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Thread View: comp.sys.ibm.pc.games.action
6 messages
6 total messages Started by sbo... Steven Boorer Mon, 11 Sep 1995 00:00
Football Pro '95
#5429
Author: sbo... Steven Boorer
Date: Mon, 11 Sep 1995 00:00
10 lines
629 bytes
Is there a patch of some sort that allows 30 teams to play?
I'm looking to add the expansion teams to my league.  

Later.
Go the Bulldogs!
 
-------------------------------------------------------
Steve Boorer
sbo...@gucis.cit.gu.edu.au
If you don't like my opinions I did a good job.
Re: Football Pro '95
#5430
Author: de11t... De11thHour
Date: Mon, 11 Sep 1995 00:00
6 lines
751 bytes
Not for FPS '95, but;
FPS'96 will be a very much updated version of FPS and will have 30 teams,
and be in an incredibly detailed SVGA environment..
Will need a minimum of a DX33 8 megs ram, 2x CD.  It'll be released for
both DOS and WIN95.. Should be out late this month..
Spence..
Re: Football Pro '95
#5431
Author: Colin Campbell
Date: Mon, 11 Sep 1995 00:00
27 lines
1732 bytes
In article: <430t8c$3...@newsbf02.news.aol.com>  de11t...@aol.com (De11thHour) writes:
> 
> FPS'96 will be a very much updated version of FPS and will have 30 teams,
> and be in an incredibly detailed SVGA environment..

Hmmm. Sounds good.

> Will need a minimum of a DX33 8 megs ram, 2x CD.  It'll be released for
> both DOS and WIN95.. Should be out late this month..

I hope that Sierra UK will release it too - AFAIK they haven't even bothered releasing
FPSF '95 yet!

BTW, will '96 have an easier way to select the plays and passing the ball? I'm in
need of a few hints on the latter - I'm okay in practise but when it comes to a real
game then I get hammered lots of times as I'm too busy trying to select my receiver
to avoid being hit! :(



-- 
-----------------------------------------------------------------------/
| Colin Campbell    EMail c...@baracuda.demon.co.uk                    /
|                                      Mail me for "Bottom" scripts! /
| "Righty dokey matey bloke flap old                                /
|  salty sea-dog amigo skip jack jockstrap piano-tuner!"           /
------------------------------------------------------------------/
Re: Football Pro '95
#5432
Author: ihoc... Albert Ihochi
Date: Tue, 12 Sep 1995 00:00
44 lines
2874 bytes
In article <160548...@baracuda.demon.co.uk> Colin Campbell <c...@baracuda.demon.co.uk> writes:
>Path: magnus.acs.ohio-state.edu!math.ohio-state.edu!howland.reston.ans.net!swrinde!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!baracuda.demon.co.uk
>From: Colin Campbell <c...@baracuda.demon.co.uk>
>Newsgroups: comp.sys.ibm.pc.games.action
>Subject: Re: Football Pro '95
>Date: Mon, 11 Sep 1995 18:44:28 GMT
>Organization: None
>Lines: 29
>Message-ID: <160548...@baracuda.demon.co.uk>
>References: <sboorer.810778367@gucis> <430t8c$3...@newsbf02.news.aol.com>
>Reply-To: c...@baracuda.demon.co.uk
>X-NNTP-Posting-Host: baracuda.demon.co.uk
>X-Broken-Date: Monday, Sep 11, 1995 18.44.28
>X-Newsreader: Newswin Alpha 0.7


>BTW, will '96 have an easier way to select the plays and passing the ball? I'm in
>need of a few hints on the latter - I'm okay in practise but when it comes to a real
>game then I get hammered lots of times as I'm too busy trying to select my receiver
>to avoid being hit! :(

Have you tried editing your receiver ratings for faster speed, hands, etc?  I 
know that is cheating, but it works well.  If you don't want to do this, I 
have found that the short passing game is much easier than the long passing 
game, and usually, I run ins and outs or hooks, these all seem to work.  
What I do is zoom out so the players are small, and so I can see the whole 
playing area (I hate those passing windows).  Then, you should know from the 
play calling screen exactly how far each receiving route is, so you can 
anticipate your receiver breaking.  Finally, I don't change receivers a lot, 
except when I notice that one is wide open.  I stick to which receiver I have 
in mind before I start the play.  Right now, I am 8-2 as the Steelers and my 
QB, Neil ODonnell, is the highest ranking QB with a 100+ rating.  If you need 
more help. email me.

Albert Ihochi


>-- 
>-----------------------------------------------------------------------/
>| Colin Campbell    EMail c...@baracuda.demon.co.uk                    /
>|                                      Mail me for "Bottom" scripts! /
>| "Righty dokey matey bloke flap old                                /
>|  salty sea-dog amigo skip jack jockstrap piano-tuner!"           /
>------------------------------------------------------------------/
Re: Football Pro '95
#5434
Author: fam... Sherman Ko
Date: Wed, 13 Sep 1995 00:00
22 lines
1206 bytes
In <160548...@baracuda.demon.co.uk> Colin Campbell
<c...@baracuda.demon.co.uk> writes: 
>
>In article: <430t8c$3...@newsbf02.news.aol.com>  de11t...@aol.com
(De11thHour) writes:
>> 
>> FPS'96 will be a very much updated version of FPS and will have 30
teams,
>> and be in an incredibly detailed SVGA environment..
>
>Hmmm. Sounds good.
>
>> Will need a minimum of a DX33 8 megs ram, 2x CD.  It'll be released
for
>> both DOS and WIN95.. Should be out late this month..
>
>I hope that Sierra UK will release it too - AFAIK they haven't even
bothered releasing
>FPSF '95 yet!

Will Siera release an upgrade CD for FPSFP 96? I REALLY don't want to
shell out another $55 for the same game with better graphix.
Re: Football Pro '95
#5433
Author: pce... dean
Date: Thu, 14 Sep 1995 00:00
15 lines
1068 bytes
In article <ihochi.1.1...@postbox.acs.ohio-state.edu>, 
ihoc...@postbox.acs.ohio-state.edu says...

>>BTW, will '96 have an easier way to select the plays and passing the 
ball? I'm in
>>need of a few hints on the latter - I'm okay in practise but when it 
comes to a real
>>game then I get hammered lots of times as I'm too busy trying to select 
my receiver
>>to avoid being hit! :(
Actually, it's just a whole lot easier to use standard playcalling mode.  
You can still choose recvrs, etc., but if you don't, the computer will, 
based on the QBs int rating.

	Dean
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