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Article #694952

Re: System Shock Enhanced - respawning monsters?

#694952
From: Xocyll
Date: Thu, 17 Dec 2015 15:42
66 lines
4199 bytes
Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>On Wed, 16 Dec 2015 10:46:39 -0500, Xocyll <Xoc...@gmx.com> wrote:
>
>>>>On Fri, 11 Dec 2015 11:55:54 -0700, "rms"
>>>><rsqui...@MOOyossmanMOO.net> wrote:
>>>>
>>>>>>But man, the respawning.
>
>>>>Anyway, I'm playing at "2" difficulty for combat (this can't be
>>>>changed once the game is started). However, IIRC none of the
>>>>difficulty levels affect the respawn rate.
>
>
>>As I recall the first patch introduced options to turn down (but not
>>off) the respawn and turn down the wear rate on weapons, both of which
>>were too high at release.
>
>>Not in a menu, you had to edit the .ini file.
>
>>You could never turn it all the way off because it was supposed to
>>simulate a living environment where empty areas would attract critters
>>(either naturally or because Shodan sent them.)
>
>In System Shock 2, not the original. It's the original I'm having
>issue with ;-(

Yeah but I was replying to Tim O who mentioned SS2.

>Anyway, it turns out that the save games created in the SS1 Enhanced
>edition are compatible with the original version as well (well, that's
>not too surprising). So I installed System Shock Classic, transferred
>the save games over to the new directory, loaded the EE save-games
>and...
>
>... the spawning is /much/ reduced in Classic. In Enhanced, a new
>Invisible Mutant was spawning once every twenty or thirty seconds; in
>Classic, it was closer to once every two or three minutes.*That's
>still fairly high compared to modern games but it is more or less what
>I remembered of the original.
>
>I sent a note to the developers; it's an obvious bug. Hopefully they
>fix it, because I've basically given up on replaying this game because
>of it. Not only does it crank up the difficulty unnecessarily, it
>completely ruins the immersion. It turns the creepy corridors of
>Citadel Station into a clown-car routine.

Yeah that sounds absurdly high.

SS and SS2 are two games I really wish would get a true remake (leave
the gameplay alone and just update to modern level graphics, controls,
etc.)

Unfortunately it would probably get even more dumbed down than Skyrim,
require a console controller and have all the replayability of a
paint-by-numbers picture.

Xocyll
-- 

I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
Date: Thu, 17 Dec 2015 10:42:56 -0500
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