Article View: comp.sys.ibm.pc.games.action
Article #707223Re: Violence in Video Games
From: Justin Liew
Date: Tue, 09 Nov 1999 00:00
Date: Tue, 09 Nov 1999 00:00
154 lines
7867 bytes
7867 bytes
Well, for someone who didn't have time to fill out the whole survey you sure did write a lot of interesting points! Thanks for the input. Justin Lancer wrote: > Justin, I don't have time to fill out the whole survey but thought I'd share > this. > > violence in media linked to violence in life. > > every time in history this last century when their has been a new > technology, said technology has been blamed for problems in society at that > time. > > During the elisabethan period the theatres in london were considered a > public menace displaying lewd and licentious conduct to the people. > > early cinema was considered a corrupting medium for impressionable women. > > rock and roll was considered a bad moral influence on youn gpeople in the > 50's. > > Punk rock was ditto for the 70's > > accessibility to video nasties ditto in the 80's > > computer games in the late 80's early 90's > > internet ditto in the late 90's > > see what I'm getting at. rather than take responsibility for their actions, > society like the blind sheep that it is transfers these fears and worries on > to an easy target whatever that may be as a means to alleviate fears and > responsiblity. > > How many people see on TV, criminals saying I watched a video nasty, or I > blame my life on my parents. all the time is this overriding background > mentality to transfer responsibility onto someone or something else and > therefore shift blame from themselves. > > In an MTV society, playing the victim is becoming more commonplace, even if > you are the perpertrator. > > blmaing something instead of yourself is purely weakness in character. > everyone is aware of what is right and wrong and using some device to > explain your actions only serves to weaken moral standards as enforcing such > standards becomes less commonplace. > > how many nuts say god told them to do something? you don't see moralists > rushing out saying we should be banning the church and all things associated > with it. it's a double standard. if someone says that you right them off as > a nut, if someone said the same thing about a particular computer game > they'd rush to ban it. > > example the school shoutout this year. it coincided with the matrix in the > cinemas. suddenly warners have to back pedal and decide not to release the > film on video in case they get blamed for it's content in relation to any > crimes in 'I'll sue you blind if you sneeze' USA. > > in the 70's priests said that if X heavy metal bands records are played > backwards they contain a message from the devil. now that's load of > bollocks. how many people would ruin a perfectly good record and record deck > stylus to play a record backwards in it's entirety, yet because the heavy > metal bands represent a form of music and advocate an alternative lifestlye > to what the puritanical hypocritical church want they attempted to discredit > it, the same thing is happening today with the internet and computer games. > > (now I realise a lot of church people do a lot of good but how many have you > found who are completely infelxible to alternative lifestyles and > viewpoints. The bible preaches tolerance yet it is rarely practised.) > > at a base level it is all about control. Mass media, computer games, videos > are relatively uncontrollable. access is there to anyone who wants it. > therefore if it can't be controlled then it must be a corrupting influcene. > > because more than ever the majority of people choose to remain ignorant and > not to think for themselves, it allows a small minority to impose sanctions > and controls on something that does not need controlling. > > just like a rifle, computer games by themselves are not the threat. they are > merely a tool. A rifle can kill if it is used incorrectly. a statistic can > be made to prove any point if the question that created it is pointed > enough. this in itself is not enough. > > jhuman self determination is the one thing that is uncontrollable and the > enforcing of law is the only constant. > > until the 1880's and the victorian era there was no such word as > pornopgraphy in the dictionary yet the word is still in use and used to > describe something that was defined during a period of stringent moral self > loathing for personal delectation. the definition has never been adjusted to > reflect changing social moral standards yet we allow it's definition to > remain. > > just because computer games or violent films exist in no way makes this era > of society more violent. because we live in a world of mass media then > crimes become more immediate because they are immediately reported, but I > would bet you that a close look at statistics would show that this era is no > more dangerous than any other. > > crimes happen, thats a fact > humans are infallible thats a fact > > anything else is just veneer as an excuse to shift repsonsibilities from the > infallibility of man to something rarely in a position to defend itself. > > for reference I am > > English > over 25 > a university graduate in Ancient History and Religious develpment > a graphics design artist working full time > I enjoy flight sims, doom type stuff, god sims, racing sims, strategy sims > > Justin Liew <jzl...@NOSPAMsfu.ca> wrote in message > news:3828A73E.F31EEE2F@NOSPAMsfu.ca... > > Hi all, > > > > I am a fourth year Computing Science student at Simon Fraser University > > with the intention of working in the video game industry in the near > > future. Because of this, a topic that greatly interests me is that of > > violence in video games and its effect on society. I am currently > > writing an anthropology term paper on this topic, "Violence in Video > > Games", and would be interested in your input on this topic. If you'd > > rather not participate that's perfectly all right and I'll understand. > > You have a choice to use your name or remain anonymous. If you choose > > the latter, please indicate a nickname to be used if I reference any > > facts or statements you contribute. Thank you for your time. Please > > reply to this email and answer the following as you wish. > > > > List your 5 favorite games, and reasons why they are your favorite. > > > > Describe each game in one sentence. > > > > What factors do you think make games so popular? ie. What factors would > > persuade you to buy a certain game? > > > > Would you let your children play your 5 favorite games? Why or why not? > > > > How does the perception of the impact of violence in games differ from > > that in other mediums? (ie. TV, movies, music). > > > > Do you think violence in computer games affects children/teenagers, and > > to what extent? > > > > Do you think violence in computer games affects adults, and to what > > extent? > > > > Any other comments. > > > > Thank you for your time, > > Justin Liew (please respond via email, and remove NOSPAM) > >
Technical Details
Message-ID:
<3828B724.FD71CC9F@NOSPAMsfu.ca>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<3828A73E.F31EEE2F@NOSPAMsfu.ca> <80ac8g$4r4$1@lure.pipex.net>Show Full Headers
Complete Article Headers
From: Justin Liew <jzl...@NOSPAMsfu.ca> Subject: Re: Violence in Video Games Date: 1999/11/09 Message-ID: <3828B724.FD71CC9F@NOSPAMsfu.ca> X-Deja-AN: 546671328 References: <3828A73E.F31EEE2F@NOSPAMsfu.ca> <80ac8g$4r4$1@lure.pipex.net> X-Complaints-To: ne...@news.sfu.ca X-Trace: morgoth.sfu.ca 942192421 14398 142.58.105.213 (10 Nov 1999 00:07:01 GMT) Organization: Simon Fraser University Mime-Version: 1.0 NNTP-Posting-Date: 10 Nov 1999 00:07:01 GMT Newsgroups: alt.games,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit