Article View: comp.sys.ibm.pc.games.action
Article #7573Re: Best Camera Angle in NHL '96
From: rr... Robert Ray Sweeney
Date: Tue, 26 Sep 1995 00:00
Date: Tue, 26 Sep 1995 00:00
25 lines
1650 bytes
1650 bytes
MHER...@pucc.Princeton.EDU wrote: : Hi, : : I am having a little troble getting used to the new design of this : game. I know it is a matter of trial and error, but I was wondering which : camera angle people find easiest to use? So far NHL CAM and PRESS CAM seem : to be easiest for me. Please let me know what you think out there. : : Thanks, : Mark : MHER...@pucc.Princeton.EDU : or MJHE...@aol.com I was using the EA cam at first, but now I use the sky-cam a lot. I find it easier to follow the game, as it doesn't seem as choppy as the closer angles. I can't really say I like any of them, though. The camera can't keep up when I head up ice on any angle. It's really hard to pick up a rebound when you can't see the puck at the other end. The sky cam does pull back, fortunately, and game play seems more fluid when that happens. I wish the camera wouldn't zoom in for every faceoff, though. Great game overall. Bobby
Technical Details
Message-ID:
<4492uh$cd1@NNTP.MsState.Edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<174254DB4.MHERBERT@pucc.Princeton.EDU>Show Full Headers
Complete Article Headers
From: rr...@Ra.MsState.Edu (Robert Ray Sweeney) Subject: Re: Best Camera Angle in NHL '96 Date: 1995/09/26 Message-ID: <4492uh$cd1@NNTP.MsState.Edu> X-Deja-AN: 110790103 references: <174254DB4.MHERBERT@pucc.Princeton.EDU> organization: Mississippi State University followup-to: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit