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1 total messages Started by vctr1... Vctr113062 Wed, 13 Sep 1995 00:00
PR FAQ 4/7
#5634
Author: vctr1... Vctr113062
Date: Wed, 13 Sep 1995 00:00
493 lines
22998 bytes
///2.4  Combos *** NEW INFO! ***///

   Yes, you too can do devastating combos in PR. You can even volleyball
your opponent in the air! Combos are easy to execute. PR has a fully
orthogonal interrupt-driven combo system. That means the "rules" for
combos are [from GamePro's PR Guide]:

1. There are three "levels" of attacks: quick/fierce, power, & special
moves
2. Any special move can interrupt any quick, fierce, or power attack
3. Any power attack can interrupt any quick or fierce attack

NOTE1: All characters can start a combo by stringing most quick attacks
together (example: Talon's 3, 3, 3, 3 combo), and it is occasionally
possible to string fierce attacks together (Armadon's low 2, low 2, or
Diablo's 2, 2, 2, corner volley on an airborne opponent). It is more
common to interrupt an in-close fierce/power basic attack with the
standard version of the same attack. Some characters can interrupt a
stronger basic attack with a weaker one. Chaos can interrupt his 1+2 with
a 1 or a 2, and Talon can interrupt his 3+4 with a low 1 or low 4 (the low
4 won't combo unless he's close).

NOTE2: Not all quick attacks can necessarily be interrupted by all fierce
attacks, though many can. As an example from my personal experience on
version 2.3: low 1, low 4 works great for Talon but not for Armadon. In a
very few cases, a power attack will interrupt a quick attack but will
still be too slow to combo (Talon's low 1, 3+4 will not combo).

     Basic and special moves can both be "buffered" into a combo. In a
combo that alternates between bites and tail attacks, you must tap the
buttons quickly. In a combo that chains bites together or chains tail
attacks together, you must tap the buttons even more quickly. Combo hits
can be done at any time - whenever you hit an opponent, you can tack on
another hit, unless the knockback pushes your opponent too far away. EVEN
IN THE AIR! You can do two basic attacks in the air, and possibly follow
up with an air special move like Chaos' air Ground Shaker, or Sauron's air
throw. Air hits make great combo starters or enders! Each character has
certain air combos that are easier to use, because they have better range,
are harder to counter, or are less likely to knock the opponent too far
back. Here are some of the easier air combo starters:

Armadon: air 4, air 3+4; also air 2, air 1+2
Blizzard, Chaos: air 2, air 1+2; also air 4, air 3+4
Diablo, Sauron: air 4, air 3+4
Talon: air 4, air 1+2; also air 2, air 1+2
Vertigo: air 3, air 3+4; also air 4, air 3+4

Note that if your air hit(s) strike your opponent too high, you might not
be able to extend the combo with ground hits. Hitting too high doesn't
occur as frequently as in games like SF2, though, especially if you get
two air hits or if you're fighting a small opponent.

Special attacks can be used to end any combination, or prolong it!  Many
special moves such as Blizzard's Ice Geyser have a greater range when used
within combos, and every character has at least one special move that can
be followed up with more hits or volleys. Note that any given combo cannot
have more than five of the same basic attack, one low power [trip] basic
attack, and one of any given special move.

Are your combos still too short? Extend them by using two jumps! Just
buffer a hop-jump into your air hits, and you can score another couple air
hits followed by the rest of your combo! Sauron's 8-hit THE SECRET OF THE
COW combo is an example of this: air 4, air 3+4, (hop jump) air 4, air
3+4, 1, 2, 1+2, Primal Scream. There seems to be a limit on how many air
hits/how much damage you can get with repeated hop jumps on a standing
opponent in a single combo; too much will earn a No Cheeze meter. Combos
with only two air hits on a standing opponent always seem to be OK, as are
combos with two such air hits plus more volley or air-to-air hits later
on.

And there's a bonus (three, actually)! Be forewarned that if you get a No
Cheeze meter, then your combo will end and the cheezy move you did won't
count as a combo hit or inflict damage. 

Thunder claps with lightning will happen if you do at least 4 hits _and_ a
minimum of 35% damage. To find out how many hits & how much damage your
combo did, just look at the right or left side of the screen, depending on
whether you're on the one-player or two-player side. [When the CPU does
combos on you, its side will display the number of hits in the combo but
not the damage rating, and the CPU never gets lightning or other
trappings.]

If you haven't seen it, the thunder and lightning are incredible. 
Especially when you're not expecting it (but I guess you are now. =)  In
v2.3, you get as many claps as you got hits! (in 1.7 you could only get
10!) [Note: Vertigo can get one clap of lightning in version 2.3 if she
uses a teleport in any combo.] Due to the decreased damages for attacks in
v2.3, lightning is less often seen, but IT IS THERE!  Finding combos that
do more than 35% damage is harder now than ever, though!
     Unfortunately, it isn't any easier to get lightning during the Final
Battle. Even though attacks on a dead/flickering opponent will do extra
damage [see Final Battle section], the damage percentiles calculated to
determine lightning & displayed on the side of the screen will reflect how
much damage the combo would have done, if your opponent were alive &
healthy.
    Don't despair if you can't get a thunderbolt 'n' lightning (very very
frightening(ly!)) combo; there is another reward for using special moves
in combos! If you use certain moves in a combination, a "name" for the
combo will be printed out in the top center of the screen! Note that you
don't get combo names in PR version 1.7, or PR for the SNES.

   All of the named combos have three 'levels'. The named combos are
usually activated by at least one special move. There is also a minimum
hit requirement. For example, if you use Sauron's Neck Throw in a combo
which hits at least 4 times, you'll see "CRUNCHY". If the combo hits at
least 6 times, you'll see "EXTRA CRUNCHY". If the combo hits at least 7
times you'll see "TAKE A BITE OUTTA CRIME!". So the combo naming scheme
goes something like that - the first level is "[NAME]", the second level
is usually "SUPER [NAME]" or some modifier, and the third level is a weird
variation on the first two, with an exclamation "!" or question "?" mark
at the end (one has "...").

     On both versions, "streakers" or naked worshipers (Nudalities!!! :)
will dash across the screen if Vertigo does a 5-hit or higher combo ending
in the Come Slither, or Armadon does a 5-hit or higher combo ending with
the Hornication Uppercut. No one has been able to eat these guys, and not
for lack of trying, so perhaps it isn't possible to chomp them.

Key:
(1) (2)   Numbers are for which buttons are being pressed.
(3) (4)

   air - hit the buttons while you are jumping 
   low - hit the buttons while crouching
   in-close - denotes a very close, standing basic attack with special
animation & extra damage, e.g. Blizzard's in-close 2 is a more damaging
headbutt instead of a punch
   [volley] - victim must be airborne when combo starts
   [deep] - victim must be close by/hit deep when combo starts
   [cross-up]- victim must be hit behind his center of mass when combo
starts
   [corner] - victim must be in the corner when combo starts
   [arcade] - combo may not work on SNES version, due to increased
knockback
   * - combo is known to earn lightning
   x% - ver. 2.3 damage percentiles are added where known. It is assumed
that the attacker hasn't gone ballistic in a two-player game (see section
6.4, "Going Ballistic").

   Combo names are listed both with combos and separately.  Thanks to Sir
Galahad's search of the text file of PR for the personal computer, we now
have _all_ combo names! :-) If the triggering special move and/or minimum
number of required hits for a combo name is known, it'll be listed. Combo
names with the same triggering move are grouped together, from shortest to
longest. If the triggering special move of a combo name is unknown or
uncertain, the name will be followed with "??". We're still looking for
triggering moves/sample combos for certain names, minimum hit
requirements, and many damage percentiles! Corrections or additions are
quite welcome. If you've got a combo that's longer than the longest listed
combo for a specific character, it'll definitely be added to the list!

///ARMADON/// 

     STEAMROLLER COMBO (Spinning Death, 4)
     SUPER STEAMROLLER COMBO
     ROLLING THUNDER!
     GUT BUSTER (Gut Gouger, 5)
     SUPER GUT BUSTER
     MAJOR INTESTINAL TRAUMA!
     PINCUSHION COMBO (Bed-o'-Nails)
     SUPER PINCUSHION
     VENTILATION!
     DIVEBOMBER (Hornication Uppercut, 5)
     SUPER DIVEBOMBER
     ATOMIC BOMB COMBO!
     FREIGHT TRAIN (Mega Charge, Hornication Uppercut, 5)
     TRAIN WRECK (8)
     THE DERAILER!
     DEATH DART (Flying Spikes)
     SUPER DEATH DART (6)
     BULLSEYE!
 
3 Hit:    air 1, 1, Gut Gouger or Hornication Uppercut
4 Hit:   air 3+4, 1, 2, Hornication Uppercut
4 Hit:   [volley] air 1+2, 1+2, 1+2, Hornication Uppercut
*4 Hit: air 1+2, 2, 1+2, Gut Gouger = 36%
4 Hit:   3+4, Mega Charge, 4, Spinning Death = STEAMROLLER COMBO
*5 Hit:   air 2, air 1+2, 2, 1+2, Gut Gouger = GUT BUSTER (37%)
5 Hit:   low 1, low 1+2, Mega Charge, low 2, Bed-o'-Nails = PINCUSHION
COMBO
5 Hit:   air 2, air 1+2, 2, 1+2, Hornication Uppercut = DIVEBOMBER COMBO
5 Hit:   2, 1+2, Mega Charge, 2, Flying Spikes = DEATH DART COMBO
6 Hit:   low 1, low 1, low 3+4, Mega Charge, 2, Flying Spikes  = SUPER
DEATH DART COMBO
*7 Hit:  air 2, air 1+2, 2, 1+2, Mega Charge, 2, Hornication Uppercut =
FREIGHT TRAIN
*8 Hit:  air 4, air 3+4, low 1, low 1, low 3+4, Mega Charge, 2,
Hornication Uppercut = TRAIN WRECK (42%)
*8 Hit:  air 2, air 1+2, low 1, low 1, low 3+4, Mega Charge, 4, 3+4
*8 Hit:  air 2, air 1+2, low 1, low 1, low 3+4, Mega Charge, 2, Flying
Spikes = BULLSEYE!
*9 Hit:  [corner or cross-up, arcade] air 2, air 1+2, low 1, low 1, low 1,
low 3+4, Mega Charge, 4, Spinning Death = SUPER STEAMROLLER COMBO (43%)

///BLIZZARD///

      JACK HAMMER (Mega Punch, 5)
      SUPER JACK HAMMER 
      I'VE FALLEN, AND I CAN'T GET UP!
      COME FLY WITH ME (Ice Geyser, Air Throw, 6)
      IT'S THE ONLY WAY TO FLY (7)
      BOOM SHAKALAKA! (9)
      MIDNIGHT SLAM (ground throw??, 7)
      SUPER MIDNIGHT SLAM 
      BE KIND TO ANIMALS!
      LIGHTNING JAB COMBO (Punching Bag)
      SUPER LIGHTNING JAB COMBO
      UNLEASH THE POWER OF RAGE! (50?)
      BRUISER COMBO (??)
      BLIZZARD'S BONE BRUISER
      DOES IT HURT?
      CRUSHED ICE (??)
      CRYSTAL CRASHER
      HAVE AN ICY TASTE OF TANG!

    *note* Mega Punch combos are iffy sometimes -- you need to pick which
of the 3 MPs to use depending on range, whether the opponent is "bouncing
up" from being hit out of a special move, etc.

3 Hit:   low 4, low 3+4, Mega Punch
3 Hit:   air 3+4, low 1, low 3+4
4 Hit:   low 1, low 1, low 3+4, Short Mega Punch
4 Hit:   air 3+4, 1, low 4, low 3+4
4 Hit:   air 3+4, low 3, low 3+4, Mega Punch
5 Hit:   air 4, air 1+2, low 4, low 3+4, Mega Punch
5 Hit:   low 3+4, Ice Geyser, air 3, air 1+2, Air Throw
5 Hit:   air 3, air 3+4, 4, 3+4, Mega Punch = JACK HAMMER
6 Hit:   air 3, air 3+4, low 4, low 3+4, Ice Geyser, air 3+4, Air Throw
8 Hit:   air 3+4, 1, Ice Geyser, air 3+4, 1, 1, low 3+4, Long Mega Punch 
8+ Hit: Freeze Breath, Punching Bag, air 2, 1+2 = LIGHTNING JAB COMBO
9 Hit:  air 4, air 3+4, 1, low 4, low 3+4, Ice Geyser, air 2, air 3+4, Air
Throw = IT'S THE ONLY WAY TO FLY
*9 Hit:   air 4, air 3+4, low 1, low 4, low 3+4, Ice Geyser, air 2, air
1+2, Air Throw = BOOM SHAKALAKA!
*10 Hit: air 4, air 1+2, low 4, 3+4, Ice Geyser, air 4, air 1+2, low 4,
low 3+4, Mega Punch = ?
*Many Hit:  air 4, air 3+4, low 4, 1+2, Ice Geyser, Punching Bag, (walk
forward), 1+2, Long Mega Punch = SUPER LIGHTNING JAB COMBO
*Many Hit: Freeze Breath, air 4, air 3+4, 2, 1+2, Ice Geyser, Punching
Bag, (jump) air 2, Air Throw = ? (approx. 50%)

///CHAOS///

     NON-DAIRY COMBO (Grab 'n' Throw, 3)
     SUPER NON-DAIRY COMBO (4)
     TOFU! (5)
     SEWER SPEWER (Fast Power Puke, 3)
     SUPER SEWER SPEWER (4)
     WAKE UP AND SMELL THE CHAOS! (5)
     HURLER COMBO (Slow Power Puke)
     HYPER HURLER
     TASTES BETTER COMING UP!
     WACKY COMBO (Battering Ram, 5)
     SUPER WACKY COMBO (7)
     THE CADELINA SPECIAL! 
     SUPER CADELINA'S SPECIAL 
     THE SPINNER (two 1+2s??)
     SUPER SPINNER
     DEVASTATOR!
     THE BOUNCER (??)
     SUPER BOUNCER
     MASTER OF DISASTER!
     THE SPANKY (??)
     SUPER SPANKY
     THE FLYSWATTER!
     LUNCH (??)
     SUPER LUNCH 
     CHUNKY CREAM CORN COMBO!

3 Hit:    air 3+4, 1+2, Grab 'n' Throw
3 Hit:    Ground Shaker, Battering Ram, 1+2
3 Hit:    low 4, low 3+4, Fast Power Puke = SEWER SPEWER
4 Hit:    low 4, low 3+4, Battering Ram, 1+2
4 Hit:    low 1, low 1, low 3+4, Fast Power Puke = SUPER SEWER SPEWER
COMBO
5 Hit:    air 4, air 3+4, low 4, low 3+4, Fast Power Puke = WAKE UP AND
SMELL THE CHAOS!
5 Hit:     Slow Puke, low 3+4, Battering Ram, low 2, low 1+2 = HURLER
COMBO
5 Hit:     air 4, air 1+2, low 4, 1+2, Grab 'n' Throw = TOFU!
6 Hit:     low 1, low 1, low 3+4, Battering Ram, low 2, low 1+2 = WACKY
COMBO
6 Hit:     air 4, air 3+4, 1, 1+2, 1, 1+2 = THE SPINNER (?? unconfirmed)
7 Hit:     air 4, air 1+2, jump again, air 3+4, Ground Shaker, Battering
Ram, low 2, 1+2 = ?
*9 Hit:   [cross-up and corner, arcade] air 4, air 3+4, low 1, low 1, low
1, low 1, low 1, low 3+4, Battering Ram = SUPER WACKY COMBO
*11 Hit: air 4, air 3+4, 1 (or in-close 2), 2, 1+2, 1, low 3+4, Battering
Ram, low 2, (long jump toward) air 2, air 1+2 = THE CADELINA SPECIAL!
*12 Hit:  air 4, air 3+4, 1 (or in-close 2), 2, 1+2, 1, low 3+4, Battering
Ram, low 1, low 1, (long jump toward) air 2, air 1+2 = SUPER CADELINA'S
SPECIAL
                
///DIABLO///

     BURNING EYEBALL COMBO (Fast Fireball, 4)
     MELTING EYEBALL COMBO (5)
     FLAMING BALL OF DOOM!
     FLAMING FACE (Slow Fireball, 4)
     SUPER FLAMING FACE (5)
     WARM IT UP, DIABLO! (6)
     HEADACHE (Mega Lunge, 4)
     MIGRAINE
     SKULL SPLITTER!
     AFTERBURNER (Inferno Flash)
     SUPER AFTERBURNER 
     SPONTANEOUS COMBUSTION! 
     ORIGINAL RECIPE COMBO (Torch)
     EXTRA CRISPY
     YOU WANT FIRES WITH THAT COMBO?
     BURN, BABY, BURN (??)
     DISCO INFERNO
     PYROMANIAC!
     DOUBLE FIREBALL (two fireballs??)
     DOUBLE FIREBALL DELUXE
     GREAT BALLS OF FIRE!

4 Hit:   air 1+2, low 3, 1+2, Hot Foot
4 Hit:   1, 2, 1+2, Mega Lunge = HEADACHE
4 Hit:   low 1, low 1, low 3+4, Slow Fireball = FLAMING FACE COMBO
4 Hit:   low 1, low 1, low 3+4, Fast Fireball = BURNING EYEBALL COMBO
5 Hit:    air 4, air 3+4, 2, 1+2, Slow Fireball = SUPER FLAMING FACE COMBO
5 Hit:   Torch, low 1, 2, 1+2, Hot Foot = ORIGINAL RECIPE COMBO
5 Hit:   air 4, 2, 3+4, Hot Foot, Inferno Flash = AFTERBURNER
6 Hit:   air 4, air 3+4, low 1, low 1, low 3+4, Slow Fireball = WARM IT
UP, DIABLO!
6 Hit:   air 4, air 3+4, Inferno Flash, low 1, 2, 1+2, Hot Foot =
AFTERBURNER
6 Hit:   air 4, air 1+2, 1, 2, 1+2, Hot Foot
6 Hit:  air 4, air 3+4, 1, 2, 1+2, Fast Fireball = MELTING EYEBALL COMBO
*6 Hit: [corner] air 1+2, low 1, low 1, low 3+4, Mega Lunge, 1+2 =
MIGRAINE
*8 Hit: air 4, air 3+4, low 1, low 1, Hot Foot, 2, 1+2, Inferno Flash =
SPONTANEOUS COMBUSTION!
*8 Hit: air 4, air 3+4, low 1, 1+2, Inferno Flash, low 1, 1+2, Slow
Fireball = SUPER MELTING EYEBALL
*15 Hit: [corner] Torch, (hop jump up) air 4, air 1+2, in-close 3, 1+2,
(hop jump up) air 4, air 3+4, 3, 1+2, Inferno Flash, low 1, low 3+4, Mega
Lunge, 2, 1+2 = ?

///SAURON///

     ROCKET LAUNCHER (Cranium Crusher, 4)
     SUPER ROCKET LAUNCHER
     THANK YOU FOR FLYING SAURON AIRLINES!
     UP, UP, AND AWAY (Earthquake Stomp, Cranium Crusher, ??)
     BUMP, SET, CRUSH
     IT'S A BEAUTIFUL DAY IN THE NEIGHBORHOOD!
     THE STOMPER (Earthquake Stomp, 4)
     THE SUPER STOMPER (5)
     YOUR DRIVING DAYS ARE OVER, PUNK!
     EAR SPLITTER (Primal Scream, 4)
     SUPER EAR SPLITTER
     THE SECRET OF THE COW!
     ROARING TERROR (Stun Roar, 4)
     SUPER ROARING TERROR
     IN YO' FACE DISGRACE!
     CRUNCHY (Neck Throw, 4)
     EXTRA CRUNCHY (6)
     TAKE A BITE OUTTA CRIME! (7)
     THE SAURON SLAM (Earthquake, Air Throw??)
     EARTHQUAKE SHAKER
     HAVE A NICE DAY!

3 Hit:  low 1, low 1, low 3+4
4 Hit:  air 1+2, 2, 1+2, Primal Scream = EAR SPLITTER
4 Hit:  (hop jump) air 3+4, air Earthquake, 2, Cranium Crusher = UP, UP,
AND AWAY
4 Hit:  1, 2, 1+2, Stun Roar = ROARING TERROR
4 Hit:  1, 2, 1+2, Neck Throw = CRUNCHY
5 Hit:  air 4, air 3+4, low 1, low 3+4, Cranium Crusher =  ROCKET LAUNCHER
6 Hit:  air 4, air 1+2, 1, 2, 1+2, Stun Roar = SUPER ROARING TERROR
6 Hit:  air 4, air 1+2, 1, 2, 1+2, Neck Throw = EXTRA CRUNCHY
7 Hit:  air 4, air 3+4, (hop jump toward) air 4, air 3+4, air Earthquake
Stomp 1+2, Cranium Crusher = ?
*8 Hit:  air 4, air 3+4, (hop jump toward) air 4, air 3+4, 1, 2, 1+2, Neck
Throw = TAKE A BITE OUTTA CRIME!
*8 Hit:  air 4, air 3+4, (hop jump toward) air 4, air 3+4, 1, 2, 1+2,
Primal Scream = THE SECRET OF THE COW

///TALON///

     YUMMY (Face Ripper, 4)
     DELICIOUS (5)
     TALON'S FACE RIPPER IS MMM-MMM GOOD! (7)
     THE SKULL SLICER (Brain Basher, 4)
     SUPER SKULL SLICER (5)
     FULL FRONTAL LOBOTOMY! (9)
     SLIDER (two low 4s, 5)
     SUPER SLIDER (7)
     SLIDE, SLIDE, SLIPPIDY SLIDE... (11)
     THROAT POPPER COMBO (Jugular Bite, 5)
     SUPER THROAT POPPER COMBO (7)
     GO FOR THE JUGULAR! (8)
     ELEGANT (Pounce & Flip, 6)
     GLORIOUS (7)
     WARP FACTOR NINE! (9)

3 Hit:   air 1+2, 1, 1+2
4 Hit:   air 1+2, 2, Jugular Bite
4 Hit:   [arcade] 3, 3, 3, 3 = 16%
4 Hit:   low 1, low 1, low 4, low 3+4 = 20%
4 Hit:   [arcade] air 3+4, low 4, 1+2, Face Ripper = YUMMY
4 Hit:   Brain Basher, air 1+2, low 2, low 1+2 = THE SKULL SLICER
5 Hit:   1, low 4, 1+2, Jugular Bite = THROAT POPPER COMBO
5 Hit:   air 1+2, low 1, low 1, low 2 (or low 4), low 3+4 = 25%
5 Hit:   low 4, 3+4, Slasher, low 1, low 1, low 4 = SLIDER and a No Cheeze
meter (26%)
6 Hit:   air 1+2, 2, 1+2, Pounce & Flip = ELEGANT
6 Hit:   [arcade] low 1, low 1, Slasher, low 1, low 4, Face Ripper =
DELICIOUS
6 Hit:   [corner] Brain Basher, air 1+2, low 1, low 1, low 4, low 3+4 =
SUPER SKULL SLICER
7 Hit:   [arcade] low 1, low 1, Slasher, low 1, low 4, 1+2, Face Ripper =
TALON'S FACE RIPPER IS MMM-MMM GOOD! (31%)
7 Hit:   air 4, air 1+2, 1, low 4, 1+2, Jugular Bite = SUPER THROAT POPPER
COMBO
8 Hit:   low 1, low 1, Slasher, low 1, low 4, 1+2, Jugular Bite = GO FOR
THE JUGULAR! (32%)
8 Hit:    low 1, low 1, Slasher, low 1, low 4, Pounce & Flip = GLORIOUS
*9 Hit:  low 1, low 1, Slasher, low 1, low 4, 1+2, low 1, low 3+4, Frantic
Fury
*9 Hit:  low 1, low 1, low 2, 3+4, Slasher, low 1, low 1, low 4, 3+4 = 35%
*9 Hit:  [corner or cross-up, arcade] air 1+2, low 1, low 1, Slasher, low
1, low 1, low 1, low 4, low 3+4 = 35%
*9 Hit:  Brain Basher, air 4, low 1, Slasher, low 1, low 1, low 4, low
3+4, Frantic Fury = FULL FRONTAL LOBOTOMY!
*10 Hit: [corner] low 1, low 1, low 2, 3+4, Slasher, low 1, low 1, low 4,
3+4, low 1, low 4 = SUPER SLIDER and a No Cheeze meter (37%)
*10 Hit: air 2, air 1+2, low 1, low 1, Slasher, low 1, low 1, low 4, low
3+4, Frantic Fury = 40%
*12 Hit: [deep] air 4, air 1+2, 1, low 4, 1+2, Slasher, 1, 2, 1+2, Pounce
& Flip = WARP FACTOR NINE! (44%)
*12 Hit: [corner or cross-up] air 4, air 1+2, low 1, low 1, low 2, 3+4,
Slasher, low 1, low 1, low 4, 3+4, low 1, low 4 = SLIDE, SLIDE SLIPPIDY
SLIDE... and a No Cheeze meter (46%)
*15 Hit: [corner] Brain Basher, air 2, air 1+2, low 1, low 1, low 2, 3+4,
Slasher, low 1, low 1, low 4, 3+4, Pounce & Flip = FULL FRONTAL LOBOTOMY!
(56%)

///VERTIGO///

     BLINDER (Fast Venom Spit, 5)
     SUPER BLINDER (10)
     YOU'LL PUT YOUR EYE OUT! (11)
     THE SPITTER (Slow Venom Spit, 5)
     THE SUPER SPITTER (6)
     HERE'S LOOKIN' AT YOU, KID! (8)
     STREAKER COMBO (Come Slither, Scorpion Sting, 7)
     SUPER STREAKER COMBO (10)
     THE PEEPLES PUNISHER! (13) [named after a PR programmer]
     THE WHIP (??)
     SUPER WHIP
     CRACK THAT WHIP!

3 Hit:   low 3, low 3+4, Scorpion Sting
4 Hit:   air 3+4, 2, 1+2, Scorpion Sting
5 Hit:   air 3+4, 1+2, Come Slither, 1+2, Scorpion Sting
5 Hit:   Come Slither, 1, 2, 1+2, Scorpion Sting
5 Hit:   low 1, low 1, low 2, low 3+4, Scorpion Sting = 25%
5 Hit:   air 3, air 3+4, 2, 1+2, Scorpion Sting
5 Hit:   low 1, low 1, low 1+2, Come Slither, Slow Venom Spit = THE
SPITTER
6 Hit:   2, 1+2, Come Slither, 2, 1+2, Scorpion Sting
7 Hit:   3+4, Come Slither, (walk toward) low 1, low 1, low 2, low 3+4,
Scorpion Sting = STREAKER COMBO
7 Hit:   low 1, low 1, low 1+2, Come Slither, 2, 1+2, Fast Venom Spit =
BLINDER
7 Hit:   [deep, arcade] low 1, low 1, low 1, low 2, low 1+2, Come Slither,
Slow Venom Spit = THE SUPER SPITTER
8 Hit:   air 4, air 3+4, 1, 1, Come Slither, 1, 2, Scorpion Sting
8 Hit:   low 1, low 2, 1+2, Come Slither, (walk toward) low 1, low 2, 1+2,
Scorpion Sting
8 Hit:  Voodoo Spell, (hop jump toward) air 4, air 3+4, low 1, low 1, low
2, low 3+4, Scorpion Sting 
9 Hit:   low 1, low 1, low 2, low 1+2, Come Slither, (hop jump toward) air
4, air 3+4, 1, Slow Venom Spit = HERE'S LOOKIN' AT YOU, KID!
*10 Hit: air 4, air 3+4, 1, 2, 1+2, Come Slither, 1, 2, 1+2, Fast Venom
Spit = SUPER BLINDER
*11 Hit: low 1, low 1, low 2, low 1+2, Come Slither, (hop jump toward) air
4, air 3+4, 1, 1, 1+2, Fast Venom Spit = YOU'LL PUT YOUR EYE OUT! (38%)
*12 Hit: air 4, air 3+4, low 1, low 1, low 2, low 1+2, Come Slither, (walk
toward) low 1, low 1, low 2, low 1+2, Scorpion Sting = SUPER STREAKER
COMBO
*13 Hit: [deep] air 3, low 1, low 1, low 2, low 1+2, Come Slither, (hop
jump toward) air 4, air 3+4, low 1, low 1, low 2, low 3+4, Scorpion Sting
= THE PEEPLES PUNISHER! (50%)
*14 Hit: air 4, air 3+4, low 1, 1, 2, 1+2, Come Slither, (hop jump toward)
air 4, air 3+4, low 1, 1, 2, 1+2, Scorpion Sting = THE PEEPLES PUNISHER!

These are only some of the combos possible.  There are probably millions
more! Try combining different parts from different combos to get a new
one! 
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