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Article #694952Re: System Shock Enhanced - respawning monsters?
From: Xocyll
Date: Thu, 17 Dec 2015 15:42
Date: Thu, 17 Dec 2015 15:42
66 lines
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4199 bytes
Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Wed, 16 Dec 2015 10:46:39 -0500, Xocyll <Xoc...@gmx.com> wrote: > >>>>On Fri, 11 Dec 2015 11:55:54 -0700, "rms" >>>><rsqui...@MOOyossmanMOO.net> wrote: >>>> >>>>>>But man, the respawning. > >>>>Anyway, I'm playing at "2" difficulty for combat (this can't be >>>>changed once the game is started). However, IIRC none of the >>>>difficulty levels affect the respawn rate. > > >>As I recall the first patch introduced options to turn down (but not >>off) the respawn and turn down the wear rate on weapons, both of which >>were too high at release. > >>Not in a menu, you had to edit the .ini file. > >>You could never turn it all the way off because it was supposed to >>simulate a living environment where empty areas would attract critters >>(either naturally or because Shodan sent them.) > >In System Shock 2, not the original. It's the original I'm having >issue with ;-( Yeah but I was replying to Tim O who mentioned SS2. >Anyway, it turns out that the save games created in the SS1 Enhanced >edition are compatible with the original version as well (well, that's >not too surprising). So I installed System Shock Classic, transferred >the save games over to the new directory, loaded the EE save-games >and... > >... the spawning is /much/ reduced in Classic. In Enhanced, a new >Invisible Mutant was spawning once every twenty or thirty seconds; in >Classic, it was closer to once every two or three minutes.*That's >still fairly high compared to modern games but it is more or less what >I remembered of the original. > >I sent a note to the developers; it's an obvious bug. Hopefully they >fix it, because I've basically given up on replaying this game because >of it. Not only does it crank up the difficulty unnecessarily, it >completely ruins the immersion. It turns the creepy corridors of >Citadel Station into a clown-car routine. Yeah that sounds absurdly high. SS and SS2 are two games I really wish would get a true remake (leave the gameplay alone and just update to modern level graphics, controls, etc.) Unfortunately it would probably get even more dumbed down than Skyrim, require a console controller and have all the replayability of a paint-by-numbers picture. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.28.158.205 with SMTP id h196mr552728wme.7.1450366981917; Thu, 17 Dec 2015 07:43:01 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.25.91.70 with SMTP id p67ls309431lfb.28.gmail; Thu, 17 Dec 2015 07:43:00 -0800 (PST) X-Received: by 10.112.150.161 with SMTP id uj1mr5970210lbb.17.1450366980667; Thu, 17 Dec 2015 07:43:00 -0800 (PST) Path: mbox-mo1.pugleaf.net!ne1ni4517lbc.1!nntp.google.com!goblin2!goblin1!goblin.stu.neva.ru!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@gmx.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: System Shock Enhanced - respawning monsters? Date: Thu, 17 Dec 2015 10:42:56 -0500 Organization: A noiseless patient Spider Lines: 66 Message-ID: <qol57bhp7jfjhqv97eaec9s2v8c66idave@4ax.com> References: <pfol6b9fbu5hdadkhp6v0er76itqs1h6v0@4ax.com> <n4f637$4jo$1@dont-email.me> <bnao6b17ul1chdak8k6bnce20glcprrv90@4ax.com> <onko6bh7ftt6nf0cas9jsdp9pv7toam1hm@4ax.com> <3m137b5dsha417jkqv01eq5teqd9hujb51@4ax.com> <kih57blfltb7q52e885ftdmlukhflb9n3n@4ax.com> Mime-Version: 1.0 Injection-Info: mx02.eternal-september.org; posting-host="20b09f488acdc8177a4bceb0b28b8a5d"; logging-data="19864"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1+VmC/iVL91imh+i0LAHyIT" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:3ooTP2pyE8Vic5i0It4DpQG/wCQ= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit