Article View: comp.sys.ibm.pc.games.action
Article #707230Re: Violence in Video Games
From: rgrace
Date: Fri, 12 Nov 1999 00:00
Date: Fri, 12 Nov 1999 00:00
54 lines
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3478 bytes
There are lots of theoretical reasons for it - I know at least one person who fits the attributes of a psychopath. He is actually one of the most amusing and charasmatic people I know, but has almost the entire checklist:- - difficulty in seeing other peoples point of view - violent (it is amazing he has never killed anyone) - charismatic - infidelity - inability to form long term personal relationships - pathological liar - inability to care about anyone else. Like most things in psychology, it is probably a combination of environment and biological reasons - I'm sure there is some correlation with the frontal lobes (a famous example of this was when a rail worker in the 19th centure had part of his frontal lobe blown up by a spike shot up through his brain. He changed from a hard working honest family man to a criminal as soon as he recovered). However, my friend also grew up in a family with a father who cheated on his mother all the time, who promoted violence as a way of solving problems, and who regularly beat him up and instigated a real "if they hurt you, you kill them" mentality (it helps that he is one of the biggest people I know). Interestingly, he is to an extent aware of his problem - like he says, he is your best mate until you fuck with him, and your worst enemy. He is aware that he has traits that are psychopathic - although he will not go as far as to actually admit he is a full psychopath. Geoffrey Richard Driscoll Tobin <G.T...@latrobe.edu.au> wrote in message news:382A790B.D9BEDD16@latrobe.edu.au... > rgrace wrote: > > > > I think you are using the word psychopath in the wrong criteria. Estimates > > are that 1 in 10 people in the western world are psychopaths - that doesnt > > mean they are all potential serial killers, just that they dont care about > > anyone else, have little moral code, and an inability to form personal > > relationships. ... > > I've recently read that can be due to damage to the prefontal lobe. > It's most serious when it happens early in childhood, as then they > never get the chance to learn to respect other people. > > When it happens to adults, the loss of interpersonal perception still > shows > sometimes, but mostly they seem normal because they can get by on habits > previously formed. > > -- > Best wishes! > Geoffrey Tobin > Email: G.T...@latrobe.edu.au > WWW: http://www.ee.latrobe.edu.au/~gt/gt.html
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From: "rgrace" <robert...@capgemini.co.uk> Subject: Re: Violence in Video Games Date: 1999/11/12 Message-ID: <80gubt$ja1$1@taliesin.netcom.net.uk> X-Deja-AN: 547710292 References: <3828A73E.F31EEE2F@NOSPAMsfu.ca> <80boia$lcd$1@mawar.singnet.com.sg> <80c8b9$ikf$1@taliesin.netcom.net.uk> <382A790B.D9BEDD16@latrobe.edu.au> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-Complaints-To: ab...@corp.netcom.net.uk X-Trace: taliesin.netcom.net.uk 942406845 19777 194.42.240.2 (12 Nov 1999 11:40:45 GMT) Organization: (Posted via) Netcom Internet Ltd. X-MSMail-Priority: Normal NNTP-Posting-Date: 12 Nov 1999 11:40:45 GMT Newsgroups: alt.games,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit