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Article #697977

Re: Mid-Month Ramble - June 2017

#697977
From: Rin Stowleigh
Date: Tue, 20 Jun 2017 16:05
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On Tue, 20 Jun 2017 15:38:04 +0100, Toby Newman <goo...@asktoby.com>
wrote:

>On 2017-06-19, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
>>
>> It was probably around the Quake / Counterstrike time frame that I
>> moved off of WASD, and onto a variation that was easier in very long
>> durations of competitive online play.  I'm specifically mentioning
>> online play because I think the overall intensity is elevated when
>> playing real time against humans.  You find yourself gritting your
>> teeth more, veins popping out of your body more, etc.  You don't have
>> the luxury of just pausing when you want to take a quick break, answer
>> the phone or take a whizz, you have to wait until the end of round at
>> least. I haven't seen any specific studies that monitor blood pressure
>> during online competitive twitch play versus a relaxed run through a
>> single player campaign, but I bet it would reveal some major
>> differences in physiological measurements.
>>
>> So basically I found it was much easier on my hands (which have been
>> abused thoroughly via sports over the years anyway) to come up with a
>> scheme that utilized the natural home row (ASDF).  I could describe it
>> in detail but it's probably nothing anyone else would like.
>>
>> The immediate benefit I noticed was just lessened hand fatique.  I can
>> literally look at my hand and see a difference in the movement of
>> tendons/ligaments between switching between W and S for forward/back
>> as opposed to my preferred F forward and G for back.  I'm sure that
>> sounds counterintuitive for some, but the bottom line is that usually,
>> when I'm "in reverse", I'm not going to use many other keys like
>> duck/crouch (D) or jump (S).  The A key makes a great zoom/aim key for
>> me, whereas to do the same with the capslock key would be weird
>> because its a toggle key, and aim toggle is either a game feature or
>> its not.  Left and right strafe is space bar to move right and right
>> mouse button to move left.  Again, I'm sure some of you are scratching
>> your head at this point, but in some of the original twitch games that
>> relied on circle strafing, being able to left strafe with the
>> uber-sensitive mouse button just by letting my finger rest on it was
>> an amazing discovery, as was using the spacebar to strafe right (which
>> my thumb was always resting on).  
>>
>> Do you see what's going on there?  Two functions which are incredibly
>> important in close-quarters combat were just placed into a
>> configuration where the weight ratio of the body part (thumb and
>> middle finger) to the pressure required to engage the switch becomes a
>> huge advantage, and because it's an action that's performed so often
>> in Quake-like games, I cannot even begin to describe the impact it had
>> on my scores over the long haul.
>
>I didn't know you were an octopus.

Well there is a part of me that resembles a giant one eyed squid, now
that you mention it ;)
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Mid-Month Ramble - June 2017
Date: Tue, 20 Jun 2017 12:05:18 -0400
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