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Article #697969

Re: Mid-Month Ramble - June 2017

#697969
From: Justisaur
Date: Mon, 19 Jun 2017 17:46
31 lines
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On 6/19/2017 8:17 AM, Spalls Hurgenson wrote:

> 
> It wasn't until Quake that fully-configurable key-binds started to
> become an accepted - and expected - feature. Customizable controls
> were available in Id games as early as Wolf3D, but Quake's success
> turned this oddity into a must-have for all modern games. It also
> popularized the WASD control scheme.
> 

Ah, it's Quake's fault for WASD, damn them!

I far prefer ESDF, as it matches the home keys better, leaving the pinky 
open for a bunch of rarely used keys.  This is especially true in online 
games, where switching back and forth for typing to WASD for movement 
takes up valuable time!

I find it a pain to reconfigure every single game though, and I also 
have to switch around the other keys that EF and C are used for, and end 
up using WASD most of the time. It's only when I'm playing something 
online for a long time like EQ or CoX that I bother, and I haven't 
played anything like that in some time.

I seem to be mostly using a controller these days too.  I guess I don't 
play a lot of fp games anymore.  Even GTA V, and the Saints row games 
I'd switch between controller and keyboard when driving/walking as it's 
far easier to drive with the controller and far easier to aim guns with 
the mouse.  Of course that takes even more time than switching from WASD 
to ESDF

- Justisaur
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From: Justisaur <just...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Mid-Month Ramble - June 2017
Date: Mon, 19 Jun 2017 10:46:30 -0700
Organization: A noiseless patient Spider
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