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Article #697987

Re: Mid-Month Ramble - June 2017

#697987
From: Toby Newman
Date: Tue, 20 Jun 2017 14:38
51 lines
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On 2017-06-19, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
>
> It was probably around the Quake / Counterstrike time frame that I
> moved off of WASD, and onto a variation that was easier in very long
> durations of competitive online play.  I'm specifically mentioning
> online play because I think the overall intensity is elevated when
> playing real time against humans.  You find yourself gritting your
> teeth more, veins popping out of your body more, etc.  You don't have
> the luxury of just pausing when you want to take a quick break, answer
> the phone or take a whizz, you have to wait until the end of round at
> least. I haven't seen any specific studies that monitor blood pressure
> during online competitive twitch play versus a relaxed run through a
> single player campaign, but I bet it would reveal some major
> differences in physiological measurements.
>
> So basically I found it was much easier on my hands (which have been
> abused thoroughly via sports over the years anyway) to come up with a
> scheme that utilized the natural home row (ASDF).  I could describe it
> in detail but it's probably nothing anyone else would like.
>
> The immediate benefit I noticed was just lessened hand fatique.  I can
> literally look at my hand and see a difference in the movement of
> tendons/ligaments between switching between W and S for forward/back
> as opposed to my preferred F forward and G for back.  I'm sure that
> sounds counterintuitive for some, but the bottom line is that usually,
> when I'm "in reverse", I'm not going to use many other keys like
> duck/crouch (D) or jump (S).  The A key makes a great zoom/aim key for
> me, whereas to do the same with the capslock key would be weird
> because its a toggle key, and aim toggle is either a game feature or
> its not.  Left and right strafe is space bar to move right and right
> mouse button to move left.  Again, I'm sure some of you are scratching
> your head at this point, but in some of the original twitch games that
> relied on circle strafing, being able to left strafe with the
> uber-sensitive mouse button just by letting my finger rest on it was
> an amazing discovery, as was using the spacebar to strafe right (which
> my thumb was always resting on).  
>
> Do you see what's going on there?  Two functions which are incredibly
> important in close-quarters combat were just placed into a
> configuration where the weight ratio of the body part (thumb and
> middle finger) to the pressure required to engage the switch becomes a
> huge advantage, and because it's an action that's performed so often
> in Quake-like games, I cannot even begin to describe the impact it had
> on my scores over the long haul.

I didn't know you were an octopus.


-- 
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.
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From: Toby Newman <goo...@asktoby.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Mid-Month Ramble - June 2017
Date: Tue, 20 Jun 2017 15:38:04 +0100
Organization: A noiseless patient Spider
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