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Article #697327

Re: What Have You Been Playing... IN DECEMBER 2016?

#697327
From: Spalls Hurgenson
Date: Mon, 02 Jan 2017 14:10
27 lines
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On Sun, 1 Jan 2017 10:00:37 -0700, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>What Have You Been Playing... IN DECEMBER 2016?


>Blade Runner (1997)

One of the interesting things about the game was that the NPCs ran on
their own schedule, rather than being completely reactive to the
player's actions. So it was quite possible for an important event to
happen in location X while the player was futzing about in location Y.
The developers tried to ensure that this wouldn't lock you out of
completing the game but it rarely worked well and - if you're not
careful (or playing with a walkthrough) - you can accidentally miss
out on important dialogs or items. That - and the fact that the game
randomizes which NPCs are Replicants (and whether or not the PC
himself is a replicant) - add some interesting replayability to the
game. But on the whole I think that the developers' goals were more
extravagant than their ability.

That said, the game ably re-captured the look and feel of the original
movies (although sometimes it aped the films a bit too closely). Their
choice to use voxel-based graphics was unusual; it made for a very
pixelated game (even given the standards of games of 1997) and didn't
really add anything to the experience that a more traditional sprite-
or polygon-based engine would have provided.
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN DECEMBER 2016?
Date: Mon, 02 Jan 2017 09:10:49 -0500
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