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5 messages
5 total messages Started by abe... Anthony Beeman Wed, 06 Sep 1995 00:00
Need For Speed
#5207
Author: abe... Anthony Beeman
Date: Wed, 06 Sep 1995 00:00
9 lines
933 bytes
Has anybody else tried out the demo for Need for Speed?  It's made by
the same team that brought us the awesome NBA Live '95, and fans of it
will be able to tell right off the bat.  This is the first game I've
played on my P90 that actually plays very smoothly in SVGA mode with
high detail settings, and I must say this game is extremely awesome.
This is no NASCAR Racing, but more of a Ridge Racer or Daytona USA,
but you drive exotic sports cars.  The wrecks are loads of fun!  
I got the demo off of the October PC Gamer CD. 
/|>*ABe...@ix.netcom.com*<|\
Re: Need For Speed
#5208
Author: EvanM... Evan
Date: Thu, 07 Sep 1995 00:00
17 lines
1171 bytes
abe...@ix.netcom.com (Anthony Beeman) wrote:

>Has anybody else tried out the demo for Need for Speed?  It's made by
>the same team that brought us the awesome NBA Live '95, and fans of it
>will be able to tell right off the bat.  This is the first game I've
>played on my P90 that actually plays very smoothly in SVGA mode with
>high detail settings, and I must say this game is extremely awesome.
>This is no NASCAR Racing, but more of a Ridge Racer or Daytona USA,
>but you drive exotic sports cars.  The wrecks are loads of fun!  
>I got the demo off of the October PC Gamer CD. 
>/|>*ABe...@ix.netcom.com*<|\
             
              Do you know of an FTP site for the demo?  I'm a huge fan
of the 3DO version of this game....it'll be interesting to see how the
port plays...

--Evan
Re: Need For Speed
#5210
Author: Allen Clarke
Date: Thu, 07 Sep 1995 00:00
16 lines
1189 bytes
Please upload this demo to your nearest ftp site as the copy on the EA site is
incomplete (polite way of saying that somone fucked up with PKZIP!!!) and i've
been trying to get them to replace it.

PS if anyone at EA is reading this, then please sort it out on your WWW and FTP
sites.

	Thanks.

		Allen.
-- 
-------------------------------------------------------------------------------
| Allen Clarke						   a...@mround.bt.co.uk|
| TEL: 01473-649371				                              |
| Fax: 01473-637523	      MLB G/35, BT Labs, Ipswich, Suffolk, UK, IP5 7RE|
-------------------------------------------------------------------------------
Re: Need For Speed
#5211
Author: pp00... Loren F.
Date: Sat, 09 Sep 1995 00:00
9 lines
702 bytes
In article <42lbce$8...@ixnews7.ix.netcom.com>, abe...@ix.netcom.com 
says...
>
>Has anybody else tried out the demo for Need for Speed?  It's made by
>
nice graphics but I thought that the control was not accurate - way too 
easy to oversteer - maybe in the final there will be better control, 
hopefully!
Loren
Re: Need For Speed
#5209
Author: s941... Bernie Lee
Date: Fri, 15 Sep 1995 00:00
31 lines
1655 bytes
Evan_M...@brown.edu (Evan) writes:

>abe...@ix.netcom.com (Anthony Beeman) wrote:

>>Has anybody else tried out the demo for Need for Speed?  It's made by
>>the same team that brought us the awesome NBA Live '95, and fans of it
>>will be able to tell right off the bat.  This is the first game I've
>>played on my P90 that actually plays very smoothly in SVGA mode with
>>high detail settings, and I must say this game is extremely awesome.
>>This is no NASCAR Racing, but more of a Ridge Racer or Daytona USA,
>>but you drive exotic sports cars.  The wrecks are loads of fun!  
>>I got the demo off of the October PC Gamer CD. 
>>/|>*ABe...@ix.netcom.com*<|\
>             
>              Do you know of an FTP site for the demo?  I'm a huge fan
>of the 3DO version of this game....it'll be interesting to see how the
>port plays...

Look for it at:

ftp.ea.com/DEMOS/nfsdemo.zip

it's fucking huge though.


BL95.

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