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20 messages
20 total messages Started by Werner Punz Mon, 14 Nov 2016 19:51
VR gaming
#697025
Author: Werner Punz
Date: Mon, 14 Nov 2016 19:51
12 lines
1987 bytes
Hi everyone

I just wanted to know if some of you guys already have a VR headset and 
how is the entire experience.

I am asking because I am seriously thinking about buying one of those.
I probably will settle for the cheapest option for me (which is PS VR 
atm since I have a PS4 pro, but I seriously would have to upgrade my PC 
for a PC VR system - also the PS VR seems to have the best games lineup yet)

I just wanted to know the general opinion about those things (No matter 
which system)
Re: VR gaming
#697026
Author: Rin Stowleigh
Date: Mon, 14 Nov 2016 20:08
23 lines
2671 bytes
On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:

>Hi everyone
>
>I just wanted to know if some of you guys already have a VR headset and 
>how is the entire experience.
>
>I am asking because I am seriously thinking about buying one of those.
>I probably will settle for the cheapest option for me (which is PS VR 
>atm since I have a PS4 pro, but I seriously would have to upgrade my PC 
>for a PC VR system - also the PS VR seems to have the best games lineup yet)
>
>I just wanted to know the general opinion about those things (No matter 
>which system)

I'm interested in VR as an overall technology (actually more so than
for gaming).  But a couple of months ago I saw some really dismal
looking sales numbers and thought to myself this isn't looking
good...often when that happens people start yanking investment dollars
and then the snowball starts rolling in the direction nobody wants it
to.

But yeah I'm interested in any hands on opinions as well. 
Re: VR gaming
#697039
Author: Werner Punz
Date: Mon, 14 Nov 2016 20:13
35 lines
3210 bytes
Am 14.11.16 um 21:08 schrieb Rin Stowleigh:
> On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:
>
>> Hi everyone
>>
>> I just wanted to know if some of you guys already have a VR headset and
>> how is the entire experience.
>>
>> I am asking because I am seriously thinking about buying one of those.
>> I probably will settle for the cheapest option for me (which is PS VR
>> atm since I have a PS4 pro, but I seriously would have to upgrade my PC
>> for a PC VR system - also the PS VR seems to have the best games lineup yet)
>>
>> I just wanted to know the general opinion about those things (No matter
>> which system)
>
> I'm interested in VR as an overall technology (actually more so than
> for gaming).  But a couple of months ago I saw some really dismal
> looking sales numbers and thought to myself this isn't looking
> good...often when that happens people start yanking investment dollars
> and then the snowball starts rolling in the direction nobody wants it
> to.
>
> But yeah I'm interested in any hands on opinions as well.
>
Well speaking of sales numbers, so far the only headset really selling 
well ATM is the Sony one, but that one has just been released, so sales 
might fizzle out as well on that one.
But Sony has hit the magical 400$ pricepoint with a few tricks 
(exlcuding the mandatory camera)

As for the Oculus and Vive, they are way to expensive. First you have to 
upgrade your PC to high end and then the VR headset itself is simply to 
expensive. A full VR upgrade to a VIVE or Rift will cost me around 1200 
bucks, to much for something which I just want to try.
Re: VR gaming
#697027
Author: Justisaur
Date: Mon, 14 Nov 2016 23:48
34 lines
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On 11/14/2016 12:08 PM, Rin Stowleigh wrote:
> On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:
>
>> Hi everyone
>>
>> I just wanted to know if some of you guys already have a VR headset and
>> how is the entire experience.
>>
>> I am asking because I am seriously thinking about buying one of those.
>> I probably will settle for the cheapest option for me (which is PS VR
>> atm since I have a PS4 pro, but I seriously would have to upgrade my PC
>> for a PC VR system - also the PS VR seems to have the best games lineup yet)
>>
>> I just wanted to know the general opinion about those things (No matter
>> which system)
>
> I'm interested in VR as an overall technology (actually more so than
> for gaming).  But a couple of months ago I saw some really dismal
> looking sales numbers and thought to myself this isn't looking
> good...often when that happens people start yanking investment dollars
> and then the snowball starts rolling in the direction nobody wants it
> to.
>
> But yeah I'm interested in any hands on opinions as well.
>

I just read elsewhere that the Sony one was sold out, so that seems to 
be selling well.

There's always google cardboard if you want to do it on the really 
cheap, and a have an android smartphone.  Someone at work had one and 
let me try it, kind of interesting.  Definately not up to the Vive though.

- Justisaur
Re: VR gaming
#697028
Author: Rin Stowleigh
Date: Tue, 15 Nov 2016 00:29
48 lines
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On Mon, 14 Nov 2016 15:48:41 -0800, Justisaur <just...@gmail.com>
wrote:

>On 11/14/2016 12:08 PM, Rin Stowleigh wrote:
>> On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:
>>
>>> Hi everyone
>>>
>>> I just wanted to know if some of you guys already have a VR headset and
>>> how is the entire experience.
>>>
>>> I am asking because I am seriously thinking about buying one of those.
>>> I probably will settle for the cheapest option for me (which is PS VR
>>> atm since I have a PS4 pro, but I seriously would have to upgrade my PC
>>> for a PC VR system - also the PS VR seems to have the best games lineup yet)
>>>
>>> I just wanted to know the general opinion about those things (No matter
>>> which system)
>>
>> I'm interested in VR as an overall technology (actually more so than
>> for gaming).  But a couple of months ago I saw some really dismal
>> looking sales numbers and thought to myself this isn't looking
>> good...often when that happens people start yanking investment dollars
>> and then the snowball starts rolling in the direction nobody wants it
>> to.
>>
>> But yeah I'm interested in any hands on opinions as well.
>>
>
>I just read elsewhere that the Sony one was sold out, so that seems to 
>be selling well.
>
>There's always google cardboard if you want to do it on the really 
>cheap, and a have an android smartphone.  Someone at work had one and 
>let me try it, kind of interesting.  Definately not up to the Vive though.
>
>- Justisaur

My first concern with the Sony is just that it is limited to the PS4
and therefore its uses would be limited to gaming, and honestly I'm
not thrilled about the prospect of wearing equipment when gaming, not
to mention the fact I don't own a PS4.

Things like virtual Google street view, training simulations, real
estate tours, and online multi-user environments (something like
Second Life but in VR) would probably fascinate me more, and I don't a
gaming console as the primary target platform for those.  Maybe I'll
be proven wrong.
Re: VR gaming
#697040
Author: rri... Ross Ridge
Date: Tue, 15 Nov 2016 05:51
22 lines
2080 bytes
Werner Punz  <we...@gmx.at> wrote:
>I am asking because I am seriously thinking about buying one of those.
>I probably will settle for the cheapest option for me (which is PS VR 
>atm since I have a PS4 pro, but I seriously would have to upgrade my PC 
>for a PC VR system - also the PS VR seems to have the best games lineup yet)
>
>I just wanted to know the general opinion about those things (No matter 
>which system)

I've never tried any of the VR headsets, but for whatever reason there's
a constant stream of VR-only games coming out on Steam these days.
This is despite the fact that only about 0.33% of Steam users have a VR
headset according to the Steam Hardware Survey.

					Ross Ridge


-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
Re: VR gaming
#697029
Author: Werner Punz
Date: Tue, 15 Nov 2016 07:56
71 lines
5095 bytes
Am 15.11.16 um 01:29 schrieb Rin Stowleigh:
> On Mon, 14 Nov 2016 15:48:41 -0800, Justisaur <just...@gmail.com>
> wrote:
>
>> On 11/14/2016 12:08 PM, Rin Stowleigh wrote:
>>> On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:
>>>
>>>> Hi everyone
>>>>
>>>> I just wanted to know if some of you guys already have a VR headset and
>>>> how is the entire experience.
>>>>
>>>> I am asking because I am seriously thinking about buying one of those.
>>>> I probably will settle for the cheapest option for me (which is PS VR
>>>> atm since I have a PS4 pro, but I seriously would have to upgrade my PC
>>>> for a PC VR system - also the PS VR seems to have the best games lineup yet)
>>>>
>>>> I just wanted to know the general opinion about those things (No matter
>>>> which system)
>>>
>>> I'm interested in VR as an overall technology (actually more so than
>>> for gaming).  But a couple of months ago I saw some really dismal
>>> looking sales numbers and thought to myself this isn't looking
>>> good...often when that happens people start yanking investment dollars
>>> and then the snowball starts rolling in the direction nobody wants it
>>> to.
>>>
>>> But yeah I'm interested in any hands on opinions as well.
>>>
>>
>> I just read elsewhere that the Sony one was sold out, so that seems to
>> be selling well.
>>
>> There's always google cardboard if you want to do it on the really
>> cheap, and a have an android smartphone.  Someone at work had one and
>> let me try it, kind of interesting.  Definately not up to the Vive though.
>>
>> - Justisaur
>
> My first concern with the Sony is just that it is limited to the PS4
> and therefore its uses would be limited to gaming, and honestly I'm
> not thrilled about the prospect of wearing equipment when gaming, not
> to mention the fact I don't own a PS4.
>
Well there are rumors that Sony will open up the VR headset to the PC, 
but those are rumours, the chances are very high that the VR is limited 
to the PS4 and will stay that way and a new VR2 with higher resolution 
will come out with the PS5 in 3-4 years.
Either way it is just the most interesting because it is basically the 
cheapest usable option if you already own a PS4/PS4 Pro. The downside 
is, it has the lowest resolution (aka constant blur) and is limited to 
mostly gaming, and if you want to watch a VR movie you have to play it 
from your network/local disk. The plus side is, it currently seems to 
have the  best overall games lineup and the momentum saleswise seems to 
be there.

> Things like virtual Google street view, training simulations, real
> estate tours, and online multi-user environments (something like
> Second Life but in VR) would probably fascinate me more, and I don't a
> gaming console as the primary target platform for those.  Maybe I'll
> be proven wrong.
>
Well given how lackluster the VR headsets sell on the PC I guess all 
this stuff will go nowhere. The critical pricepoint to sell such things 
seem to be around maximum 400 bucks. I guess if someone could bring out 
such a headset which is steam compatible in the 300-400 bucks pricerange 
they would have a winner on their hands.
At the moment the pricepoint is so high that I simply cannot justify 
such a purchase on the PC side. VR might be nice, but not 1200 Euros 
nice (the overall costs to ramp up my PC with a new graphics card and 
getting the headset)
Re: VR gaming
#697043
Author: Toby Newman
Date: Tue, 15 Nov 2016 10:33
15 lines
1808 bytes
On 2016-11-14, Werner Punz <we...@gmx.at> wrote:
> Hi everyone
>
> I just wanted to know if some of you guys already have a VR headset and 
> how is the entire experience.

I have the Vive.
I think it's amazing.
It doesn't really replace traditional gaming.
It's like a new region of gaming to explore.


-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
Re: VR gaming
#697030
Author: Rin Stowleigh
Date: Tue, 15 Nov 2016 13:32
114 lines
7655 bytes
On Tue, 15 Nov 2016 08:56:34 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 15.11.16 um 01:29 schrieb Rin Stowleigh:
>> On Mon, 14 Nov 2016 15:48:41 -0800, Justisaur <just...@gmail.com>
>> wrote:
>>
>>> On 11/14/2016 12:08 PM, Rin Stowleigh wrote:
>>>> On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:
>>>>
>>>>> Hi everyone
>>>>>
>>>>> I just wanted to know if some of you guys already have a VR headset and
>>>>> how is the entire experience.
>>>>>
>>>>> I am asking because I am seriously thinking about buying one of those.
>>>>> I probably will settle for the cheapest option for me (which is PS VR
>>>>> atm since I have a PS4 pro, but I seriously would have to upgrade my PC
>>>>> for a PC VR system - also the PS VR seems to have the best games lineup yet)
>>>>>
>>>>> I just wanted to know the general opinion about those things (No matter
>>>>> which system)
>>>>
>>>> I'm interested in VR as an overall technology (actually more so than
>>>> for gaming).  But a couple of months ago I saw some really dismal
>>>> looking sales numbers and thought to myself this isn't looking
>>>> good...often when that happens people start yanking investment dollars
>>>> and then the snowball starts rolling in the direction nobody wants it
>>>> to.
>>>>
>>>> But yeah I'm interested in any hands on opinions as well.
>>>>
>>>
>>> I just read elsewhere that the Sony one was sold out, so that seems to
>>> be selling well.
>>>
>>> There's always google cardboard if you want to do it on the really
>>> cheap, and a have an android smartphone.  Someone at work had one and
>>> let me try it, kind of interesting.  Definately not up to the Vive though.
>>>
>>> - Justisaur
>>
>> My first concern with the Sony is just that it is limited to the PS4
>> and therefore its uses would be limited to gaming, and honestly I'm
>> not thrilled about the prospect of wearing equipment when gaming, not
>> to mention the fact I don't own a PS4.
>>
>Well there are rumors that Sony will open up the VR headset to the PC, 
>but those are rumours, the chances are very high that the VR is limited 
>to the PS4 and will stay that way and a new VR2 with higher resolution 
>will come out with the PS5 in 3-4 years.
>Either way it is just the most interesting because it is basically the 
>cheapest usable option if you already own a PS4/PS4 Pro. The downside 
>is, it has the lowest resolution (aka constant blur) and is limited to 
>mostly gaming, and if you want to watch a VR movie you have to play it 
>from your network/local disk. The plus side is, it currently seems to 
>have the  best overall games lineup and the momentum saleswise seems to 
>be there.
>
>> Things like virtual Google street view, training simulations, real
>> estate tours, and online multi-user environments (something like
>> Second Life but in VR) would probably fascinate me more, and I don't a
>> gaming console as the primary target platform for those.  Maybe I'll
>> be proven wrong.
>>
>Well given how lackluster the VR headsets sell on the PC I guess all 
>this stuff will go nowhere. The critical pricepoint to sell such things 
>seem to be around maximum 400 bucks. I guess if someone could bring out 
>such a headset which is steam compatible in the 300-400 bucks pricerange 
>they would have a winner on their hands.
>At the moment the pricepoint is so high that I simply cannot justify 
>such a purchase on the PC side. VR might be nice, but not 1200 Euros 
>nice (the overall costs to ramp up my PC with a new graphics card and 
>getting the headset)

I agree on the price point for the headset.  I think they are going to
need to come down in price to achieve critical mass and their full
potential one way or another.  Already owning a high end PC, I don't
want to make sacrifices in resolution to get there, so I'm in wait and
see mode for now.

Is the newer PS4 model supposed to increase the resolution for VR
games?  As we started on this thread, it occurred to me that a VR
headset in my "other hobbies" room might be interesting.  In there I
have my console stuff like WiiU a secondary Xbox 360 with fight sticks
connected that I rarely use anymore, etc.  If I did get a ever PS4, it
would go in there.  In other words it would be away from my gaming PC,
which in itself is kind of a benefit.  I guess it would also be nice
to have the option to use it with the PC at some point in the future,
but for me, using one of these on a console versus a PC would
literally define where it stays physically in the house.

At the current prices, one option is not really cheaper than another
for me.

One thing you might think about though, if this matters, is longevity
of the device or even future resale of it on eBay.  Dedicated console
hardware is a bit brutal on the wallet long term.

An example for this is are my fighting sticks (Qanba).  Excellent
joystick controllers, but at the time I bought them, what I liked
about them was support for PC, Xbox 360 and PS3.  I liked the fact I
can use them for fighting games on the Xbox (which are one of the rare
titles that are usually better on console than PC), but also use them
for MAME arcade games on the PC.

Well naturally, they won't work on the newer consoles, but of course
they live on with PC games.  There's no real reason I can see why MS
or Sony couldn't retain backward compatibility with old controllers,
it's just planned obsolescence and Sony will do this with their VR
headsets I'm sure, always adding some feature requiring an upgrade
that they will claim won't work on current gen headsets.  At least on
with PC headsets there will be an eBay market for folks who don't have
the hardware for the newest games but are okay with dabbling with
older tech at a discount.
Re: VR gaming
#697031
Author: Rin Stowleigh
Date: Tue, 15 Nov 2016 13:36
15 lines
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On Tue, 15 Nov 2016 08:32:52 -0500, Rin Stowleigh
<rstow...@nevrhadgmail.com> wrote:

>One thing you might think about though, if this matters, is longevity
>of the device or even future resale of it on eBay.  Dedicated console
>hardware is a bit brutal on the wallet long term.
>
>An example for this is are my fighting sticks (Qanba).  Excellent
>joystick controllers, but at the time I bought them, what I liked
>about them was support for PC, Xbox 360 and PS3.  

I meant to clarify that a bit for those unfamiliar -- at first a
"joystick" might not sound expensive, but these Qanba sticks were
about $150 each at the time, they are arcade-quality hardware that can
be torn down and modified (which I've already done to one of them).
Re: VR gaming
#697042
Author: Spalls Hurgenson
Date: Tue, 15 Nov 2016 14:32
39 lines
3680 bytes
On Mon, 14 Nov 2016 20:51:49 +0100, Werner Punz <we...@gmx.at> wrote:

>Hi everyone
>
>I just wanted to know if some of you guys already have a VR headset and 
>how is the entire experience.
>
>I am asking because I am seriously thinking about buying one of those.
>I probably will settle for the cheapest option for me (which is PS VR 
>atm since I have a PS4 pro, but I seriously would have to upgrade my PC 
>for a PC VR system - also the PS VR seems to have the best games lineup yet)
>
>I just wanted to know the general opinion about those things (No matter 
>which system)

Although I don't own a VR system, I got to play with one for a few
days.* I wrote of my hands-on experience a few months ago, but the
short of it is that - while the technology is nifty - I was less
impressed by its actual utility. The devices still suffer from comfort
issues over long-term use, there's compatibility issues, the
pricepoint (both for the device and the underlying supporting
hardware) is too high, and - beyond the
"Ohmygod-I-am-really-in-the-game" initial experience, most games don't
(or for some genres, can't) take full advantage of the concept. 

Even shorter take: VR remains an expensive gimmick that you'll use
briefly for a few games but ultimately you'll still end up playing
most of your titles on your TV or monitor (even were there more games
that actually utilized the tech). Were the price to drop dramatically
(e.g., down to sub-$100 levels, including supporting hardware costs) I
might pick one up, but right now I consider it an expensive waste for
a device that would ultimately spend most of its time collecting dust.



* I should note that I played with a late-beta of the Oculus Rift,
prior to it being officially released. Its possible the tech has
greatly advanced in the ten or so months since I tested the thing...
but I doubt it.
Re: VR gaming
#697032
Author: Werner Punz
Date: Tue, 15 Nov 2016 16:33
40 lines
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Am 15.11.16 um 14:32 schrieb Rin Stowleigh:

> Is the newer PS4 model supposed to increase the resolution for VR
> games?  As we started on this thread, it occurred to me that a VR

Actually yes and no. No in a sense that the VR headset is limited to 
1080p for both eyes together. (half the resolution of the Rift or VIVE - 
the resolution problem however is made up somewhat by using a very good 
oled display)

However it improves graphics according to tests due to the stronger 
hardware (around twice as fast)
The old PS4 simply had problems to render the scenes for 1080 for the 
needed fps in some games so they reduced the assets or made them 
blurry/low res (low res textures etc...) to get up to the needed speed, 
that is fixed in most games with the pro.

 > One thing you might think about though, if this matters, is longevity
 > of the device or even future resale of it on eBay.  Dedicated console
 > hardware is a bit brutal on the wallet long term.
 >
Yes indeed, hence most of the times I buy console hardware used, the PS4 
was more the exception than the rule.
Also the games usually are bought second hand by me, because simply 
spoken console games are way to expensive at zero day prices.

But back to the VR headsets on the PC:

I see the same obsolescense problem ATM with PC headsets. Currently 
there is no open VR standard ala Direct 3d. We have to semi incompatible 
System. The Vive which uses Steam VR and the Oculus rift which is 
basically its own game but has lots of money behind it.
This reminds me on the 3dfx era of graphics cards where incompatible 
APIS were battling against each other until OpenGL/Direct3d took over 
and owners of such cards were left standing in the rain (I also had a 
3dfx card which served me well for about 1 year)

Unless someone really makes a VR standard API all others have to follow, 
I would say it would be to early to jump on the VR bandwagon especially 
at the current pricepoint.
Re: VR gaming
#697033
Author: Werner Punz
Date: Wed, 16 Nov 2016 08:05
15 lines
2434 bytes
Ok seems like sony f*** up big time (again) with their PSVR.
At the moment it is not possible to pass through HDR signals through 
their processing unit - which acts as a signal splitter. Using a HDMI 
splitter also does not work.
(a passive switch might work but I could not find one which is UHD /HDR 
certified)
So I guess no PSVR for me this year unless I find a solution to the 
problem.  HDR is to important for me to not being able to have it.
And plugging in and out HDMI cables all the time is also no option.


This is so typical for Sony. The only electronics I bought from them for 
the last 20 years which did not have one or two severe management or 
cost induced limitations are their mobile phones (which are sometimes 
excellent btw)
Re: VR gaming
#697041
Author: Xocyll
Date: Wed, 16 Nov 2016 14:19
38 lines
3192 bytes
rri...@csclub.uwaterloo.ca (Ross Ridge) looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>Werner Punz  <we...@gmx.at> wrote:
>>I am asking because I am seriously thinking about buying one of those.
>>I probably will settle for the cheapest option for me (which is PS VR 
>>atm since I have a PS4 pro, but I seriously would have to upgrade my PC 
>>for a PC VR system - also the PS VR seems to have the best games lineup yet)
>>
>>I just wanted to know the general opinion about those things (No matter 
>>which system)
>
>I've never tried any of the VR headsets, but for whatever reason there's
>a constant stream of VR-only games coming out on Steam these days.
>This is despite the fact that only about 0.33% of Steam users have a VR
>headset according to the Steam Hardware Survey.


Ahh but are any of them actually any good?

I could easily see the usual fly-by-night companies pumping out lousy
VR titles which the suckers who bought into VR will snap up to "justify"
their VR purchase.

After all you look pretty foolish for having dropped a grand on
technology that you can't really use, so you'll be desperate to build a
library of games that use it even if they are crap, just so your friends
won't laugh at you.
And they won't know they're crap, because they're VR only and they don't
have the tech to play them.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: VR gaming
#697044
Author: rms
Date: Wed, 16 Nov 2016 16:58
16 lines
2381 bytes
>I have the Vive.
>It's like a new region of gaming to explore.

    This is my take as well.  My two best experiences with the vive so far 
are Raw Data and theBlu.  In the one you are dodging and battling robots 
with 'real' body movements and aiming; in the other you're sitting on the 
seafloor with plants and fish swaying and reacting to your presence.  Though 
the visual fidelity is fairly low in these 1st-gen devices, the level of 
immersion is impressive.  I still start smiling just recalling how calming a 
15min vignette in theBlu is.

These headsets will be good for other experiences also, such as 
http://www.roadtovr.com/google-launches-earth-vr-on-htc-vive-a-breathtaking-new-way-to-know-our-planet/ 
I haven't fired this up yet, but it looks great.

rms 
Re: VR gaming
#697034
Author: Werner Punz
Date: Tue, 22 Nov 2016 21:48
29 lines
3307 bytes
Am 16.11.16 um 09:05 schrieb Werner Punz:
> Ok seems like sony f*** up big time (again) with their PSVR.
> At the moment it is not possible to pass through HDR signals through
> their processing unit - which acts as a signal splitter. Using a HDMI
> splitter also does not work.
> (a passive switch might work but I could not find one which is UHD /HDR
> certified)
> So I guess no PSVR for me this year unless I find a solution to the
> problem.  HDR is to important for me to not being able to have it.
> And plugging in and out HDMI cables all the time is also no option.
>
>
> This is so typical for Sony. The only electronics I bought from them for
> the last 20 years which did not have one or two severe management or
> cost induced limitations are their mobile phones (which are sometimes
> excellent btw)
>
Ok I jumped now onto the bandwagon and bought a PSVR as my first VR 
headset. The HDR switching problem can be solved by using passive switches.

The reason for chosing the PSVR simply was games. I had the Oculus Rift 
and PSVR
in highest on my list, but the Rift fell short in the quality and number 
of games although its tracking is better and it has better resolution. 
The Vive was not really a choice due to price and due to my room being 
inadequate for it.

I will get it by the end of the week. I do not expect a quality like the 
RIFT or the Vive in the end you get what you pay for.
Re: VR gaming
#697035
Author: Werner Punz
Date: Mon, 28 Nov 2016 07:51
119 lines
8039 bytes
Am 22.11.16 um 22:48 schrieb Werner Punz:
> Am 16.11.16 um 09:05 schrieb Werner Punz:

> I will get it by the end of the week. I do not expect a quality like the
> RIFT or the Vive in the end you get what you pay for.
>
>
Ok I finally got my PSVR headset (I posted the reasons why I omitted the 
two existing pc solutions for now)

And I played with it as my time permited it on the weekend.

Here is my verdict
a) First of all the PSVR is a "low cost" solution as low cost as it can 
get at the moment and you can feel that. While the headset is an amazing 
piece of design, its resolution simply is to low with 1080p I would even 
say after having experienced the PSVR I am not sure if a dual 4k headset 
would even suffice resolution wise. So now we know where NVidia and Co 
will make their money the next few years, the resolution game which 
basically has come to an end on monitors/tvs with 4k sanitywise (8k will 
not bring to much anymore to the table) is opened again in the VR arena.

But nevertheless the price and sacrifices you have to make with the PSVR 
it is an amazing piece of engineering with probably currently the best 
game support on the market. And face it unless the game is a total 
blurry mess like in Here they Lie during the intensitiy of a game you 
wont notice the low res after a while. However you have after 2-3 hours 
of play a strain on your eyes due to it.

b) The headtracking and controller tracking with the camera works 
decently although it is not perfect. The PSVR has known drifting issues 
especially outside of games which probably can be fixed via a software 
update. But more or less it works well enough to provide an immersive 
experience.



c) The games. The PSVR atm has probably the best games lineup so far of 
any of the three systems and some of them really shine. I can only 
comment on the Demos I played so far.


Driveclub VR: Not done by the original studio which provided Driveclub, 
which has been disbanded and bought up by another company, it is sort of 
a lazy port. It works well in VR especially since racing games are 
probably some of the genres which really fit well into vr, but the port 
is lazy, they just ramped down the resolution to get the speed instead 
of optimizing the hell out of it. It is fun but definitely not a 
showcase on what the system can do. In any case I played on a PS4 pro 
where it already is better than on an original PS4 but face it the 
developers went the lazy route.


Until Dawn Rush of Blood: I would say among 2-3 other games this game is 
really a showcase of what the system can do. Basically a horror rails 
shooter with some roller coaster elements. But the VR adds another level 
of intensity to the experience. You simply have to experience what it 
means to be attacked in a jump scare situations by 5 zombies and having 
them wave their hands in front of your face before shooting them with 
your guns. Absolutely intense. The graphics are also very good for the 
limitations of the system.


Here they lie: A good game crippled by bad controls and extremely blurry 
graphics. Blurry in a way that you think you have 3 dioptrin on your 
eyes (taking off my glasses in a real life situation gives me less blur, 
and I have around 2 - 2.5 Dioptrin.
The game however is interesting. A walking simulator in a horror 
szenario. The devs really need to overhaul this game it would have been 
a classic if they did. So it is a good game idea with a mediocre til bad 
artistical/graphical execution. I hope they will fix up the game with a 
PS4 Pro update.

Thumper and Rez infinite: Both extremely good showcases on what the 
system can do. Excellent somehow abstract graphics, fast paced action 
and good music. If you want to play VR games those two titles definitely 
are worth a look.

Wayward Sky: Also a very good showcase, it basically shows how well a 
point and click adventure with movement controls can work in a VR 
environment. The graphics are on the better side of the scale but not as 
good as Rush of Blood or Thumper. But definitely one of the better 
titles of the system.

Eve Valkyie: Also a better game on the System, the graphics are as sharp 
as they can get given the limited res. I did not dabble to much into the 
game since the demo left me only 3 minutes to play. I just was flying 
around in space and shooting stuff. I guess thats pretty much all there 
is to the game, unless I missed something.

RE7 Kitchen demo: Wow this title gave me goosebumps. It is basically a 
short 5 minute VR demo done by Capcom to promote the upcoming Resident 
Evil 7. Again like in Rush of Blood, the experience as intense. Playing 
first person games on the TV/Monitor is totally different than playing 
that on VR and the horror genre is even 10 times more intensive in VR 
than on a monitor. The demo probably never would have given me any 
goosebumps on a normal monitor but in VR I really was close to rip off 
my headset out of being scared. I wont go into details what happens, but 
all I can say is, if you can check out this demo even if it is the only 
game you check out on the PSVR. The graphics are good pretty much up to 
par on Rush of Blood.

Playroom VR: Not really worthwhile to visit. Just a set of minigames 
Sony provides to introduce you into vr.

Luminette: A nice little VR short film (about 15 minutes length) which 
was inspired by an Andersen tale. Nice if you want to show the system to 
your wife/girlfriend or your kids, although the video is a little bit 
depressing like the tale it originates from.

Thats all I have tested so far. I was expecting nothing but in the end I 
was positively surprised, given the pricepoint and the system which 
powers the VR headset. Lets say it that way the entire thing is a start, 
we probably will see huge jumps even on the console side of VR within 
the next 5-6 years. On the PC side we are already 2-3 years ahead of 
what the PSVR can do, however the sales are currently on the PSVR side 
while the PC side is crippled by two incompatible high priced systems 
and a third incompatible system being introduced by Microsoft soon 
(which however will be cheaper)
Re: VR gaming
#697036
Author: Rin Stowleigh
Date: Mon, 28 Nov 2016 15:24
7 lines
2249 bytes
Thanks for the updates.

I saw the Microsoft offering but thought that Hololens was somewhat
different than what everyone else was doing with VR, in other words
projecting holograms on top of the actual environment instead of
attempting to render the entire environment.
Re: VR gaming
#697037
Author: Werner Punz
Date: Mon, 28 Nov 2016 21:28
26 lines
3002 bytes
Am 28.11.16 um 16:24 schrieb Rin Stowleigh:
>
> Thanks for the updates.
>
> I saw the Microsoft offering but thought that Hololens was somewhat
> different than what everyone else was doing with VR, in other words
> projecting holograms on top of the actual environment instead of
> attempting to render the entire environment.
>
Actually Microsoft is planning more than just hololens. Hololens is 
their high end solution, they want to bring out a set of VR 
helmets/googles in the 300-400 price range (to be delivered by third 
parties). The idea to cut down costs is to get rid of cameras/positional 
sensors to a big degree. How well that will work out - we will see.

I have my fair doubts that it will work out that well and we will end up 
with something like the Samsung Gear VR.

But given Microsofts history they probably will provide yet another 
third incompatible API on the pc to what we already have.
So in the end the fragmentation will become even worse.

If there is one death nail to VR gaming on the PC it is besides the 
price the ridiculous fragmentation of the hardware platforms which just 
reminds me on the 3dfx era where every hardware vendor had its own 
incompatible API.
Re: VR gaming
#697038
Author: Rin Stowleigh
Date: Mon, 28 Nov 2016 22:32
41 lines
4058 bytes
On Mon, 28 Nov 2016 22:28:39 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 28.11.16 um 16:24 schrieb Rin Stowleigh:
>>
>> Thanks for the updates.
>>
>> I saw the Microsoft offering but thought that Hololens was somewhat
>> different than what everyone else was doing with VR, in other words
>> projecting holograms on top of the actual environment instead of
>> attempting to render the entire environment.
>>
>Actually Microsoft is planning more than just hololens. Hololens is 
>their high end solution, they want to bring out a set of VR 
>helmets/googles in the 300-400 price range (to be delivered by third 
>parties). The idea to cut down costs is to get rid of cameras/positional 
>sensors to a big degree. How well that will work out - we will see.
>
>I have my fair doubts that it will work out that well and we will end up 
>with something like the Samsung Gear VR.
>
>But given Microsofts history they probably will provide yet another 
>third incompatible API on the pc to what we already have.
>So in the end the fragmentation will become even worse.
>
>If there is one death nail to VR gaming on the PC it is besides the 
>price the ridiculous fragmentation of the hardware platforms which just 
>reminds me on the 3dfx era where every hardware vendor had its own 
>incompatible API.

Well I think early industry, emerging specialty hardware like graphics
cards and an API that is included with the OS that has ~93% percent
marketshare are different matters entirely, especially when the player
that has the other 7% or so (Apple) doesn't care about VR at all.
Microsoft would be happy to place their APIs on MacOS if Apple wasn't
such an ass about these things.

So I think its hijacking terms a bit to call this a fragmented market
yet.  A fragmented market is something like Android where you have a
gazillion different vendors implementing their own bastardized version
of the OS.  One of the unfortunate side effects of open source
technology.
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