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Article #697167

Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 12

#697167
From: Xocyll
Date: Mon, 12 Dec 2016 19:06
69 lines
4732 bytes
Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>Ho-ho-ho!
>
>Well, I know I'm making at least ONE person happy this Christmas ;-)
>Also, you might start to notice a pattern with the next couple of
>games; see if you can figure out what it is ;-)
>
>Today's game is:
>
>Tomb Raider Anniversary
>-------------------------------
>The original Tomb Raider was a seminal game, but by 2007, it was also
>one that was getting increasingly difficult to play. This was not only
>because of technological issues - the original PC version was DOS-only
>- but also because both its graphics, controls and game-play visibly
>aged it. So Anniversary was a very welcome remake of the original.
>Maintaining enough similarity to the first whilst smoothing away some
>of the rough spots, it was - and still is - a very good looking game.
>It was a worthy return to what made the series so memorable.

Really, bolting in a gimmick they came up with fro TR:Legend that
requires you to hurl yourself off ledges and then grapple a convenient
hook was good in your book?   Who would do that in real life?
Why would all these ancient ruins have nice shiny hooks where once they
had normal paths?

That was the good thing about the original, Lara's moves and the paths
you had to take are what someone would actually do in real life, they
actually made sense.
Something that got more and more divorced from reality as the franchise
continued.  Each game got worse.

Biggest gripe of the later TR games (and others) stupid level design;
not, once they walked through here but the tunnel has collapsed, so you
have to find an alternative route as the original game did, but
contrived, convoluted paths requiring gimmicks to traverse that are the
ONLY path that ever existed.

Right, the worshipers etc traveled through here swinging via grapples
across the ceiling instead of you know, walking across the floor like
normal people, and they did this carrying a fucking sarcophagus that
weighs a ton.

They took an amazing game and fucked it over completely with the
grappler mechanic, the revamped T-Rex and one-time-only Adrenaline Jump
gimmick and the addition of numerous Quick Time Events.

If they'd just released the original game, in modern resolutions with
modern graphics, that would have been amazing, but like Hollywood
"remakes" they just had to fuck it up.
Pretty much guaranteed to be a shipwreck since it was a different
company developing the "remake" and that's usually the kiss of death.

>Except for that damn T-Rex. I /hated/ that T-Rex.

I liked the original, the revamped gimmicky "make him hurt himself as he
"cleverly" telegraphs his attacks so you can jump away" is just nonsense
designed for Millennials who wouldn't know good game design if it bitch
slapped them in front of their friends.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 12
Date: Mon, 12 Dec 2016 14:06:48 -0500
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