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Article #694944

Re: System Shock Enhanced - respawning monsters?

#694944
From: Spalls Hurgenson
Date: Sun, 13 Dec 2015 14:34
20 lines
2867 bytes
On Sun, 13 Dec 2015 08:01:10 -0500, Mike S. <Mik...@nowhere.com>
wrote:

>On Sat, 12 Dec 2015 13:02:29 -0500, Tim O <timo56...@hotmail.com>
>wrote:
>
>>Yea, I can't be sure. I've played through stuff like the STALKER games
>>(even restarting after radiation bug in 1st game -read up on that
>>llittle gem) without rage-quitting like I did SS2 though. 

>With that said, the game could have toned it down somewhat, especially
>in some areas like in Engineering. Or it could have tied respawning to
>difficulty level which it did not do.

There was a patch that let you tune the respawn rate (albeit only by
editing a CFG file) that made System Shock 2 more bearable in that
regard. You could also mitigate the weapon-degradation rate (which I
found far more annoying than the respawning).

I wish there was something similar in the original...
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
Date: Sun, 13 Dec 2015 09:34:08 -0500
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