Article View: comp.sys.ibm.pc.games.action
Article #7199Re: QUAKE!
From: EvanM... Evan
Date: Tue, 26 Sep 1995 00:00
Date: Tue, 26 Sep 1995 00:00
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1919 bytes
Alexei Vyacheslavovich Novikov <ano...@emory.edu> wrote:
>
>
>On 25 Sep 1995, Ryan Brosch wrote:
>
>> Marco Yu Chai Lee (re...@isr1067.urh.uiuc.edu) wrote:
>>
>> : we don't know if iD is going to BLOW it up again or SUCK IT and Crash...
>>
>> Never underestimate ID software. They created wolfenstien, they created
>> Doom, and rest assured Quake will kick the ass of all the shit crap
>> half-ass games coming out now. It will be what Doom was to Wolfenstien
>> but even better.
>
> Don't overestimate iD software either. Wait until Quake is out.
>Judging by Quake specs and screenshots it has to be slow on average PC (I
>mean something about 486DX2/66). So don't speak too soon.
Well, when I first played Doom it was on a 386-25
and it was just about unplayable. In retrospect, I'm glad,
as it was time to upgrade anyway, and I'm still playing Doom
all the time. If you have a 486-66 now, it's about time to
upgrade that, too, so I wouldn't expect ID to bend over
backwards to ensure that *everyone* will be able to play it.
Of course, I've heard several times that Quake will be
playable on such a system, but it's like anything
else....you won't have like it as much as on a P-100. As
long as it's fully playable and smooth on a 100 or 120, I
don't think anybody should complain....if Quake is half as
fun as Romero says it is, we'll be playing this for years as
well.
--Evan
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From: Evan_M...@brown.edu (Evan) Subject: Re: QUAKE! Date: 1995/09/26 Message-ID: <44806v$gh6@cocoa.brown.edu> X-Deja-AN: 110732574 references: <440m8t$qps@doris.jiop.fi> <1995Sep23.224855@clstac> <442vn4$fju@vixen.cso.uiuc.edu> <447bkf$188@news.pacifier.com> <Pine.SV4.3.91.950925194521.1257C-100000@larry> organization: Brown University newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit