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Article #697651

Re: Torment: Tides of Numenera

#697651
From: rri... Ross Ridge
Date: Wed, 22 Mar 2017 22:27
33 lines
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Mike S.  <Mik...@nowhere.com> wrote:
>I personally do not look for great storylines in video games. Movies,
>television and books do that better. They will always do that better.
>I do read several novels a year so maybe I am getting my storyline fix
>there. I do not want to read a video game. I want to play the damn
>thing.

I never looked to video games for stories either, but I don't mind it when
they do manage to come up with something decent.  Though this reminds me
that there was someone here on Useset that was a big fan of Planescape:
Torment, saying how great the story was, but had to admit it after reading
a "book" someone had made of it, made using the game's actual dialogue,
the writing wasn't that good.

> I don't think I would like Planescape Torment. But even with a
>novel's worth of text, I did like Ultima 7. A lot. So even if the
>walls of text in Planescape don't turn me off, I think the strangeness
>of that world would in the end.

I should point out when I mentioned a wall of text in PS:T, I was refering
a particularly long speech by one character at one point in the game.
Otherwise I didn't have a problem with the amount of text in the game,
but this one case was just ridiculous.  I don't know if I've ever seen
as long of a dialogue sequence by a single character in a game, certainly
nothing close that wasn't optional.

						Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
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From: rri...@csclub.uwaterloo.ca (Ross Ridge)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Torment: Tides of Numenera
Date: Wed, 22 Mar 2017 22:27:30 +0000 (UTC)
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