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Article #697614Re: What Have You Been Playing... IN FEBRUARY 2017?
From: rri... Ross Ridge
Date: Thu, 02 Mar 2017 21:38
Date: Thu, 02 Mar 2017 21:38
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8317 bytes
Spalls Hurgenson <spallsh...@gmail.com> wrote: >* Grand Theft Auto 4 (replay) Coincentally I was also playing Grand Theft Auto IV last month, though it was the first time for me and without any mods. >The gameplay is pure GTA, with all its strength and weaknesses. The >huge open world is wonderfully detailed; more so, in my opinion, than >that of GTA5. The vehicles control as terribly as ever, and the combat >is middling. But it's the scale and variety of the world far more than >the gameplay that was always the draw of the franchise. Controls are the worst thing about the Grand Theft Auto games, at least the ones I've played. It's always the reason why I can never play them to completion. Grand Theft Auto III I played on the PlatStation 2 with a PS2 controller and got stuck less than half way because I could never manage to shoot anything. I played GTA: San Andreas on the PC with keyboard and mouse and got stuck halfway trying complete the airplane tutorial mission. I thought was going to be able to finish GTA IV (PC with keyboard/mouse) but gave up after the final mission suddendly put me in the controls of a helicopter on a collision corse with a skyscraper. I don't know why Rockstar thinks they should include accurate flying simulations with accurate controls when the car driving simulation that makes up 99% of the game is so arcadey. GTA III:SA includes a controls for the landing gear and accounts for their drag if they're not retracted, while in GTA IV the only car stat that seems to matter is how easily the car skids out when making turns. Which for most cars, is ridiculously easily. >The satire and humor, on the other hand, are decidedly sub-par; too >biting and nasty to be enjoyable even for a Rockstar production (even >for the guys who made literal murder-simulators with the Manhunt >games). I did quite enjoy the early parts of the game which focused >more on Nico, the protagonist, and his relationship with needy cousin >Roman. Nico is a truly broken person and the developers managed some >surprisingly deep and satisfying characterization, making him equally >loathsome and pitiable at the same time. Unfortunately, the latter >half of the game degenerates into broad stereotypes with increasingly >fantastic adventures, and this early magic is sacrificed for cheap >jokes and over-the-top action cliches. I struggled to play the game to >the end. I found it hard to sympathize with Niko. It's hard to reconcile statements like him saying cops are just doing their jobs and trying to survive when he killed dozens of them in a bank heist. Real life hitman think their victims deserve to die, gangsters in movies usually only kill when they feel "forced" to. Most of the time Niko kills people for no other reason than they're standing between him and a paycheck. It's also kind of absurd when Niko considers sparing someone after killing a dozen of his friends. Otherwise the story isn't too bad. It might had made more sense if it was told in a form that didn't require massive body counts or like other games didn't spend much time considering Niko's motivations. I agree with you the best parts are with his cousin Roman. The last chunk of missions with the Italian mob are a mess. I thought Elizabeta was a missed oportunity but like the bits with Dwayne as he felt like one of the most real and likeable characters. The McReary clan was interesting but maybe could've used one less brother. I liked how big and detailed the city was, although in parts it did feel a bit rushed. Things like restuarants you couldn't visit except on dates, and resturants you could go inside but not buy food. The friendship/dating mechanic sounded like an interesting addition at first, but then soon became a pain in the ass as your friends keep calling you. You either spend most of the game trying to keep your friends happy or just ingore them and get on with the game. I really began to hate the overdone scripted car chases. Many missions include a car chase where the car being chased is completely invulnerable and impossible to catch up to. That's so you don't miss a single scripted event, mostly consisting of a truck losing its load or a bus suddenly moving to block most of the road (the only time you'll see a bus driving on the road). The chase either ends with a scripted car crash or the car becoming vulnerable but with no indication of that other than the fact that you stop seeing buses. One interesting thing about the game is depsite the fact the game is 9 years old how dated it appears a times. You have a mobile phone, but you can't access the Internet from it, instead you need to go to an Internet Cafe. There's pay phones everywhere and sometimes there are so many 50's and 60's style cars on the streets you'd think you were in Havana. On the other hand the game could be suprisingly prescient. One of the characters said "You can be whatever you like. It's the land of opportunity. Any fool can become President." I had to laugh at that. Overall I'd recommend playing this game, but I'd have a hard time naming an open world game I thought was worse than GTA IV. Come to think of it the "open world" parts of the game were pretty barren. I suppose FarCry 2 or 3 are worse as I stopped playing both halfway through as they got repetitive, but then I'd also have to say GTA III and GTA:SA are worse because I only got half way, despite them otherwise being better games. As better games, I'd recommend Saints Row III (you get to make your own character!), or one of the games where you're playing an obstentially good guy like Sabotuer or Sleeping Dogs. The protagonist's motivations and concerns about them were much better portrayed in Sleeping Dogs. And needless to say any open world game not named Grand Theft Auto has better controls. GTA IV took up most of my gaming time in February. I played Endless Legend at the start of month. It's a decent 4X turned based strategy game, that does a lot things differently. That made it hard to master, but once I did it's became clear that the AI is weak and doesn't do a good job of economy management. But poor AI pretty much par for the course for any 4X strategy game that isn't named Civilization. I started playing King's Bounty: Armored Princess after GTA IV, but I haven't gotten far enough into the game to say much about it. So far it appears to be pretty much the same game as King's Bounty: The Legend, just with a new campaign in a new world with a new hero that's female rather than male. But as I enjoyed playing the original, so I don't mind playing what amounts to an expansion. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
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X-Received: by 10.99.193.17 with SMTP id w17mr1341028pgf.85.1488490691757; Thu, 02 Mar 2017 13:38:11 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.36.3.1 with SMTP id e1ls160835ite.16.gmail; Thu, 02 Mar 2017 13:38:10 -0800 (PST) X-Received: by 10.99.64.65 with SMTP id n62mr5948799pga.61.1488490690388; Thu, 02 Mar 2017 13:38:10 -0800 (PST) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!78ni1070itm.0!nntp.google.com!peer03.iad!feed-me.highwinds-media.com!peer04.fr7!futter-mich.highwinds-media.com!peer03.am4!peer.am4.highwinds-media.com!news.highwinds-media.com!news.unit0.net!news.mixmin.net!aioe.org!.POSTED!not-for-mail From: rri...@csclub.uwaterloo.ca (Ross Ridge) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What Have You Been Playing... IN FEBRUARY 2017? Date: Thu, 2 Mar 2017 21:38:07 +0000 (UTC) Organization: Aioe.org NNTP Server Lines: 124 Message-ID: <o9a3bv$9v2$1@gioia.aioe.org> References: <f6ldbctafata0qivspvsf3nv4ihuc93m9v@4ax.com> NNTP-Posting-Host: 8y4yU3sPbO3CSDDtylvnmg.user.gioia.aioe.org X-Complaints-To: ab...@aioe.org Originator: rri...@csclub.uwaterloo.ca (Ross Ridge) X-Notice: Filtered by postfilter v. 0.8.2 X-Newsreader: trn 4.0-test77 (Sep 1, 2010) X-Received-Body-CRC: 1995856420 X-Received-Bytes: 7763 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit