-drive), but 
It didn't seem like I had the slightest chance to catch them.  I'm not 
sure if it's again just that I suck, or it needs some re-balancing.  I 
did it before trying the missions, which is the same situation only 
against an AI, now that I've had some practice, I might be better.  I'll 
have to try it again and on the bad-guy side.  Apparently you can get 
some cars through the PVP of CAU, but I haven't looked into it yet, and 
I'm not going to try it again until I'm level 60 and maxed out on parts 
at least for my circuit cop car.

I still have a hard time believing I'm enjoying and hooked on a PVP MMO 
driving game, as I've never been much for PVP (though I did play the 
original counterstrike back in the day with a friend for a couple 
years). I gave up on MMOs after City of Heroes was killed, and usually 
avoid them because of the time suck, grind, crafting crap that I hate, 
and requirement to be online at certain times for guilds and raids 
(which is why I gave up Star Wars - Galaxy of Heroes recently, and 
that's a phone game!).  Fortunately this one has very little of any of 
that.  I've never really been into driving games either, unless you 
count GTA & Spyhunter.

But enough about The Crew, Here's the games I tried to try to wean 
myself off of it...

------------------------------

Far Cry 3 - Blood Dragon (PC FPS, first play)
Hey, it was free on Uplay, so I tried it.  I didn't get very far.  The 
beginning was pretty cool, ultra-80's machismo & the main character 
complaining about the tutorial.  But after I got into the real game-play 
I found it just a bit of pretty standard FPS with really bad visual art 
that made finding enemies difficult and the controls felt sluggish.  For 
some reason I was getting really bad frame rates in this older game too. 
  All that just turned me off, and I wasn't into it enough to bother 
trying to troubleshoot all that.  I wouldn't recommend this one for more 
than $1, but for free the intro was cool enough to play for a bit.

------------------------------

Deadly Tower of Monsters (PC, indy, new)
A 50's Sci-Fi movie parody 3rd person view 
shooter/fighter/puzzle/platformer.  I don't know I'd really call this a 
platformer/puzzle game as the puzzles were so easy I never had a single 
problem with any, and there was only one spot that was even slightly 
difficult for platforming.  So mostly a 3rd person iso view 
fighter/shooter sort of Diablo-like without random loot.  It's 50's 
Sci-Fi movie parody was the best part of this game, There's a 'DVD 
commentary track' over the game which is mildly funny too.  I'd note the 
commentary is mostly while you're playing which makes it less intrusive. 
  There are cut-scenes, but they were short and infrequent enough they 
actually felt like they added to the game instead of taking away from it.

The gameplay itself was just o.k.  The 'tower' aspect is kind of 
innovative, you can jump off it to get down to certain things you can't 
otherwise get to and fall slowly looking down (low gravity?) and can see 
everything below you.  You can collect and upgrade various weapons,  I 
chose to go with the energy whip mostly for melee, which upgraded to a 
red energy whip then to a tentacle whip, and liked the taser upgraded to 
the Tessla gun best for ranged.  The energy sword (lightsaber) was 
probably the best melee weapon, but you get it last, and you have to 
spend limited resources to upgrade weapons so I didn't get to upgrade it 
by that time having spent them on previous weapons.  That was my one 
real complaint with it.  I don't think it's worth playing again to get 
the other upgrades.

It's not terribly long either, steam says I played it for 12 hours, but 
some of that I may have left it on while I was interrupted by the kids 
for this or that.  I briefly tried survival mode, but didn't find it 
enjoyable.  A bit too hard.  I can't really recommend this game, the 
gameplay being just o.k. the humor likewise, and little to no replay 
value and not terribly long.  It was a fun little distraction though and 
perhaps worth checking out if you like parodies of 50's Sci-Fi.  It was 
on sale for $5 when I got it, and I did get more than my money's worth 
for that value.

------------------------------

Downwell (8-bit (or is that 4-bit?) indy 'platformer')
$1. You jump down a well and can shoot stuff below you to collect gems. 
The difficulty is very arcade like.  I died having to start over 
probably within 10 seconds on my first try, I might have been up to a 
minute by my 3rd and last play.  Again platformer is questionable as you 
mostly jump down. The mostly black and white old Computer CRT graphics 
would probably put most people off.  I can see myself playing this for a 
few minutes while something is downloading or loading slowly off and on 
as I'd been doing with Bit blaster before.

------------------------------

Fable III (xbox 360, 3rd person RPG)
I rather enjoyed the original, so I thought I'd give this a try as it 
was in the bargain bin.  I haven't played II, and am feeling like I'm 
missing something as they keep referencing 'Your father the Hero' It's a 
bit different than the first as it's set in beginning of the industrial 
age, steampunk perhaps?

As it started off I rather liked it, I was shaking everyone's hands to 
get them to like me.  Going on quests, etc.  But it started waning after 
the first couple towns, the magic system is pretty one-dimensional, and 
combat too, I pretty much just sit in the middle of a battle raining 
lightning down on everything, and waiting for them to die.  Boring.  I 
got tired of shaking (now dancing, hugging, etc.) everyone's hands, 
feels grindy.  The quests keep sending me over the same territory, and 
teleport points 'close to your destination' are sometimes farther than 
you at your original location, or other teleport points in another city 
next to the exit.  Everything respawns all the time, so I keep having to 
fight my way through the same monsters over and over.  It looks like 
some of the quests require online multi-player too, which I really don't 
want to get into with this game.

There's been some high points, I especially liked the garden gnome quest 
line - at least to begin with until it turned into a collection quest 
(find the 50 gnomes in the world).  I would also complain about constant 
loading and times, but the loading screens have a bunch of funny posters 
to keep you entertained.  I may try switching to melee/ranged instead of 
spells to make it more interesting and quit the 'make friends' aspect of 
the game for the moment and see how it goes down the main story path.  I 
think The Crew has me for the moment, but when that wanes this will be 
at the top of the list to pick up again.

------------------------------

I wish I'd bought a couple more games on the black friday steam sale, I 
saw Dark Souls 2 & 3, & Tales from the Borderlands, but held off. I 
almost bought one, then decided to yesterday to do so, but the sale was 
off, and couldn't bring myself to do it at full price, and bought that 
Crew DLC instead.

- Justisaur
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697097
Author: Rin Stowleigh
Date: Thu, 01 Dec 2016 19:25
63 lines
4982 bytes
On Thu, 01 Dec 2016 00:16:56 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>* Cities Skylines (replay)
>I don't have much to say about Cities: Skylines' gameplay because,
>honestly, it isn't that much advanced from SimCity 2000, which was
>released 23 years ago. That's not a bad thing, of course; SimCity 2000
>was a seminal game and it's just as fun to play today as it was back
>then. It is somewhat disappointing, however, that the genre hasn't
>significantly advanced in two decades, but credit to the developers
>for matching that classic gameplay.
>
>I could say a lot more about the graphics though, because man is this
>game gorgeous. I caught myself firing up the game a number of times
>just to look at my cities, which are even more gorgeous with the
>"After Dark" DLC. User-created mods only increase the beauty even
>more.
>
>Of course, that's also the biggest weakness of this game; that the
>developers are either charging for features - weather, disasters, a
>day/night cycle - or depending on end-users to mod them in when they
>should have been part of the base game is sort of disgraceful, and I
>can't honestly recommend the game until the inevitable
>Game-of-the-Year edition is released that includes them all in one
>convenient (and affordable) package. While I understand the developers
>are a small cash-strapped independent team, this is the sort of sad
>nickel-and-diming that should never be encouraged, no matter how good
>the base game. 

I picked up City Skylines Deluxe Edition for $10.  It had been on my
wishlist for a long time.

The reason I did is because I made the mistake of buying SimCity
(2013) on Origin, and it reminded me of some of the fun I had with the
original back in the day.  It was so buggy that everytime I quit the
game I had to reboot my PC -- couldn't even get into Task Mgr to kill
things, and no other application has ever had that effect on this PC.
So that got promptly refunded, and it made me check the price of C.S.
which I had remembered got better reviews anyway, and it was on sale.

