Article View: comp.sys.ibm.pc.games.action
Article #4754Re: My Pitfall II Review
From: dav... Dave Glue
Date: Sun, 03 Sep 1995 00:00
Date: Sun, 03 Sep 1995 00:00
15 lines
1289 bytes
1289 bytes
suf...@cris.com (Jason Zisk) wrote: >On my brothers 486/33 with a trident the game is easily as smooth as >Jazz. Full screen of course. Make sure you set the slider to "real >time" in the system properties for the game. Otherwise it will be >quite slow(it gives up quite a bit of resources to the system if you >set it otherwise). On my system I have it on the middle setting, but >I think you are right, the video card probably helps a lot. That's wierd. Did have the slider at real time, everything set- still moves a bit jerky with that "shimmering" effect that you get when you can see the screen redraw, even in full-screen fast mode. That's part of the reason I thought it was using WinG, which doesn't provide double buffering which eliminates that.
Technical Details
Message-ID:
<42aiod$7t2@steel.interlog.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<41km2j$dlq@rs10.tcs.tulane.edu> <41kmpr$35q@rs10.tcs.tulane.edu> <41ln03$6qf@spectator.cris.com> <428e5d$j88@steel.interlog.com> <42agp3$70j@warp.cris.com>Show Full Headers
Complete Article Headers
From: dav...@interlog.com (Dave Glue) Subject: Re: My Pitfall II Review Date: 1995/09/03 Message-ID: <42aiod$7t2@steel.interlog.com> X-Deja-AN: 109361138 references: <41km2j$dlq@rs10.tcs.tulane.edu> <41kmpr$35q@rs10.tcs.tulane.edu> <41ln03$6qf@spectator.cris.com> <428e5d$j88@steel.interlog.com> <42agp3$70j@warp.cris.com> organization: InterLog Internet Services newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit