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Article #696960Re: What Have You Been Playing... IN OCTOBER 2016?
From: Zaghadka
Date: Wed, 02 Nov 2016 23:12
Date: Wed, 02 Nov 2016 23:12
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On Wed, 2 Nov 2016 10:34:16 -0600, in comp.sys.ibm.pc.games.action, rms wrote: >>I have been playing a hell of a lot of Fallout Shelter and Fallout 4 > > The many reports of a dumbed-down storyline and pruned conversation >trees has wilted any boner I had to try FO4. Any thoughts on that, how it >compares to FO3? > THIS REPLY CONTAINS MILD SPOILERS. JUST SAYIN'. Well, I always felt a dialogue tree was a bit of a contrivance to begin with, cumbersome and only an illusory veneer of the portrayal of choice, but it is true that there are no real dialogue options in FO4. The choices you are given only seem to affect the immediate reaction of the character being spoken with, before s/he lumbers on with the fixed plot points. It is "yes," "yes, but I'm being funny," "no, but you're going to make me anyway," and "fuck you I'm in this for myself but will end up doing what you want anyway." FO4 is *not* a deep roleplaying experience in terms of dialogue. As for direct comparison to FO3, there is much more political allegiance in FO4. Which faction you choose to side with changes how other factions react to you, who lives or dies, and how you will ultimately decide the fate of the Commonwealth. In comparison to FO3, where the Enclave is a static and monolithic enemy and you are presumed to be your father's child throughout with a monolithic agenda, there is a great deal more political freedom, similar, but not as complex, to the factions in FO:NV. You can literally wipe out entire factions the moment you meet them if you have the skill and inclination, and you will probably be asked to wipe them out later if you don't side with them. You can behave like a bastard, but ultimately there is no "bastard" plot line. This has been the fact of RPG since BG II, however, so I can't fault FO4. This freedom comes with limits. Many of the plot lines converge in simply doing the same plot quests but with different factional approaches, IOW you approach the same plot point with a different agenda. There's a trip to a power facility that doesn't change one iota, only whose lights you're going to be turning on. Nothing really groundbreaking in terms of choice is being presented, other than the storyline departure that the Institute faction takes at endgame. So if you play any one of the factions except the Institute, and you also then play the Institute line, you've pretty much exhausted all the possibilities. I found the Brotherhood of Steel faction to have the most satisfying conclusion, though it was not my first choice of faction. This is probably because I cannot get enough of "Liberty Prime," who makes his own amusingly hilarious appearance when you side with the Brotherhood. Getting the mini-nukes for Liberty Prime is also a fun quest. Essentially, there are points of no return in each factional allegiance, and you make save games before those points in order to play "what if?" It isn't really worth replaying the entire game. I spent 100 hours going through every single faction excepting the Minutemen conclusion. I couldn't stomach doing the Minutemen conclusion, and it just ended the same as all the non-Institute plot lines. There is no weapon degradation; there are no skills, but you don't have the situation of having a 100 skill in small firearms and missing half the time point-blank with a pistol. Your actual gun skill is your gun skill, FPS style, with perks that increase damage and strategy in using VATS if you aren't into twitch all that much. Also, the new power armor mechanic in FO4 is absolutely brilliant, and though you don't have to train in power armor as in FO3, and get the first suit of power armor within the first hours of the game, it is a wholly different suit of armor, not just another, higher-DR wearable item that also looks cool. You have to manage your fusion cores and decide when to use it and when to go without it and deploy with your conventional armor. Towards the end-game, it gets ridiculously easy. Especially if you take increased damage perks for one of the weapon types. Enemies scale with level. There is no unbeatable enemy in the game where you can get in over your head at low-level play. Super mutants are not unstoppable for a low level character, and the most dangerous enemy is a bloodbug, because it is small and difficult to hit, flies around like mad, and does poison damage that cuts through any armor. Deathclaws are mostly laughable, and you get to put one down in the first hour of the game. Maybe the sentry bots and assaultrons are a bit of a challenge. That's it. There is a nice sequence at the museum of witchcraft however, and the fight with the boss in securing the Minutemen stronghold is really quite epic. Basically, the difficulty curve goes vertical-like-a-cliff at unpredictable points in the game, and then you are, very occasionally, really in over your head. So the answer is in comparison to FO3, FO4 is *different*. Its aims and mechanics are a departure from the previous Fallout. It becomes more of an action game. It has better faction management. The plot could be something you find more interesting than the "quest for Dad" of FO3. I will warn that one thing that annoyed the hell out of me in my first playthrough was the interminable Minutemen Radiant quests that would regularly crop up and the Minecraft-like settlement building that was a requirement of that gameflow. You can easily avoid this grinding/building mechanic by not completing the first quest with Preston Garvey. Simply don't follow him to Sanctuary, or refuse to end the inital Minuteman quest by agreeing to help him in Sanctuary in securing another settlement, and he will STFU. Or at least he has so far in my second playthrough. If you avoid Garvey like this, however, you will miss out on that epic battle in the course of the Minuteman story line which might make it worth playing once. Problem is, you simply have to commit a lot of time to get to it. There is no pressure point where you can save. You have to go all-in on settlement building. If you actually enjoy the gameflow of settlement building and crafting, you can go nuts. Lots of people have, just Google it. I didn't, so in my second run, I am avoiding that smug asshole entirely after I've got my power armor from him. I would recommend FO4. I say that as a person who thinks Planescape: Torment is a monumental classic. I enjoy FPS though, and that is a requirement of FO4 gameflow. If you don't go in expecting FO3, and you refrain from idealizing FO3's design choices, FO4 has many charms of its own. Hopefully, my overview will help you decide if it's worth your $$. I think it is a good game, and I felt compelled to put many more hours into *it* than I did FO3 and FO:NV. Like 3 times the hours. -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
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X-Received: by 10.25.38.131 with SMTP id m125mr310247lfm.29.1478128345808; Wed, 02 Nov 2016 16:12:25 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.28.26.129 with SMTP id a123ls670488wma.0.canary-gmail; Wed, 02 Nov 2016 16:12:25 -0700 (PDT) X-Received: by 10.28.157.145 with SMTP id g139mr676509wme.13.1478128345010; Wed, 02 Nov 2016 16:12:25 -0700 (PDT) Path: mbox-mo1.pugleaf.net!g13ni9437wme.0!nntp.google.com!proxad.net!feeder1-2.proxad.net!news.glorb.com!peer01.iad!feed-me.highwinds-media.com!news.highwinds-media.com!post01.iad.highwinds-media.com!fx29.iad.POSTED!not-for-mail From: Zaghadka <zagh...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What Have You Been Playing... IN OCTOBER 2016? Organization: E. Nygma & Sons, LLC Reply-To: zagh...@hotmail.com Message-ID: <c5qk1cpcinkc04nq90co5sr7ilgek7svq7@4ax.com> References: <5u1g1cdein218rb7lu7858ckalofmr4s30@4ax.com> <81qj1c10rv16e263fpq6re33csofdkarce@4ax.com> <nvd4hg$cqf$1@dont-email.me> X-Newsreader: Forte Agent 3.3/32.846 MIME-Version: 1.0 Lines: 129 X-Complaints-To: ab...@easynews.com X-Complaints-Info: Please be sure to forward a copy of ALL headers otherwise we will be unable to process your complaint properly. Date: Wed, 02 Nov 2016 18:12:12 -0500 X-Received-Bytes: 7880 X-Received-Body-CRC: 800136313 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit