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Article #694896

Re: Rainbox Six Siege -- no regrets

#694896
From: destruere
Date: Sun, 06 Dec 2015 19:18
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On Sun, 06 Dec 2015 11:40:35 -0500, Rin Stowleigh wrote:

> Mack is also an idiot of the first order when it comes to knowing
> anything about the actual game creation process.  I've heard him say
> more than once that the reason a single player campaign is not included
> is due to "lazy developers".  Clearly he's never written a line of code
> in his life, because the level of skill and amount of testing time
> required for a typical online shooter is over the top more complex than
> creating a single player title.  There are just too many more moving
> parts, and too many unpredictable conditions (network lag and the
> dynamics of behavior among multiple humans) to possibly test everything.

Most games like this include both components. Going with just multiplayer 
lets them avoid doing a story, voice acting and a level progression that 
makes sense to that story. Maybe thats what he means?

Tactical MP only games all seem to be generic offices, stairwells and 
rooftops. Many are cheap or free, so it really needs to offer more for a 
full price game.

-d
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From: destruere <n...@thanks.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Rainbox Six Siege -- no regrets
Date: Sun, 6 Dec 2015 19:18:05 -0000 (UTC)
Organization: A noiseless patient Spider
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