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Article #694617

Re: Lets talk about gamestreaming

#694617
From: Werner Punz
Date: Thu, 29 Oct 2015 20:19
25 lines
3116 bytes
Am 29.10.15 um 19:57 schrieb Rin Stowleigh:

> This leads to part of my question though -- assume the PC will push
> way more than 60hz in every case.  What would happen?  Seems like it
> would have to be tearing or other anomalies unless Steam or the
>
>
I cannot really comment only can guess, my guess is if the game pumps 
out more than 60fps you wont get tearing but dropped frames,the encoding 
engine will limit itself to 60fps, so frames will be dropped.
I have not seen any streaming system so far, which pumps out more than 
60fps at the moment.

 > streaming mechanism on the host somehow limits the framerate of the
 > game to 60 (which would probably be fine for most TVs in most games
 > but isn't going to satisfy a good portion of fps / fast motion game
 > players).

I dont think fps or really fast games are suitable for streaming, there 
is a small lag regarding the encoding/decoding, there is the network 
latency which is higher on wifi than on cable and the worst part usually 
is the latency introduced by the tv, even in game mode, you have to add 
at least 20ms induced by the tv - minimum.
So if you are that kind of player where 20-30ms additional lag are vital 
and you can feel it then better stay away.
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From: Werner Punz <we...@gmx.at>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Lets talk about gamestreaming
Date: Thu, 29 Oct 2015 21:19:37 +0100
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