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Article #696653Re: The Crew free on UPlay
From: Justisaur
Date: Thu, 22 Sep 2016 19:39
Date: Thu, 22 Sep 2016 19:39
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5214 bytes
MetalGuru wrote: > On 9/16/2016 9:11 AM, Spalls Hurgenson wrote: >> >> I actually liked The Crew, with limitations. It's an arcade racer >> (what I term "pinball racers", because it encourages you to careen >> across the track like a pinball) and it doesn't have the greatest >> game physics. It's graphics are average and its AI is average at >> best. But man, the sheer size of the map is great. I love racing from >> Chicago to L.A. (it takes about half an hour in real time), driving >> through open farmland, wintery alpine, deep forests, through deserts >> and up and down the rockies, all in one race. It puts other >> open-world racers to shame; you very quickly see everything those >> games have to offer, but the sheer expanse of The Club's map remains >> impressive. IIRC, the whole map is open from the start too, although >> most of the challenges and races are locked behind plot-related >> checkpoints. >> >> Still, it is definitely worth a look to someone who any interest in >> arcade racers, especially given the price. > > I find that it's a decent game given the price but the lack of a car > damage system is a deal breaker to me. A little more simulation is this > extremely arcade-y game would really go a long way, I just see no point > in a driving/racing game if there are any no real consequences when you > collide with other cars and structures. You can take damage, you can see it on the car after a race if you've been bouncing off everything. There's also a bar for repair when you go to your HQ. Though damage is pretty minimal, After several missions, and me bouncing off everything due to the lag I had maybe 5% damage to my car. I imagince the lag issue is why they didn't make it too much. In a real car my car would've been totaled several times before I finished the first mission. I'd probably be dead a thousand times over too by now. I usually don't like damage much in car games, but I wouldn't mind a bit more here. > The fact that some things are > destructible and others aren't is also very irritating to me. Yeah, I was going along racking up points for running into trash cans and barrels, and then ran into a mailbox which stopped me dead. Must've been required by the USPS - no, you can't mess with even the virutal US mail, or at least that was what went through my head. I figured out trees were not destructable pretty early and quick, even thin and sickly little sapplings. The fences are hit and miss too, some are destructable and others aren't. Mostly the thicker looking ones aren't but I've been fooled on both sides. Speaking of trees... I really hate I can't get either an in-car view or adjust the angle up higher like you can in GTA so you can see what you're doing, especially as so far the dirt races are the most fun and have trees which seem to completely block your vision far more than real ones would. > > What a shame, all the ingredients are there and it could've been a great > game with just a little more effort. Nothing a patch couldn't fix > perhaps, so there's hope still but I'm not holding my breath. > It's been too long since release, it certainly could've used a lot more polish. It seems more like this game is way behind it's time like a bad early PS2 or late PS1 game. I mean GTA III got a lot of the stuff right then that this game doesn't. I'd love to play a game like this that got all that right. I understand the GTA MMO was a huge flop too, I haven't checked that out at all, but this game makes me want to. - Justisaur
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X-Received: by 10.28.72.196 with SMTP id v187mr155242wma.0.1474573177871; Thu, 22 Sep 2016 12:39:37 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.46.0.137 with SMTP id e9ls1405443lji.26.gmail; Thu, 22 Sep 2016 12:39:36 -0700 (PDT) X-Received: by 10.25.199.147 with SMTP id x141mr162438lff.12.1474573176660; Thu, 22 Sep 2016 12:39:36 -0700 (PDT) Path: mbox-mo1.pugleaf.net!h131ni40304wmd.0!nntp.google.com!proxad.net!feeder1-2.proxad.net!137.226.75.22.MISMATCH!newsfeed.fsmpi.rwth-aachen.de!newsfeed.straub-nv.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur <just...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: The Crew free on UPlay Date: Thu, 22 Sep 2016 12:39:30 -0700 Organization: A noiseless patient Spider Lines: 70 Message-ID: <ns1c1f$obi$1@dont-email.me> References: <nrf2ij$40e$1@dont-email.me> <jdrntblc7i3fjqs1cv5nto26hp66ho8qse@4ax.com> <ns106o$bjo$1@dont-email.me> Mime-Version: 1.0 Injection-Date: Thu, 22 Sep 2016 19:39:27 -0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="ebee2bc9547f9e4cba0252db2e52dae3"; logging-data="24946"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/aj/ikj0XJ98flHBnoSoe/+BGFiOABvvk=" User-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64; rv:43.0) Gecko/20100101 Firefox/43.0 SeaMonkey/2.40 In-Reply-To: <ns106o$bjo$1@dont-email.me> Cancel-Lock: sha1:p0RJTVuPAN4Wez/RxJEDNByxoac= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit