Thread View: comp.sys.ibm.pc.games.action
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Started by eng4... SpiT aka Robert SKM
Tue, 12 Sep 1995 00:00
[MW2] Hand actuators
Author: eng4... SpiT aka Robert SKM
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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Under the equipment section, you are give the choice to install hand
actuators. What are those and what do they do? They take up 1 critical
per side.
If you put weapons on a arm and that arm is blown off, you lose the weapons.
If you put Ferros-f, endo steel, heat sinks and so on, and that arm is
blown off, what happens? Do you lose the heat sinks and armour? I can't
tell what happens.
Bert
--
Bert's Law of Relativity, by Bert.
-- Dogs are relatively safe to keep, provided you are not a cat. --
Any disputes should be addressed to >SoMeWheRe UnlikElY< or eng4...@nus.sg
Re: [MW2] Hand actuators
Author: mpo... Michael Powers
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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In article <432kpo$s...@nuscc.nus.sg>, eng4...@cobra.nus.sg (SpiT aka Robert SKM) says: > Ferro-fibrous and Endo Steel spaces are "null" spaces, i.e. they take up crits that could be used for weapons but can't be destroyed (if the computer allocates a hit to that space, it just rolls again). Spaces that are left blank at the end of crit allocation are also "null". The only purpose I see for the various actuators is as "free hits", i.e. if you take a crit on your arm and you have three actuators and a weapon, then there's less chance that the weapon will be hit than if there was only one actuator. Heat sinks die when their location is destroyed or blown off. Losing Ferro-fibrous and Endo Steel spaces has no effect on your 'mech. Mike Powers
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