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Article #694767

Re: Fallout 4 - Now this is pretty stupid

#694767
From: Justisaur
Date: Fri, 20 Nov 2015 22:16
56 lines
4593 bytes
On Friday, November 20, 2015 at 12:12:16 PM UTC-8, Xocyll wrote:
> Tim O <timo56...@hotmail.com> looked up from reading the entrails of
> the porn spammer to utter  "The Augury is good, the signs say:
> 
> >On Wed, 18 Nov 2015 21:23:40 -0500, Xocyll <Xoc...@gmx.com> wrote:
> >
> >
> >>>I'm OK with bugs, I know thats going to happen in an open world game,
> >>>particularly on the PC. Some of the most fun and memorable things in
> >>>Skyrim, STALKER and Far Cry games are when the AI comes unglued and
> >>>crazy stuff happens.
> >>>
> >>> The show-stopper for me with Fallout isn't a bug, its the complete
> >>>negligence of not letting you customize the controls. Some keys are
> >>>locked out for not reason and others stay hard-coded even if you try
> >>>to re-map them. It was never officially fixed in Skyrim (modders did
> >>>it), and is apparently even worse in FO4.
> >>
> >>That's a deal breaker for me.
> >>
> >>I think I can count on one hand the number of games whose default key
> >>binds were ones I wanted to use.
> >>
> >>Sometimes I get the feeling game companies planned around a console
> >>controller and then almost randomly assigned the "buttons" to keys on a
> >>keyboard without any thought to usability.
> >>
> >>Not having the ability to customize your keybinds has been unforgivable
> >>since at least Halflife.   
> >>There's absolutely no excuse for it, and they just lost a sale because
> >>of it.
> >
> >I didn't buy it yet either. Skyrim wouldn't let you rebind movement to
> >the numberpad, I worked around that by using keys on the right side of
> >the keyboard. It wasn't ideal, but I got by.
> >
> >From what I'm reading, Skyrims bindings were easy to separate from the
> >main part of the game so modders were able to fix them. Fallout 4 is
> >more integrated and complex. So far, the best anyone has been able to
> >do is make an Auto Hot Key script. I'll consider dealing with that
> >kind of nonsense to play a cheapie, I'm not buying a full priced game
> >then wasting an hoour or more on a kludge to make it playable.
> 
> Never used AutoHotKey and not sure if I particularly want to install an
> app to workaround stupid design decisions.

I've used AutoHotKey before, but for creating macro scripts for work & running multiple batch files. It can be a little finicky especially with multiple key presses, I'm not sure it would work really well for a game, but it's a great program.  

I know back when I was playing EQ it was bannable to have it running.  Apparently it was used by people to run repetitive tasks like crafting.

> Funny how games managed to do it 20 years ago, but Bethesda can't manage
> it now.

Even worse, their OWN games.  They just don't care about the PC games I guess, or just think, eh... the modders will do our work.  Free fixes for us!

- Justisaur
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Subject: Re: Fallout 4 - Now this is pretty stupid
From: Justisaur <just...@gmail.com>
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