Article View: comp.sys.ibm.pc.games.action
Article #696594Re: What Have You Been Playing... IN AUGUST 2016?
From: Rin Stowleigh
Date: Tue, 06 Sep 2016 17:36
Date: Tue, 06 Sep 2016 17:36
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On Tue, 06 Sep 2016 09:14:28 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >On Mon, 05 Sep 2016 10:52:01 -0400, Rin Stowleigh ><rstow...@nevrhadgmail.com> wrote: > >>Buttery framerates are one of the most overlooked aspect of gaming, a >>lot of folks don't realize how much the subpar framerates of >>underpowered GPUs detract from immersion, until they get accustomed to >>high framerates and then try to go back. There seems to be the need >>for a reference point for comparison. > >In my experience it's less /high/ framerates and more an issue of >/stable/ framerates. If the game is jumping from 15 to 30 to 60fps, I >notice it far more than if it's a rock-steady 30 (or even 20) fps. Stability of framerates are important. But, for example if you're getting an solid 30fps, most likely what is happening is adaptation to the frame rate. If you played that side by side with a game with an unwavering 90fps, then went back to the 30fps, assuming it is a game with a wide mouse movement heatmap (see my other post in thread about this), you would certainly see the difference if your eyesight is still good. About framerates jumping all over, yes this can be a problem without adaptive sync technology like Gsync, because for example if you're playing at a buttery 120fps but you keep dropping to 100fps on a monitor that's refreshing at 120hz, you've got tearing and stuttering issues to contend with because of the disparity between frame rendering and refresh rate (noticable in some games and not others). That's the problem that Gsync/Freesync fixes. So, once you go with an adaptive frame rate monitor, the game could fluctuate constantly between 75fps and the upper monitor limit of 144fps (capped there because of the monitor 144hz limit), and you will never know it because the Gsync board is keeping everything matched up. Back to buttery smoothness :) >Age probably helps too; them youngsters swear there's an amazing >difference between 30 and 60fps, but I can't see it at all. Perhaps but I'm no spring chicken and can confirm the difference is like night and day :)
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