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Article #697904

Re: What Have You Been Playing... IN MAY 2017?

#697904
From: Spalls Hurgenson
Date: Sat, 03 Jun 2017 13:37
34 lines
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On Fri, 2 Jun 2017 08:11:47 -0700, Dimensional Traveler
<dtr...@sonic.net> wrote:

>On 6/1/2017 10:17 PM, Spalls Hurgenson wrote:

>
>The final game was one I found the CD for while I was going thru some 
>boxes.  Serf City: Life is Feudal!!!  :D  (AKA Settlers 1.)  A real 
>blast from the past.  I remember when I first got the game thinking this 
>explained why people are so fascinated with ant farms.  :)  So I spent a 
>weekend getting it to run under DosBox and then my free time for a week 
>or so watching my ant farm, ahem, serfs wandering around.  Still fun.

I remember being very impressed with what SerfCity was trying to do.
In an era where most game abstracted its larger systems, SerfCity
aimed to create a very detailed economic simulator. You essentially
had to build your economy from the ground up, taking into
consideration each of the many steps necessary to build a medieval
economic base (lumberjacks cut logs, sawyers turn the logs into
planks, carpenters turn planks into furniture, etc.). It was an
exceptionally impressive effort, especially given the technological
limitations of the time. I also loved how the peasants' foot-traffic
created paths and roads just by their using the same route over and
over again.

But damn, unless you had an intense and abiding interest in
micromanging, the game just wasn't fun to play. The AI was brain dead
and the systems contradictorily were both too detailed and not
detailed enough to work. The former meant a huge workload for the
player, whilst the latter denied the player access to necessary
information and tools that might lessen that workload. 

As you said, fun to watch but probably just getting it to run in
DOSBox was a more entertaining challenge.
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN MAY 2017?
Date: Sat, 03 Jun 2017 09:37:30 -0400
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