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Article #698085Re: Mid-Month Ramble - July 2017
From: Toby Newman
Date: Mon, 17 Jul 2017 12:38
Date: Mon, 17 Jul 2017 12:38
42 lines
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3741 bytes
On 2017-07-17, Spalls Hurgenson <spallsh...@gmail.com> wrote: > > ------------------- > > This is going to be a shorter ramble. It's about what I thought games > of the future would look like, in the heady days of the mid 90s. > > So, let us go back to 1996. A younger me was reading an article in a > gaming magazine (remember those?) about the upcoming Flight Unlimited > II. Now, I was interested not so much because of the game itself - > when I do flight sims, I want my planes to have guns! - but because it > was developed by Looking Glass, the guys behind the beloved Ultima > Underworld, Terra Nova, and System Shock. It didn't hurt that the > first Flight Unlimited game was visually astounding - head and > shoulders above its rivals, like Microsoft's venerable Flight > Simulator series. > > But what caught my eye in the article was the claim - a boast, almost > - that the developers intended to render every building on the map (a > simulated San Francisco) of ten stories or more. This was, for the > time, an astounding feat; with most flight simulators of the time, > "cities" were rendered as only three or four of the tallest buildings, > with muddy flat ground textures representing everything else. But > Looking Glass was hoping to not only render the map based on > "real-world elevation data" and "satellite photography" but populate > it with potentially hundreds if not thousands of structures? It was > mind-blowing. > I used to have a demo of Flight Unlimited. You could only fly the glider. I used to play it quite a lot, it was relaxing flying around from vortex to vortex. I remember being pretty wowed by the terrain, which had a big photographic texture. I'm playing Dishonored 1 DLC at the moment, having recently finished Dishonored 2. After about 10 minutes in the game the graphics feel no different to Dishonored 2, because I adapt to the shortcomings. Which is to say that we really don't need rendering of whole cities to have fun. What we need is good tight mechanics. -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
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X-Received: by 10.159.55.233 with SMTP id q96mr6556917uaq.17.1500295204180; Mon, 17 Jul 2017 05:40:04 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.202.66 with SMTP id a63ls351496iog.17.gmail; Mon, 17 Jul 2017 05:40:02 -0700 (PDT) X-Received: by 10.176.74.142 with SMTP id s14mr4239011uae.29.1500295202662; Mon, 17 Jul 2017 05:40:02 -0700 (PDT) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!i9ni145qti.0!nntp.google.com!peer02.iad!feed-me.highwinds-media.com!news.highwinds-media.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!weretis.net!feeder6.news.weretis.net!2.us.feeder.erje.net!feeder.erje.net!2.eu.feeder.erje.net!news.swapon.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!asktoby.eternal-september.org!.POSTED!not-for-mail From: Toby Newman <goo...@asktoby.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Mid-Month Ramble - July 2017 Date: Mon, 17 Jul 2017 13:38:34 +0100 Organization: A noiseless patient Spider Lines: 42 Message-ID: <slrnompbua.6b8.google@asktoby.eternal-september.org> References: <oi2omchghi60us39dg5j7qss82nvir64vi@4ax.com> Injection-Info: asktoby.eternal-september.org; posting-host="e7ad9f51b84dd028918a8ecfe85c3753"; logging-data="32385"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/3B6AMsW8Toq+X06oTGKXI" User-Agent: slrn/1.0.1 (Linux) Cancel-Lock: sha1:BwYzuA1s9sQ7QqAgqtkJ3TqRARw= Bytes: 3149 X-Received-Bytes: 3167 X-Received-Body-CRC: 142683062 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit