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Article #290747Re: Top Ten Games which take eternity to make
From: Brian
Date: Fri, 22 Oct 1999 00:00
Date: Fri, 22 Oct 1999 00:00
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3081 bytes
Where's Grimoire? I remembered that someone (Mark Asher??) said that the game will be released when the sun becomes a cold, tiny spot. : P Brian. Grimfarrow <rpha...@calpoly.edu> wrote in message news:380C178F.AC402134@calpoly.edu... > I like doing these, dunno why ;) > > 1. Daikatana > Yawn. This game was supposed to be out 2 years ago, but > where is it? > > 2. Interstate '82 > This game went through so many incarnations, I can't even > remember. The supposed "sequel" (add-on pack?), Interstate > '77, became Interstate '82. But the thing is, some sort of follow- > up was supposed to be released nearly two years ago too. > > 3. Flanker 2.0 > I can't even remember when the first one came out! > All I remembered was that it was so old, it didn't even > have rudimentary shadings like Gouraud! Well, it's > 1999, guys. The projected release date of Early 98 > is way past already. > > 4. Reach for the Stars II > It's now being distributed by SSI. But wasn't it Microsoft > before? Anyhow, I thought it as supposed to be out > early 98? > > 5. Asheron's Call > Early 98 isn't here anymore, Microsoft. > > 6. Earthworm Jim 3-D > Wow, wasn't this supposed to be out Early 98? > > 7. Wizardry 8 > It was tentatively scheduled for Summer 98. Now it > is tentatively scheduled for....nothing. In other words, > some time in way 2000. > > 8. (untitled) > It used to be called Deep Six with Virgin. Then > Swords & Sorcery with Westwood. Now, it's > not being published by anyone. It now doesn't > even have a name! Even though Mr. Bradley > assures us it's still coming out. Hmm.... > > 9. Duke Nuken Forever > And it is definitely taking forever. Summer 98. > Gone. Way gone. > > 10. Ultima IX : Ascension > Funny, because in some old ads I saw when RPG was > considered unhip, the ad dropped the IX, and omitted > the words RPG. Now, the IX is back, and Role- > Playing is prominently displayed in the sentences. > Of course, follow the trend. Why create it? > > Special mention : Messiah > > I've seen those ads so many times.........ugh. > > Somehow, sports, wargames, adventure and classics > gamers are spared from waiting for years like these > guys. > > Grimfarrow >
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From: "Brian" <bh1234...@nospam.please.ctimail.com> Subject: Re: Top Ten Games which take eternity to make Date: 1999/10/22 Message-ID: <7uosit$mc1$1@phxtst22.phx1.aro.allied.com> X-Deja-AN: 539140855 References: <380C178F.AC402134@calpoly.edu> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Complaints-To: use...@phxtst22.phx1.aro.allied.com X-Trace: phxtst22.phx1.aro.allied.com 940570013 22913 199.63.36.101 (22 Oct 1999 05:26:53 GMT) Organization: You won't care X-MSMail-Priority: Normal NNTP-Posting-Date: 22 Oct 1999 05:26:53 GMT Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit