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2 messages
2 total messages Started by JBB... Jay B Biggerstaff Tue, 19 Sep 1995 00:00
F2B: Backwards?
#6482
Author: JBB... Jay B Biggerstaff
Date: Tue, 19 Sep 1995 00:00
8 lines
937 bytes
I think a lot of control problems could have been improved, but the main
concern is not being able to move backwards.  You have to turn and backtrack
while being literally SHOT IN THE BACK.  Sometimes it's hard to get through
corridors and into side doors.  I've bumped into all the walls trying to turn
and go through a door.  It's a pain in the butt.  No wonder the monsters get a
bead on you and blow you away so quickly. When I press down, I want to backup.
If I want to squat down, I could just hit one of the numerous keyboard
controls.  You need a 25 button joystick for this game.
Re: F2B: Backwards?
#6483
Author: rw... Russell Webb
Date: Tue, 19 Sep 1995 00:00
13 lines
833 bytes
In article <43nhth$q...@utaipx02.uta.edu>,
Jay B Biggerstaff <JBB...@utarlg.uta.edu> wrote:
>I think a lot of control problems could have been improved, but the main
>concern is not being able to move backwards.  You have to turn and backtrack
>while being literally SHOT IN THE BACK.

Ins (0 on the keypad) makes you step backwards. Del (. on the keypad) 
instantly turns you 180 degrees.  I had no problems with control using
these.

--
Russell Webb
rw...@panix.com
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