Article View: comp.sys.ibm.pc.games.action
Article #697821Re: Prey early reviews
From: Spalls Hurgenson
Date: Sun, 07 May 2017 13:19
Date: Sun, 07 May 2017 13:19
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3319 bytes
On Sat, 06 May 2017 11:38:00 -0400, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >On Sat, 06 May 2017 09:19:21 -0400, Spalls Hurgenson ><spallsh...@gmail.com> wrote: > >>On Fri, 5 May 2017 16:34:15 -0600, "rms" >><rsqui...@MOOyossmanMOO.net> wrote: >> The stories and settings have >>been poor, and the gameplay felt too focused on the mechanical aspects >>- "Oooh, lookit how we cans kicks an orc onto a grate of spikes!" >>which was the overriding theme of Dark Messiah, >That's one way, but I found killing via defense more interesting. It >was more fun to bait the enemy and timing it so they lunged at me, >either impaling themselves or going bungee jumping without a cord off >the cliff behind me. lol. I don't actually remember that happening, but any game where the enemy AI is so bad it trips over its own feet and kills itself regularity is not one I'd look on favorably. I know there are fans of "so bad its good" games that get a kick out of that sort of thing (not that I'd include "Dark Messiah" in that group) but I am not one of them. That sort of AI behavior is just terribly immersion-breaking for me and if it happened with any consistency I believe the developers would consider it a bug, not a feature; even mechanically-focused as Arkane Studios is, they do strive for a certain level of realism.
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X-Received: by 10.157.68.164 with SMTP id v36mr25436083ote.95.1494163163719; Sun, 07 May 2017 06:19:23 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.157.9.130 with SMTP id q2ls7433027otd.16.gmail; Sun, 07 May 2017 06:19:23 -0700 (PDT) X-Received: by 10.129.168.130 with SMTP id f124mr26146555ywh.148.1494163163163; Sun, 07 May 2017 06:19:23 -0700 (PDT) Path: mbox-mo1.pugleaf.net!h8ni694qte.0!nntp.google.com!peer01.iad!feed-me.highwinds-media.com!news.highwinds-media.com!border1.nntp.dca1.giganews.com!border2.nntp.dca1.giganews.com!nntp.giganews.com!buffer2.nntp.dca1.giganews.com!buffer1.nntp.dca1.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 07 May 2017 08:19:18 -0500 From: Spalls Hurgenson <spallsh...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Prey early reviews Date: Sun, 07 May 2017 09:19:18 -0400 Message-ID: <ne7ugcp8pd3go21vb7c7mlurpg4a1up9pr@4ax.com> References: <4p4pgclr4qnv6jphchl8grm6tiaija2fqh@4ax.com> <oeiuf4$77j$1@dont-email.me> <6rirgclnu4810d2qac1rmve2on5soi0h8f@4ax.com> <63rrgc1ii0sql487mogcp9atttakrnirp6@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 X-Antivirus: Avast (VPS 170506-0, 05/06/2017), Outbound message X-Antivirus-Status: Clean Lines: 31 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-pQnpeyg4MRFQuVojvapIfnUvB/I76VHyj6LXiuhnd13Kur8jepljJJVzcejQ1AXN2ILd6EFNUJIrLd8!4TXfgfneAt6W3lXQ3x2q51xOUm78k/niQho1tm6YmAUW3ZOUDVdq3lu48UIJWFcCwOJ5yYM= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2725 X-Original-Bytes: 2632 X-Received-Bytes: 2785 X-Received-Body-CRC: 610283430 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit