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Article #7551Joysticks, analog/digital (brief info)
From: fm... Frederick Y Mah
Date: Tue, 26 Sep 1995 00:00
Date: Tue, 26 Sep 1995 00:00
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2177 bytes
The following was posted in a flight-sim group. I thought I had another file somewhere, but I can't find it. Anyway, this basically tells what you need to know about analog/digital joysticks. ------------------------------------------------------------------- Unless there is something I am missing, I have never seen any problem using the joystick port on soundboards. PCs support having a game port traditionally at 201h. To read it, one basically turns on the port/capacitors and when they charge a bit is set. Most program loop waiting for that bit to set and count the iterations in the loop for a reading of the stick. This is why faster machines calibrate differently. The program has to be smart enough to scale the readings and or envision how fast machine are gonna loop. This is a waste of cpu time. The only gamecard that I have seen that could help the situation is the new Thrustmaster one. It has the most intelligent circuitry I have seen. It has two modes. One is a new one in which knowlegable software can just ask it for the reading and the card has circuitry that monitors the stick and records the present reading. As a fall back, if it operates in the old mode, it fires off the bit that most programs need timed to simulate the reading it is taking. It will do this with usually smaller numbers returned to the program to let it not wait as long reading the joystick. It is possible that hardware usage of the gameport on the Sound Blaster such as Midi may interfere, but I've never seen it. Matt Shaw Jaeger Software, Inc. Makers of Fighter Duel ---------------------------------------------------------------------- -- Fred Mah --- fm...@ecn.purdue.edu http://widget.ecn.purdue.edu/~fmah
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From: fm...@widget.ecn.purdue.edu (Frederick Y Mah) Subject: Joysticks, analog/digital (brief info) Date: 1995/09/26 Message-ID: <44802o$5b2@mozo.cc.purdue.edu> X-Deja-AN: 110732571 distribution: world organization: Purdue University Engineering Computer Network newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit