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Article #697821

Re: Prey early reviews

#697821
From: Spalls Hurgenson
Date: Sun, 07 May 2017 13:19
28 lines
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On Sat, 06 May 2017 11:38:00 -0400, Rin Stowleigh
<rstow...@nevrhadgmail.com> wrote:

>On Sat, 06 May 2017 09:19:21 -0400, Spalls Hurgenson
><spallsh...@gmail.com> wrote:
>
>>On Fri, 5 May 2017 16:34:15 -0600, "rms"
>><rsqui...@MOOyossmanMOO.net> wrote:

>> The stories and settings have
>>been poor, and the gameplay felt too focused on the mechanical aspects
>>- "Oooh, lookit how we cans kicks an orc onto a grate of spikes!"
>>which was the overriding theme of Dark Messiah, 

>That's one way, but I found killing via defense more interesting.  It
>was more fun to bait the enemy and timing it so they lunged at me,
>either impaling themselves or going bungee jumping without a cord off
>the cliff behind me. lol.  

I don't actually remember that happening, but any game where the enemy
AI is so bad it trips over its own feet and kills itself regularity is
not one I'd look on favorably. I know there are fans of "so bad its
good" games that get a kick out of that sort of thing (not that I'd
include "Dark Messiah" in that group) but I am not one of them. That
sort of AI behavior is just terribly immersion-breaking for me and if
it happened with any consistency I believe the developers would
consider it a bug, not a feature; even mechanically-focused as Arkane
Studios is, they do strive for a certain level of realism.
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Prey early reviews
Date: Sun, 07 May 2017 09:19:18 -0400
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