Thread View: comp.sys.ibm.pc.games.action
6 messages
6 total messages
Started by sbo... Steven Boorer
Mon, 11 Sep 1995 00:00
Football Pro '95
Author: sbo... Steven Boorer
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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Is there a patch of some sort that allows 30 teams to play? I'm looking to add the expansion teams to my league. Later. Go the Bulldogs! ------------------------------------------------------- Steve Boorer sbo...@gucis.cit.gu.edu.au If you don't like my opinions I did a good job.
Re: Football Pro '95
Author: de11t... De11thHour
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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Not for FPS '95, but; FPS'96 will be a very much updated version of FPS and will have 30 teams, and be in an incredibly detailed SVGA environment.. Will need a minimum of a DX33 8 megs ram, 2x CD. It'll be released for both DOS and WIN95.. Should be out late this month.. Spence..
Re: Football Pro '95
Author: Colin Campbell
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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In article: <430t8c$3...@newsbf02.news.aol.com> de11t...@aol.com (De11thHour) writes: > > FPS'96 will be a very much updated version of FPS and will have 30 teams, > and be in an incredibly detailed SVGA environment.. Hmmm. Sounds good. > Will need a minimum of a DX33 8 megs ram, 2x CD. It'll be released for > both DOS and WIN95.. Should be out late this month.. I hope that Sierra UK will release it too - AFAIK they haven't even bothered releasing FPSF '95 yet! BTW, will '96 have an easier way to select the plays and passing the ball? I'm in need of a few hints on the latter - I'm okay in practise but when it comes to a real game then I get hammered lots of times as I'm too busy trying to select my receiver to avoid being hit! :( -- -----------------------------------------------------------------------/ | Colin Campbell EMail c...@baracuda.demon.co.uk / | Mail me for "Bottom" scripts! / | "Righty dokey matey bloke flap old / | salty sea-dog amigo skip jack jockstrap piano-tuner!" / ------------------------------------------------------------------/
Re: Football Pro '95
Author: ihoc... Albert Ihochi
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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In article <160548...@baracuda.demon.co.uk> Colin Campbell <c...@baracuda.demon.co.uk> writes: >Path: magnus.acs.ohio-state.edu!math.ohio-state.edu!howland.reston.ans.net!swrinde!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!baracuda.demon.co.uk >From: Colin Campbell <c...@baracuda.demon.co.uk> >Newsgroups: comp.sys.ibm.pc.games.action >Subject: Re: Football Pro '95 >Date: Mon, 11 Sep 1995 18:44:28 GMT >Organization: None >Lines: 29 >Message-ID: <160548...@baracuda.demon.co.uk> >References: <sboorer.810778367@gucis> <430t8c$3...@newsbf02.news.aol.com> >Reply-To: c...@baracuda.demon.co.uk >X-NNTP-Posting-Host: baracuda.demon.co.uk >X-Broken-Date: Monday, Sep 11, 1995 18.44.28 >X-Newsreader: Newswin Alpha 0.7 >BTW, will '96 have an easier way to select the plays and passing the ball? I'm in >need of a few hints on the latter - I'm okay in practise but when it comes to a real >game then I get hammered lots of times as I'm too busy trying to select my receiver >to avoid being hit! :( Have you tried editing your receiver ratings for faster speed, hands, etc? I know that is cheating, but it works well. If you don't want to do this, I have found that the short passing game is much easier than the long passing game, and usually, I run ins and outs or hooks, these all seem to work. What I do is zoom out so the players are small, and so I can see the whole playing area (I hate those passing windows). Then, you should know from the play calling screen exactly how far each receiving route is, so you can anticipate your receiver breaking. Finally, I don't change receivers a lot, except when I notice that one is wide open. I stick to which receiver I have in mind before I start the play. Right now, I am 8-2 as the Steelers and my QB, Neil ODonnell, is the highest ranking QB with a 100+ rating. If you need more help. email me. Albert Ihochi >-- >-----------------------------------------------------------------------/ >| Colin Campbell EMail c...@baracuda.demon.co.uk / >| Mail me for "Bottom" scripts! / >| "Righty dokey matey bloke flap old / >| salty sea-dog amigo skip jack jockstrap piano-tuner!" / >------------------------------------------------------------------/
Re: Football Pro '95
Author: fam... Sherman Ko
Date: Wed, 13 Sep 1995 00:00
Date: Wed, 13 Sep 1995 00:00
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In <160548...@baracuda.demon.co.uk> Colin Campbell <c...@baracuda.demon.co.uk> writes: > >In article: <430t8c$3...@newsbf02.news.aol.com> de11t...@aol.com (De11thHour) writes: >> >> FPS'96 will be a very much updated version of FPS and will have 30 teams, >> and be in an incredibly detailed SVGA environment.. > >Hmmm. Sounds good. > >> Will need a minimum of a DX33 8 megs ram, 2x CD. It'll be released for >> both DOS and WIN95.. Should be out late this month.. > >I hope that Sierra UK will release it too - AFAIK they haven't even bothered releasing >FPSF '95 yet! Will Siera release an upgrade CD for FPSFP 96? I REALLY don't want to shell out another $55 for the same game with better graphix.
Re: Football Pro '95
Author: pce... dean
Date: Thu, 14 Sep 1995 00:00
Date: Thu, 14 Sep 1995 00:00
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In article <ihochi.1.1...@postbox.acs.ohio-state.edu>, ihoc...@postbox.acs.ohio-state.edu says... >>BTW, will '96 have an easier way to select the plays and passing the ball? I'm in >>need of a few hints on the latter - I'm okay in practise but when it comes to a real >>game then I get hammered lots of times as I'm too busy trying to select my receiver >>to avoid being hit! :( Actually, it's just a whole lot easier to use standard playcalling mode. You can still choose recvrs, etc., but if you don't, the computer will, based on the QBs int rating. Dean
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