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Article #694950

Re: System Shock Enhanced - respawning monsters?

#694950
From: Xocyll
Date: Wed, 16 Dec 2015 15:46
62 lines
4424 bytes
Tim O <timo56...@hotmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>On Sat, 12 Dec 2015 09:17:09 -0500, Spalls Hurgenson
><spallsh...@gmail.com> wrote:
>
>>On Fri, 11 Dec 2015 11:55:54 -0700, "rms"
>><rsqui...@MOOyossmanMOO.net> wrote:
>>
>>>>But man, the respawning.
>>>    Surely this is a difficulty option.  What difficulty are you playing on? 
>>>Oh and also, I dimly recall shutting down respawning by hitting a switch or 
>>>turning off the resurrection chambers, something like that?
>>>rms 
>>
>>System Shock was unique in how it let you tweeak the difficulty
>>options: it had seperate sliders for combat difficulty, puzzle
>>difficulty, plot difficuly (at "easiest" there were no logs to read,
>>at "hardest" there was a mission timer for the whole game) and
>>cyberspace difficulty. It was an interesting concept that never really
>>caught on with any other games.
>>
>>Anyway, I'm playing at "2" difficulty for combat (this can't be
>>changed once the game is started). However, IIRC none of the
>>difficulty levels affect the respawn rate.
>>
>>All the 'Shock games (System- and Bio-) feature resurrection chambers;
>>you remember correctly that System Shock made you hunt down a switch
>>to activate them first. It's one of the first things you hunt down
>>whenever you arrive on a new level. However, it does not affect
>>respawning of monsters either.
>>
>>I'm tempted to dig out my original System Shock CD and run it in
>>DOSBox to compare the respawn rates between it and the enhanced
>>version. It's really quite awful in the latter...
>
>I quit playing System Shock 2 because of a respawning issue. I got
>stuck in a hallway where monsters kept getting spawned and didn't have
>enough health or ammo to get past it from the save point.
>
>Its when the game was still pretty new, so my memory is a bit foggy on
>the whole thing. I just remember I was pretty far into the game and
>that the issue was infuriating enough for me to delete SS2 and never
>play it again. 

As I recall the first patch introduced options to turn down (but not
off) the respawn and turn down the wear rate on weapons, both of which
were too high at release.

Not in a menu, you had to edit the .ini file.

You could never turn it all the way off because it was supposed to
simulate a living environment where empty areas would attract critters
(either naturally or because Shodan sent them.)

Xocyll
-- 

I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
Date: Wed, 16 Dec 2015 10:46:39 -0500
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