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Article #694899Re: Rainbox Six Siege -- no regrets
From: Rin Stowleigh
Date: Wed, 09 Dec 2015 18:35
Date: Wed, 09 Dec 2015 18:35
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On Wed, 9 Dec 2015 09:20:46 +0000, Toby Newman <goo...@asktoby.com> wrote: >On 2015-12-04, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >> >> I don't plan to go into too much depth on this game because I am not >> aware of anyone who visits this NG that has an interest in this genre. >> It's a tactical multiplayer shooter, and if you don't like tactical >> multiplayer shooters there's no reason to even consider it. But, I'll >> throw some thoughts out there just for the sake of random passersby >> who stumble upon Usenet postings some other way. > >For what it's worth, tactical squad based shooters are one of my >favourite game types. > >I'm really excited about Ghost Recon Wildlands. > >Siege sounds interesting and I love terrorist-hunt in the previous >games. I do worry about replayability though: How many buildings >(levels) are there? Multiplayer replayability is off the charts, even with the 11 initial maps in the game. Single player replayability is pretty much non-existant. Supposedly Ubi is committed to this game as an "ongoing community", meaning new content will keep coming. Offers for Season Passes, which I think they intend to be what they say they are (good for one year) will also probably keep coming, but Ubi has said they will never charge more for new maps, and that the season passes will consist only of cosmetic "fun" items, and XP boosters which enable unlocking new operators faster (to some, new operators might be as exciting or as important to replayability as new maps, and in some ways yes they are, but I don't know how much I would pay just to unlock them faster and I certainly don't care much about skins or customization. I'm more likely to pay just to support the game and encourage Ubi to focus more on this franchise). The first Season Pass DLC was included with my purchase. No idea why, maybe my participation in beta or pre-purchase. I think the ongoing community philosophy is a good one -- at least they are recognizing that good multiplayer games like this tend to live on for years without dwindling interest. People bitch about the options for ongoing income stream, but for a game that uses peer-to-peer networking authenticated to central matchmaking servers, (almost all of them nowdays, we have consoles to thank for that), there is no way to sustain the game long-term unless the company is getting enough revenue to keep the lights on one way or another, so its about whether or not the game can stay around a while vs. having to pay for a new release entirely. For folks with single player only interest in this game, I'd say pass on it or wait until it's very cheap -- you just won't get enough out of the solo options to justify the purchase. For folks with multiplayer interest, I'd say get involved with it RIGHT NOW, because currently most new players are playing in Casual mode and working toward level 20. You cannot enter Ranked games until you are level 20 which will take some hours of play and practice. I predict that in the future, everyone will be in the locked Ranked mode, and Casual will become a ghost town, meaning it will get difficult for matchmaking to even get you into a game, and at that point reaching level 20 will take so long that new players will never make it into ranked unless Ubi makes changes to accomodate that sort of thing. One thing I'll say about the maps though -- the amount of maps isn't as important as it is in most multiplayer games. At the end of the day they are all the inside of a building. Doors/windows/stairs etc. in different places, different decor and details, but in terms of gameplay it's easy to forget which one you're on because you're so focused on objectives. Exception is a parked airplane which differs considerably from the rest. Stuff like the Swiss chalet you'll quickly forget about the snow on the ground outside because you'll be inside working on the hostage/bomb/container etc so fast.
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X-Received: by 10.28.63.23 with SMTP id m23mr1643774wma.0.1449686109705; Wed, 09 Dec 2015 10:35:09 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.28.61.194 with SMTP id k185ls1320402wma.35.canary; Wed, 09 Dec 2015 10:35:08 -0800 (PST) X-Received: by 10.194.21.138 with SMTP id v10mr943811wje.7.1449686108656; Wed, 09 Dec 2015 10:35:08 -0800 (PST) Path: mbox-mo1.pugleaf.net!dl8ni6048lbc.0!nntp.google.com!goblin2!goblin1!goblin.stu.neva.ru!news.glorb.com!peer03.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 09 Dec 2015 12:35:08 -0600 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Rainbox Six Siege -- no regrets Date: Wed, 09 Dec 2015 13:35:11 -0500 Message-ID: <u0sg6b9tp1r4ejij762a8pe2ecfqlk9j26@4ax.com> References: <g7l16bh7hi00cdgirvt7ppa6ubsssi5ltf@4ax.com> <slrnn6fsje.2ou.google@asktoby.eternal-september.org> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 74 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-lSYxPLE2CitZwsdvEr771I6H+bOVF7rBuZr8z3gw1WElhecRFCUVdiO+dJy8CMbzXGDy+YvFKinq9cZ!DDkmHVifiE7+3K4WU/Ws7d8xnr/W1PGZfr455/R4AkyRz2owHu/bO3MfMawEQgNJPD8n68M= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 5142 X-Received-Bytes: 5254 X-Received-Body-CRC: 2418218886 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit