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Article #698049

Re: What Have You Been Playing... IN JUNE 2017?

#698049
From: Spalls Hurgenson
Date: Sat, 08 Jul 2017 13:13
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On Fri, 7 Jul 2017 08:38:08 -0700, Dimensional Traveler
<dtr...@sonic.net> wrote:

>Thanks for the info.  Still a bit of a shame that all the non-SW 
>computer games LucasArts used to make got killed though.

Oh, definitely. I was looking forward to 1313, even given its already
troubled history (apparently George "I like to meddle" Lucas was
constantly demanding changes, not least of which was changing the
protagonist to Boba "He sells toys" Fett ;-)

But its not unusual for games to die on the vine when publishers are
closed or sold; it's far more unusual when they don't. Even
incomplete, the assets have value (although I'm sure Disney would have
allowed some other publisher to use them to finish the game /if/ that
publisher paid a high-enough price for them). As importantly, Disney
is aware of how a bad game can devalue the price of the license and
may have kept the in-development games off-market because of that
(games that jump development houses rarely do well). So maybe one day
we'll see ideas first formulated for 1313 (or other in-development
Star Wars projects) re-imagined in a new movie, comic, book or game. 

LucasArts was closed in 2013; we're starting to get news of upcoming
Star Wars games now. Four years really isn't that unusual a length of
time given the necessity of forging licensing agreements,
pre-development and then the actual authoring of a new triple-A title.
It's not like the 80s when developers could whip out a game in three
or six months; even were the workload less, just getting the budget
and approval for a game from the corporate motherships (both from EA
and Disney) probably took at least a year.
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN JUNE 2017?
Date: Sat, 08 Jul 2017 09:13:18 -0400
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