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Article #707223

Re: Violence in Video Games

#707223
From: Justin Liew
Date: Tue, 09 Nov 1999 00:00
154 lines
7867 bytes
Well, for someone who didn't have time to fill out the whole survey you sure did
write a lot of interesting points!  Thanks for the input.
Justin

Lancer wrote:

> Justin, I don't have time to fill out the whole survey but thought I'd share
> this.
>
> violence in media linked to violence in life.
>
> every time in history this last century when their has been a new
> technology, said technology has been blamed for problems in society at that
> time.
>
> During the elisabethan period the theatres in london were considered a
> public menace displaying lewd and licentious conduct to the people.
>
> early cinema was considered a corrupting medium for impressionable women.
>
> rock and roll was considered a bad moral influence on youn gpeople in the
> 50's.
>
> Punk rock was ditto for the 70's
>
> accessibility to video nasties ditto in the 80's
>
> computer games in the late 80's early 90's
>
> internet ditto in the late 90's
>
> see what I'm getting at. rather than take responsibility for their actions,
> society like the blind sheep that it is transfers these fears and worries on
> to an easy target whatever that may be as a means to alleviate fears and
> responsiblity.
>
> How many people see on TV, criminals saying I watched a video nasty, or I
> blame my life on my parents. all the time is this overriding background
> mentality to transfer responsibility onto someone or something else and
> therefore shift blame from themselves.
>
> In an MTV society, playing the victim is becoming more commonplace, even if
> you are the perpertrator.
>
> blmaing something instead of yourself is purely weakness in character.
> everyone is aware of what is right and wrong and using some device to
> explain your actions only serves to weaken moral standards as enforcing such
> standards becomes less commonplace.
>
> how many nuts say god told them to do something? you don't see moralists
> rushing out saying we should be banning the church and all things associated
> with it. it's a double standard. if someone says that you right them off as
> a nut, if someone said the same thing about a particular computer game
> they'd rush to ban it.
>
> example the school shoutout this year. it coincided with the matrix in the
> cinemas. suddenly warners have to back pedal and decide not to release the
> film on video in case they get blamed for it's content in relation to any
> crimes in 'I'll sue you blind if you sneeze' USA.
>
> in the 70's priests said that if X heavy metal bands records are played
> backwards they contain a message from the devil. now that's load of
> bollocks. how many people would ruin a perfectly good record and record deck
> stylus to play a record backwards in it's entirety, yet because the heavy
> metal bands represent a form of music and advocate an alternative lifestlye
> to what the puritanical hypocritical church want they attempted to discredit
> it, the same thing is happening today with the internet and computer games.
>
> (now I realise a lot of church people do a lot of good but how many have you
> found who are completely infelxible to alternative lifestyles and
> viewpoints. The bible preaches tolerance yet it is rarely practised.)
>
> at a base level it is all about control. Mass media, computer games, videos
> are relatively uncontrollable. access is there to anyone who wants it.
> therefore if it can't be controlled then it must be a corrupting influcene.
>
> because more than ever the majority of people choose to remain ignorant and
> not to think for themselves, it allows a small minority to impose sanctions
> and controls on something that does not need controlling.
>
> just like a rifle, computer games by themselves are not the threat. they are
> merely a tool. A rifle can kill if it is used incorrectly. a statistic can
> be made to prove any point if the question that created it is pointed
> enough. this in itself is not enough.
>
> jhuman self determination is the one thing that is uncontrollable and the
> enforcing of law is the only constant.
>
> until the 1880's and the victorian era there was no such word as
> pornopgraphy in the dictionary yet the word is still in use and used to
> describe something that was defined during a period of stringent moral self
> loathing for personal delectation. the definition has never been adjusted to
> reflect changing social moral standards yet we allow it's definition to
> remain.
>
> just because computer games or violent films exist in no way makes this era
> of society more violent. because we live in a world of mass media then
> crimes become more immediate because they are immediately reported, but I
> would bet you that a close look at statistics would show that this era is no
> more dangerous than any other.
>
> crimes happen, thats a fact
> humans are infallible thats a fact
>
> anything else is just veneer as an excuse to shift repsonsibilities from the
> infallibility of man to something rarely in a position to defend itself.
>
> for reference I am
>
> English
> over 25
> a university graduate in Ancient History and Religious develpment
> a graphics design artist working full time
> I enjoy flight sims, doom type stuff, god sims, racing sims, strategy sims
>
> Justin Liew <jzl...@NOSPAMsfu.ca> wrote in message
> news:3828A73E.F31EEE2F@NOSPAMsfu.ca...
> > Hi all,
> >
> >  I am a fourth year Computing Science student at Simon Fraser University
> > with the intention of working in the video game industry in the near
> > future.  Because of this, a topic that greatly interests me is that of
> > violence in video games and its effect on society.  I am currently
> > writing an anthropology term paper on this topic, "Violence in Video
> > Games", and would be interested in your input on this topic.  If you'd
> > rather not participate that's perfectly all right and I'll understand.
> > You have a choice to use your name or remain anonymous.  If you choose
> > the latter, please indicate a nickname to be used if I reference any
> > facts or statements you contribute.  Thank you for your time.  Please
> > reply to this email and answer the following as you wish.
> >
> > List your 5 favorite games, and reasons why they are your favorite.
> >
> > Describe each game in one sentence.
> >
> > What factors do you think make games so popular? ie. What factors would
> > persuade you to buy a certain game?
> >
> > Would you let your children play your 5 favorite games?  Why or why not?
> >
> > How does the perception of the impact of violence in games differ from
> > that in other mediums? (ie. TV, movies, music).
> >
> > Do you think violence in computer games affects children/teenagers, and
> > to what extent?
> >
> > Do you think violence in computer games affects adults, and to what
> > extent?
> >
> > Any other comments.
> >
> > Thank you for your time,
> > Justin Liew (please respond via email, and remove NOSPAM)
> >
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From: Justin Liew <jzl...@NOSPAMsfu.ca>
Subject: Re: Violence in Video Games
Date: 1999/11/09
Message-ID: <3828B724.FD71CC9F@NOSPAMsfu.ca>
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