Thread View: comp.sys.ibm.pc.games.action
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2 total messages
Started by JBB... Jay B Biggerstaff
Tue, 19 Sep 1995 00:00
F2B: Backwards?
Author: JBB... Jay B Biggerstaff
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
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I think a lot of control problems could have been improved, but the main concern is not being able to move backwards. You have to turn and backtrack while being literally SHOT IN THE BACK. Sometimes it's hard to get through corridors and into side doors. I've bumped into all the walls trying to turn and go through a door. It's a pain in the butt. No wonder the monsters get a bead on you and blow you away so quickly. When I press down, I want to backup. If I want to squat down, I could just hit one of the numerous keyboard controls. You need a 25 button joystick for this game.
Re: F2B: Backwards?
Author: rw... Russell Webb
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
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In article <43nhth$q...@utaipx02.uta.edu>, Jay B Biggerstaff <JBB...@utarlg.uta.edu> wrote: >I think a lot of control problems could have been improved, but the main >concern is not being able to move backwards. You have to turn and backtrack >while being literally SHOT IN THE BACK. Ins (0 on the keypad) makes you step backwards. Del (. on the keypad) instantly turns you 180 degrees. I had no problems with control using these. -- Russell Webb rw...@panix.com
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