I had fun getting started with it (not having played a city sim in a
very long time and having forgotten most of what I ever knew), it was
instantly fascinating.  However these games do end up becoming huge
time vacuums for me, so I doubt I will ever give it proper attention.
Thankfully it was a tenner.

In terms of the DLC pricing model, I can kind of relate to what you're
saying but for folks like me their pricing model works well.  They
could have spent much longer developing the game before release,
including everything plus the kitchen sink, then charged a AAA price
for it, but they didn't, wasn't it originally only $30 or $40 upon
release?   So not long after that, the game was available for $15. The
folks who want all of the other content can easily get everything now
for less than a full price game.

In my case I probably won't ever get deep enough into it to touch all
the areas that the DLC goes.

One of my peeves with buying a discounted "complete" edition of a game
is that you often get smothered in popups telling you about all the
stuff that was just unlocked immediately after running the game for
the first time.  Stuff that there is no way you care about during your
first few hours with the game.
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697093
Author: Spalls Hurgenson
Date: Fri, 02 Dec 2016 00:39
28 lines
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On Thu, 1 Dec 2016 10:41:19 -0800, Justisaur <just...@gmail.com>
wrote:

>On 11/30/2016 9:16 PM, Spalls Hurgenson wrote:

>> * 35mm (new)
>> For all that I am constantly disappointed by the genre, I keep giving
>> these so-called "narrative games" another chance. That's because when
>> they work, they can be very powerful experiences (if only for the
>> single pl ay-through). Unfortunately, Sturgeon's Law applies and
>> narrative games that "work" are far and few between.
>
>Which ones are good?  I keep seeing these top rated on steam by 
>everyone, but I worry they aren't for me, and haven't taken the plunge 
>on one to see.

The best of the bunch, I think, is "The Stanley Parable", because it
narrowly straddles the line between "narrative game" and "real game".
More than just leading you through a badly-paced story, it actually
involves the player in the plot; your actions affect the course of the
story. It is also pretty well written (and even better voice-acted),
and is genuinely funny. 

I also had another similar game in mind when I wrote my 35mm review,
but for the life of me I can't remember what it is at the moment. ;-)
But 'Parable' is probably the best of the bunch - and even then, I'd
not call it flawless, with one of its biggest problems being that it
has no real replayability, which extremely limits its value.
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697098
Author: Tim O
Date: Fri, 02 Dec 2016 00:56
46 lines
3536 bytes
On Thu, 01 Dec 2016 00:16:56 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>* Doom 4 (new)
>If Doom 3 was a reboot of the original Doom, then Doom 4 (or Doom
>2016, or DOOM, or whatever I am supposed to call it) feels like a
>reboot to Doom 2. For all its gory and fast-paced action, the first
>Doom game was equally drenched in atmosphere; with its (at the time
>very sophisticated) lighting effects, it was at times a genuinely
>creepy game, with moments of quiet suspense that inevitably lead to
>balls-to-the-wall gunfights as soon as you crossed some invisible
>trigger. Doom 2, on the other hand, forsake much of this flavor in
>favor of gimmicky levels and a focus on the gameplay. Personally, I
>consider the former the better game, but I can understand the appeal
>of the second.

[snips]

>In the end, I found Doom 4 a mixed bag. Like Doom 2, I can understand
>its appeal to some people, but it felt far too one-dimensional for my
>taste; even Doom 3 - for all its problematic monster closets - felt a
>fresher and more interesting game. 

>And that's me, for this month. A mix of new and old games, generally
>impressed on the technological front and disappointed by gameplay and
>setting. Alas, that's more and more the usual for games these days...
>
>Anyway, enough of my muttering. Now it's your turn: 
>
>What Have You Been Playing... IN NOVEMBER 2016?
>

Rocksmith Remastered is it.

 I haven't played a regular PC game in a few months. I bought the
necessary missing Skyrim DLC (Hearthfire, blech) to get the upgraded
version, but still haven't fired it up yet.

When Doom was $20, I almost crumbled. The amount of melee killing in
demos stuck with me as something I really didn't want to do, so I sat
there a second and the impulse passed. Maybe as the weather really
turns and I have more inside time, I'll revert to old habits. This is
probably the longest stretch where I haven't played console/computer
games since I got my drivers liscense. 

