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Article #697922

Re: What Have You Been Playing... IN MAY 2017?

#697922
From: Spalls Hurgenson
Date: Tue, 06 Jun 2017 13:37
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On Tue, 06 Jun 2017 04:26:09 -0400, Xocyll <Xoc...@gmx.com> wrote:

>Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the
>entrails of the porn spammer to utter  "The Augury is good, the signs
>say:

>> Oddly
>>enough, the increased level - while pleasant to look at - made the
>>game actually that much less immersive, since its increased realism
>>only brought into contrast many of the inconsistencies of the game's
>>world (like, if the war was over 200 years ago then why are there
>>still-fresh corpses from the war all over?).


>For me it was the architecture - just another example of stupid
>programmers/designers.

>Sure the ramshackle hut with gaping openings is fine when you've set the
>game in California, or Nevada or such, but FO4 is set in Boston, where
>it gets damn cold and gets loads of snow - that kind of living quarters
>= everybody dies the first winter.


Oh man, that annoyed me too. It was one of the reasons I stopped
engaging with the base-building mechanics; the structures I was
allowed to construct were so flimsy they offered no protection from
the environment. Forget Bostonian winters; it gets cool enough in
summer there that you sometimes want four solid walls around you, and
not something made of rusty plate metal with gaps large enough to
shove your head through. 

I suppose the developers could argue that the nuclear holocaust
altered the climate enough that the world is significantly warmer than
it is today; certainly, the highly-radioactive "Glowing Sea" must
provide an immense heat-island that warms the nearby area (we'll leave
aside its probable other effects). A warmer clime isn't evident in any
other part of the game, though; if it is that warm then you expect
people to wear less heavy clothing (and not, for instance, everyone
wearing heavy leather armor over thermal underwear long-johns).

The real problem of course is that the Fallout universe has a certain
look to it, and Bethesda did not want to stray too far from the
visuals introduced in the earlier games. This ties in to what I had
said about how the game felt very much like a rehash of the older
titles. Arguably had they developers changed the appearance of the
game too much they would have alienated the fans. The lack of variety
probably had more to do with marketing and finance than it did with
the imagination and ability of the developers.
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN MAY 2017?
Date: Tue, 06 Jun 2017 09:37:44 -0400
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