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Article #6441Re: FADE TO BLACK - close, but no cigar (Counterpoint)
From: Mario Pacheco
Date: Mon, 18 Sep 1995 00:00
Date: Mon, 18 Sep 1995 00:00
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JDCA...@vax1.acs.jmu.edu (murpes, the Avatar.) wrote: >30 SECOND REVIEW OF FADE TO BLACK: > >Picked up a copy of Fade to Black today ... decent game, but not all >that. Can't control it for one. Too many commands for an action game. >Runs decently, but not under Win '95. Load time for saving and loading >is atrocious. Interesting concept, nice engine, but gameplay sucks big >time. Mouse control is nice, but firing (once you get into "combat >mode," after you've been shot 30 times) doesn't work. I only get about >one out of 4 shots off. The death video sequences are annoying, you >have to wait too long to die and get back into the game. Steep learning >curve. Bottom line: Save your receit. > >murpes Counterpoint(IMHO) Well I don't know what your hardware consists of, but I have experienced none of the problems you describe. I'll add that I'm running it on a 120 MHz Pentium. Is it possible your settings are too high given your hardware, e.g. high res on a 486? I run it in high resolution mode and can't complain. No atrocious load and save times. I have no problems firing, in fact I can fire much faster than the demo that was out on the net. "Death scenes" are basically instantaneous for me. Steep learning curve, well, that's debateable. I played the demo before I bought the game. I can only praise Delphine for coming out with an innovative 3-D game in this time of "me too" DOOM clones.
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From: Mario Pacheco <mar...@io.com> Subject: Re: FADE TO BLACK - close, but no cigar (Counterpoint) Date: 1995/09/18 Message-ID: <43j3jk$aoq@anarchy.io.com> X-Deja-AN: 110446288 references: <43ir2s$2oh@doc.jmu.edu> organization: Illuminati Online mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.1N (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit