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Article #707459

Re: Xenon`Xbox2 gets AGEIA Technologies 'PhysX' - Physics Processing Unit ????

#707459
From: arc... Andrew Ryan Chang
Date: Thu, 07 Apr 2005 00:56
26 lines
2141 bytes
shootemup <shoo...@shooters.com> wrote:
>http://forum.teamxbox.com/showthread.php?t=334407&page=1&pp=15
>
> If a PPU is included in the Xbox 2, expect Half Life 2 physics to be the 
>physics equivalent of pong.

	Cost!  Who thinks they're going to dump in another processor at 
this late date?

>thousands of objects in any given level rather than tens? What about real 
>looking clothing, hair, or water?"

	Hair is as much about rendering as physics -- hair that flows 
realistically but doesn't self-shadow won't look real.  (But that aside, I 
can't imagine that a PPU that can do "thousands" of objects is going to do 
enough real-time hair to look real.  The characters of the FF movie had 
tens of thousands of hairs each on their heads.

	followups to agvx.  (and apologies to the rest of you groups for 
our resident name-changing idiot Cygnus.)


-- 
"We tried to design things for people of taste, but we found out there
were not too many of them.  So we went for the flamingos."
		-Don Featherstone, inventor of plastic pink flamingos.
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From: arc...@sfu.ca (Andrew Ryan Chang)
Newsgroups: alt.games.video.xbox,alt.xbox.discussion,comp.arch,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.hardware.chips,comp.sys.powerpc,comp.sys.powerpc.tech,microsoft.public.xbox,microsoft.public.xbox.games,rec.games.video.sega,uk.games.video.xbox
Subject: Re: Xenon`Xbox2 gets AGEIA Technologies 'PhysX' - Physics Processing Unit  ????
Followup-To: alt.games.video.xbox
Date: Thu, 7 Apr 2005 00:56:24 +0000 (UTC)
Organization: Simon Fraser University
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