Hope everyone has a Merry Christmas!
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697099
Author: Anssi Saari
Date: Fri, 02 Dec 2016 13:51
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2318 bytes
Spalls Hurgenson <spallsh...@gmail.com> writes:

> What Have You Been Playing... IN NOVEMBER 2016?

Just Deus Ex: Mankind Divided. Completed it for the first time which
took over 40 hours. Although I think some of that time the game was
paused.

Interesting game. I guess I like the world even though the main story
doesn't really do much for me. Augmentations are rather hit-and-miss,
some are good, others quite useless. Compared to the previous it seems
AI is maybe a little smarter, at least they don't stand around dumbly
while you hide in a vent and shoot everyone in the shins...

I think I got the next-to-worst ending, at least I saved a few thousand
civilians from fiery deaths but other than that everyone died and things
went badly for augs in the world. I think I'll try the ending again at
least, I should be able to save some dignitaries and take the main bad
guy alive, dunno if that's enough for a "good" ending.
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697096
Author: Justisaur
Date: Fri, 02 Dec 2016 16:49
102 lines
7235 bytes
On 12/1/2016 10:41 AM, Justisaur wrote:

A couple corrections & updates on Calling All Units DLC for The Crew.  I 
  wouldn't have replied here for the updates, but the misinformation I 
had is pretty glaring, so needed to be corrected.

 > Calling All Units -  DLC for The Crew.  I bought it yesterday and got
 > to play with it a couple hours.  I mostly got it because you have to
 > to raise the level cap to 60

The level cap was raised to 60 for everyone even if you didn't buy it. I 
wasn't seeing any xp from PVP, but there's been a number of display bugs 
that are fixed now, that might have been one of them.

> It looks like getting to 60 will be quick

I'm 60 now. :)

> I'm already 57 - all in the
> new cop missions, which look to be the way to make money/xp fast now.  I
> get $7k & 20k xp per mission, and you can do the first one really fast
> most time - probably less than 30 seconds, possibly under minute with
> overhead (pressing buttons/loading pre & post mission),

Best I've done is 14 seconds on one of the cop raid missions, and it's 
maybe 30 seconds of overhead, so it's even better than that.

>
> I'd mention if you do get CAU don't bother to upgrade your cop cars, you
> get huge part bonuses doing the cop missions, I was getting something
> like a +64 level part each time, and had my Street cop car maxed out in
> an hour of doing that, while you normally get something like +8 doing
> skills.  I made the mistake of blowing $350k on upgrades for the circuit
> one before I realized that, and the parts were level 50 instead of 60 so
> will be useless when I get to 60.

There was a complete overhaul of the reward system, even for those who 
don't have the DLC.  So all missions will give better rewards, all 
rewards are scaled to your car & (supposed) difficulty of the mission or 
skill.  Jumps which can be spammed quickly will give small (+2?) rewards.

I imagine the cop mission rewards will be reballanced eventually as 
getting a +64 level part and $7k from a 14 second mission seems way too 
easy, but it's a nice reward for those who bought the DLC.  I'm not sure 
if there's any missions/skills that can do this if you don't have the 
DLC, as I've only been working on my cop cars so far.

>
> Which brings up another point, it looks like they added a new type of
> part, which has a diamond, and gives bonuses to all of the stats, so it
> looks like there's no more having to decide between a bonus to braking,
> grip, acceleration or speed.  I've mostly (perhaps only after 50?) been
> getting diamond parts, so it looks like they won't be hard to get.  I'm
> sure that'll piss some people off who liked their secret perfect
> combination of bonuses that gave them just enough of an edge, but it
> means less grinding and a fairer playing field, I'm all for it.

There's some complaints that the new level 60 diamond parts can actually 
make some of the cars worse.  I saw one complaint that dragsters are 
worse with them than the old level 50 acceleration part, which shouldn't 
be the case.  the diamond parts are for everyone again, not just the DLC 
owners, so this affects the entire user base.

> The PVP part of CAU I didn't like so far.  I got invited to chase some
> guys as a cop (which it seems you are every second in free-drive), but
> It didn't seem like I had the slightest chance to catch them.  I'm not
> sure if it's again just that I suck, or it needs some re-balancing.  I
> did it before trying the missions, which is the same situation only
> against an AI, now that I've had some practice, I might be better.  I'll
> have to try it again and on the bad-guy side.  Apparently you can get
> some cars through the PVP of CAU, but I haven't looked into it yet, and
> I'm not going to try it again until I'm level 60 and maxed out on parts
> at least for my circuit cop car.

I've read a lot of complaints about the new PVP from the cop side, also 
I didn't realize before, but anyone without the DLC can do the bad-guy 
part of the cop PVP, and only those with the DLC can do the cop part, so 
typically you'll have 3 or 4 bad guys to one cop, and the bad guys can 
just spam their flashbangs, and make it near impossible for the cop to 
win.  I hope this gets fixed, or it'll make the cop side PVP useless.

I'll also add I found the voice & scripts of the new character you play, 
an English female cop extremely annoying. She always sounds snobby and 
trying to be clever but failing.  You play her whenever in a cop car 
instead of the previous male criminal-turned Fbi protagonist.  I went so 
far as to change the audio language so I didn't have to listen to her so 
much, but some of the annoying still creeps through.  I'm going to look 
through the settings and see if I can find a way to turn the speech 
audio off. Part of the issue with her voice is probably the repetition, 
as with 14 second missions you have to hear her say the same things over 
and over.  Even the FBI agent you worked with before is getting annoying 
with all the repetition.  This is the only game that has a female voice 
I hate that I've ever played.

The only reason I can see to buy the DLC at this point is if you want to 
grind cop car missions for money at 3-4x what you could get from PVP 
(previously the best payout), which frankly will get boring really fast, 
I'm already bored with it after around 2-3 hours, but have managed to 
keep it marginally entertaining by trying to beat my best times.  Or you 
just want to have some cop car skinned cars with sirens. Wee-Ooo! Wee-Ooo!

- Justisaur
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697100
Author: rms
Date: Mon, 05 Dec 2016 18:44
57 lines
4733 bytes
>What Have You Been Playing... IN NOVEMBER 2016?

Mass Effect 2
    It's hard to shake a comfort-food image looking back at Mass Effect 2. 
Or reminisce like a Galaxy Quest actor about your time onboard:  "hay 
remember the stag party in the bar on Illium?  Those guys were a hoot!  And 
the seen-it-all world-weary bartender, har!"

And like an actor slipping back into a well-worn role, it felt natural 
resuming a routine of completing a small mission, checking mail, researching 
tech upgrades, then making the rounds and chatting up each of my crew, maybe 
sauntering back to the map to skip around to a few planets and drop some 
probes.

If I had one complaint it would be this sense of routine, and with the loss 
of my beloved Mako in the wreck of the Normandy, planet-scanning in 
particular became a vestigial, mindless task:  I still liked reading the 
detailed planet descriptions while imagining what the surface was like under 
the clouds, but the Mako and surface exploration really needs to return in 
ME3.  Recent ME3 trailers imply that 'fighting for resources' is emphasized: 
Good, but --

Combat itself I'll admit to paying little attention to -- playing on easy --  
other than heeding hints about expected enemy types and their 
strengths/weaknesses & checking weapon loadout.  Most of my time was enjoyed 
going through conversation trees surrounding loyalty missions, and hearing 
the crew's stories.  This is where ME2 really shined, learning the gameworld 
culture through reading and character interaction.  And choosing who to 
pursue romantically, of course (as femshep I went for Thane; Samara asked 
repeatedly not to be pursued, had to respect that)

Building this gameworld, fleshing out these characters, and doing all this 
writing takes much investment in talent and effort, and I could easily see 
Mass Effect 4 doing a mediocre job of it, in favor of console-friendly 
combat or mini-game, as occurred with Fallout 4.

