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Article #6914"Next Generation" 3D game demos (Tek, W-haven, C-mage), my results
From: got... ABHOTH DAIMONIZOMAI
Date: Fri, 22 Sep 1995 00:00
Date: Fri, 22 Sep 1995 00:00
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4147 bytes
I've played the demos for Tekwar, Witchaven, Cybermage, and Magic Carpet 2 and I thought I'd post my thoughts and results. First, I am running these on a Dell XPS P133c (triton) with a #9 FX Motion 771 2mb VRAM card, 16 megs EDO ram, and 256k PLB cache. My performance results varied: Tekwar: Ran well in 640x480 mode, with a slight decrease in frame rate in areas with lots of detail or enemies. The readme said that it hadn't been optimised for speed yet, so I am assuming the real game will be faster. I thought it was a pretty nice game, plagued by horrible control and some minor glitches. But it's main problem is the control, it was just hard to get used to. Switching weapons and firing with the CTRL key is a pain, I never was able to get my joystick to work (I have an SB AWE-32, anyone able to get the joystick to work? I use a CH Flightstick). And the mouse did not respond correctly either. The left button, instead of moving forward, moved backwards. And the right button would night fire my weapon like it was supposed to. Too bad it was so messed up, maybe the real version will fix these problems. Capstone are you listening? I liked the game for the most part. With work, it could be cool. Witchaven: Like Tekwar, it could have been neat but ends up pretty mediocre. Same control problems as Tekwar, but worse. Anyone ever have an enemy hit you through a wall or door? I have! Also, there was some problem or incompatiblity with either the #9 771 card or my monitor or both. Or maybe the game is just frigged, but when I try to gamma correct the screen with F10, it will only stay corrected until I enter an area where there is a change in the lighting effect, eg. if I enter a particularly dark area or room and them leave, the gamma correction resets and I have to F10 again to fix it. Really annoying! It ran faster than Tekwar with no choppyness at all. I like the medieval weapons and the sound effects are great, too bad the game sucks. Also, for SVGA, the graphics don't seem very clean and there is still lots of pixelization. The hand/weapon graphics, like Tekwar, look really bad. Even worse than DOOM which is not even SVGA. Cybermage: Again, could have been cool. This is actually the best of the lot IMO. Unfortunately, it is very slow. I blame this on shoddy programming/optimization. The graphics are nice, too bad the full-screen SVGA frame rate is so bad. On a Pentium 133 it is somewhat choppy at full screen. If I lower the screen size 1 notch it is much better. The music, sound, and graphics are great. If only it ran faster, it could be a lot of fun. Get your act together, Origin! Magic Carpet 2: In SVGA it runs well, could be a tad faster. I would like for it to be smoother. In regular VGA it runs beautifully and the graphics detail is not that much worse in VGA than in SVGA. I absolutely love the music, it's very atmospheric. And the sound effects are top-notch as well. So overall, these new "next generation" 3D games are, IMO, pretty lame. They all have problems and all need to be optimized because they are just not as smooth as they should be. Maybe it's not possible to get 15 fps at 640x480, but it would be great. One last thing. I have read in the new PC Gamer that QUAKE will only be 360x480 and not 640x480. If this is true, I think it's a good move. The graphics look excellent, much better than any of these new games. If they can achieve graphics of that detail AND smooth frame rates, it would be, needless to say, revolutionary. But do the guys at id really need any more ego boosting? :) Email/comments welcome. Let me know what you think about this stuff. -Aaron
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From: got...@regiss.optera.com (ABHOTH DAIMONIZOMAI) Subject: "Next Generation" 3D game demos (Tek, W-haven, C-mage), my results Date: 1995/09/22 Message-ID: <43tiae$rnn@regiss.optera.com> X-Deja-AN: 110501054 organization: Optera Systems, Detroit, Michigan newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit