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Article #697966Re: Free free FREE: Fantasy General (GOG)
From: Spalls Hurgenson
Date: Mon, 19 Jun 2017 13:48
Date: Mon, 19 Jun 2017 13:48
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4735 bytes
On Sun, 18 Jun 2017 10:26:42 -0700, Justisaur <just...@gmail.com> wrote: >On 6/17/2017 4:35 AM, Omega wrote: > > On the homepage near the top: https://www.gog.com/ > > Game details: https://www.gog.com/game/fantasy_general > > > >Fantasy turn based strategy game. I played this back when it was out. >I'm not usually that much into strategy, but this was good. It's closer to a "war-game" which, admittedly, is part of the strategy genre. Still, when people say "strategy" I tend to think more about 4X games where you have control over economic, political and cultural aspects of your faction in addition to the military (the Civilization games being the poster child, but games like Serf City also count). Fantasy General - and its sister games, Panzer General, Allied General and Star General (WW2, Cold War, Space War) were war-games where your influence was only over your side's military units. I didn't really enjoy Fantasy General, but I remember being surprised at how much I liked the Panzer General. Wargames usually were - and still are, to a large part - the dominion of the hardcore grognards to whom terms like defilade and enfilade have meaning. Panzer General's greatest achievement was that it made this mirish genre accessible to more casual players. This was helped greatly by the simple replacement of the usual military symbology - an arcane collection of small boxes with various crosses and dots representing different types of units - with graphical representations of said units (e.g., a tank squadron got a bitmap of a tank. All of a sudden the average joe could look at a battle map and understand what and where his army was, and what forces were arrayed against him. It is surprising at how revolutionary an idea that was in 1996. Fantasy General took the same engine and tried to replicate Panzer General's magic except with a fantastical twist. But the game's WW2 origins betrayed this effort; the tactics and methodology that were designed around mechanized and combined warfare of World War 2 fit poorly with the strategies of knights and dragons. It was also harder to understand your army's make-up with a single-glance. In Panzer General, you could scan the map and easily recognize the tanks and infantry, and conclude whether one side or another had an advantage; not so in Fantasy General. The orc footsoldiers looked too similar to the knights, and does a wyvern have a tactical advantage over a flying serpent? Who knows (Star General had similar problems). Still, while the later games weren't quite as successful as the first I do have a soft spot in my heart for all the games because they were a very good attempt at making the genre more accessible without dumbing it down to real-time strategy levels. The games were the last big hurrah for venerable SSI as well (they made a few more notable games after, but Panzer General was the last really big one), and it's a great last note to go out on.
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