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9 messages
9 total messages Started by John Shiali Mon, 18 Sep 1995 00:00
MW2 Patches released?
#6358
Author: John Shiali
Date: Mon, 18 Sep 1995 00:00
10 lines
571 bytes
We were promised revised patches for last week - has anyone seen them
yet?




-- 

  John - 
          "Nice computer, but I couldn't eat a whole one....."
Re: MW2 Patches released?
#6359
Author: acts... ACTSEARCH
Date: Mon, 18 Sep 1995 00:00
5 lines
734 bytes
Sorry, loyalists, but the patch has not yet been made available to me. As
soon as this happens I will make it available to you. No excuses, just no
completed revision. I'm bracing for the flak, but please be gentle.

ACTSEARCH
Network MechWarrior2?
#6360
Author: jmat... Jeff Matlick
Date: Tue, 19 Sep 1995 00:00
4 lines
583 bytes
Is the full version of the network part of mechwarrior2 out yet?


                        Jeff
Re: Network MechWarrior2?
#6364
Author: Harlequin
Date: Tue, 19 Sep 1995 00:00
15 lines
1123 bytes
jmat...@ix.netcom.com (Jeff Matlick) wrote:
>Is the full version of the network part of mechwarrior2 out yet?
>
>
>                        Jeff

Activision says that the add-ons will be out in mid-fall, but no exact date 
as of yet.
 

                           <<<<--------------------->>>>
                           ----====<Harlequin>====----
                             <<jo...@ferkel.ucsb.edu>>
                      <<http://piggy.ucsb.edu/~jones/home.html>>
                           <<<<--------------------->>>>
Re: MW2 Patches released?
#6366
Author: JBB... Jay B Biggerstaff
Date: Tue, 19 Sep 1995 00:00
8 lines
879 bytes
ACTSEARCH (acts...@aol.com) wrote:
: Sorry, loyalists, but the patch has not yet been made available to me. As
: soon as this happens I will make it available to you. No excuses, just no
: completed revision. I'm bracing for the flak, but please be gentle.

: ACTSEARCH

No flak.  We're used to it by now.  Next summer will be fine. <sarcasm>
Re: MW2 Patches released?
#6368
Author: John Shiali
Date: Tue, 19 Sep 1995 00:00
34 lines
2025 bytes
In article <43l9i5$8...@newsbf02.news.aol.com> acts...@aol.com (ACTSEARCH) writes:
> Sorry, loyalists, but the patch has not yet been made available to me. As
> soon as this happens I will make it available to you. No excuses, just no
> completed revision. I'm bracing for the flak, but please be gentle.

Is there an actual project with the MW2 programming team called
"Maintenance & updates"?  I work at a software house, and we will
commit a certain percentage of a programmers time to fixing any bugs
or any revisions that need doing.

As there are a number of bugs in the game that will need fixing if you
expect to sell the expansion pack to us, can you tell us that there is
a formal programming project at Activision with the aim of fixing
these products, and if so, what is the timescale for these fixes to be
made available? 

I think you need to convince a lot of people (not just the pundits
complaining of the lack of a demo product, but those who have bought
the game and paid for support), that you are infact supporting them
and will be offering fixes in the future, not just running off with
their money.

I know that you are working hard on the network game, but surely time
should be put aside for fixing the joystick problems, and the right
arm bug amongst others. Or are you going to release an eight player
network game where everyone's right arm still falls off and you can't
aim straight?


-- 

  John - 
          "Nice computer, but I couldn't eat a whole one....."
Re: MW2 Patches released?
#6370
Author: Fly... Scott Kozicki
Date: Wed, 20 Sep 1995 00:00
16 lines
1105 bytes
In article <950919114...@heights.demon.co.uk>, John Shiali
<jo...@heights.demon.co.uk> wrote:

> I think you need to convince a lot of people (not just the pundits
> complaining of the lack of a demo product, but those who have bought
> the game and paid for support), that you are infact supporting them
> and will be offering fixes in the future, not just running off with
> their money.

I think YOU forget just how long this product was in coming. What? 2 years
from the ORIGINAL release date? 

I don't think time is a priority here.

Scott Kozicki
<SKoz...@BlueStar.net>
Re: MW2 Patches released?
#6372
Author: gof... Scott Goffman
Date: Thu, 21 Sep 1995 00:00
22 lines
1394 bytes
John Shiali <jo...@heights.demon.co.uk> writes:

>Time = money, and so is *always* a priority - the rushed nature of
>many games proves that - many would say that this includes
>MechWarrior2. Activision *had* to finish it quickly and get it and the
>expansion packs out in the stores before the Christmas period to get a
>decent return on all that investment. 

>Just because it was late, doesn't mean we can't expect it to work
>right and to have any problems patched.

Absolutely. Unofficially, MW2 Version 1.1 should be passed off to
the Q.A. dept. by the end of this month. This version fixes most
(possibly all) problems people have had. Yes, INCLUDING THE RIGHT
ARM.


-- 
- Scott Goffman  
- 3-D Animator
- Activision Studios
- gof...@rain.org  OR  sgof...@activision.com
Re: MW2 Patches released?
#6374
Author: rpa... Ron Parker
Date: Sat, 23 Sep 1995 00:00
31 lines
2445 bytes
In article <950923090...@heights.demon.co.uk>, jo...@heights.demon.co.uk 
says...
>
>
>Uhhh, yeah, so how is that going to help me? Is there going to be a
>patch file released, or is Activision going to replace my CD free of
>charge?

As long as the executable is stored on your HD all the data can be on your CD 
and still be patched.  

I have peered into the format of the mw2.prj it is nothing but a concatonation 
of files with directories and indexes added too it. For what its worth, the PRJ 
even has DLLs sitting in it.  Yes some of the code is in the PRJ not in 
external DLLs or the EXE.  The DORCS screen is an example of one of the DLLs 
that is sitting in the PRJ.  The point of all of this is that if any of the 
code or data in the PRJ needs to be fixed only the "files" in the PRJ that need 
to be changed would have to be stored on your harddrive not the whole game.  A 
new EXE could then load the directories and indices into memory and update some 
of the references to point to the external files.  These could even be in a 
patch PRJ.  This of course assumes that Activision does the patch correctly, 
I'm not holding my breath.

I was looking at their file format, considering the possibility of creating an 
editor to build new missions, mechs, clans, etc.  Later, after reading their 
License Agreement and Copyright, I decided that I would only wind-up in a 
lawsuit or something.  Not worth the time or development effort.  This sucks, I 
would really like to add other mechs and the ability to create missions.  But 
due to the legal ramifications and small size of the installed base at this 
time, I don't think it would be worth the effort.  I think I'll have wait and 
write a Quake editor. :^(
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