As far as practical matters go, it never occurred to me to use Nexusmods. 
Rather I installed MEIUTM manually, with a tiny batchfile fix to make it and 
TEXMOD work with the Origin client (A modern installation howto using 
ME3Explorer & NMM I'll leave to others).  The only persistent crashes I 
saw -- namely when returning from the Shadow Broker base to the Normandy2 --  
were fixed with the following tip:

"The fix, is to rename the original 'MassEffect2.exe' to 
'MassEffect2Launcher.exe' and rename the original 'MEGame.exe' to 
'MassEffect2.exe'
THEN you create a shortcut to the new MassEffect2.exe, and add 
the -nomoviestartup parameter to the target line. Run as Administrator, and 
voila - no loading movies and I was able to complete the Kasumi DLC mission 
just fine."

To those playing ME2 for the first time, be sure to do all the 'loyaly 
missions' for each crew member, and purchase all the story-related DLC, in 
particular The Shadow Broker:  Hearing Ali Hillis' hypnotic voice-over of 
Liara once again, is not to be missed :)

rms 
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697094
Author: Metal Guru
Date: Tue, 06 Dec 2016 21:29
18 lines
2827 bytes
On Thursday, December 1, 2016 at 7:39:41 PM UTC-5, Spalls Hurgenson wrote:

> The best of the bunch, I think, is "The Stanley Parable", because it
> narrowly straddles the line between "narrative game" and "real game".
> More than just leading you through a badly-paced story, it actually
> involves the player in the plot; your actions affect the course of the
> story. It is also pretty well written (and even better voice-acted),
> and is genuinely funny. 
> 
> I also had another similar game in mind when I wrote my 35mm review,
> but for the life of me I can't remember what it is at the moment. ;-)
> But 'Parable' is probably the best of the bunch - and even then, I'd
> not call it flawless, with one of its biggest problems being that it
> has no real replayability, which extremely limits its value.

Those kind of games are not exactly my cuppa tea either but I've quite enjoyed Dear Esther, Oxenfree and Firewatch - only about an hour into the latter but it looks promising. Didn't like the teen angst angle of Life is Strange (I have a 19yo son and that's more drama than I can handle, thank you very much) nor the time rewinding gimmick so I never managed to finish it.

Still playing and loving every minute of Hitman 2016, a very strong candidate for GOTY as far as I'm concerned.
Re: What Have You Been Playing... IN NOVEMBER 2016?
#697095
Author: Spalls Hurgenson
Date: Wed, 07 Dec 2016 14:47
34 lines
3832 bytes
On Tue, 6 Dec 2016 13:29:33 -0800 (PST), Metal Guru
<themet...@gmail.com> wrote:

>On Thursday, December 1, 2016 at 7:39:41 PM UTC-5, Spalls Hurgenson wrote:
>
>> The best of the bunch, I think, is "The Stanley Parable", because it
>> narrowly straddles the line between "narrative game" and "real game".
>> More than just leading you through a badly-paced story, it actually
>> involves the player in the plot; your actions affect the course of the
>> story. It is also pretty well written (and even better voice-acted),
>> and is genuinely funny. 
>> 
>> I also had another similar game in mind when I wrote my 35mm review,
>> but for the life of me I can't remember what it is at the moment. ;-)
>> But 'Parable' is probably the best of the bunch - and even then, I'd
>> not call it flawless, with one of its biggest problems being that it
>> has no real replayability, which extremely limits its value.
>
>Those kind of games are not exactly my cuppa tea either but I've quite enjoyed Dear Esther, 
> Oxenfree and Firewatch - only about an hour into the latter but it looks promising. Didn't 
> like the teen angst angle of Life is Strange (I have a 19yo son and that's more drama than I 
> can handle, thank you very much) nor the time rewinding gimmick so I never managed to 
> finish it.

Working on Firewatch; it's another example of how the genre can get it
right (but you'll have to wait until the end of the month for a fuller
review but its pretty damn positive ;-). 

I had the same reaction to Life is Strange; for all that it has an
interesting story, the teenage interactions did not resonate with me
at all. Partly, I think, because my age has given me enough of a
vantage point to see how ridiculous all that angst is but mostly
because I didn't experience that sort of turmoil myself when I was
growing up ;-)
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