Article View: comp.sys.ibm.pc.games.action
Article #694614Re: Lets talk about gamestreaming
From: Rin Stowleigh
Date: Thu, 29 Oct 2015 15:02
Date: Thu, 29 Oct 2015 15:02
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On Thu, 29 Oct 2015 08:51:33 +0100, Werner Punz <we...@gmx.at> wrote: >Am 28.10.15 um 10:48 schrieb Toby Newman: >> This is key, though. The fact that there's an overhead at all means >> I'm not getting as many frames as I would if I just sat at the proper >> computer. That's why I don't see the appeal of in-home streaming. >The question is how much reserve do you haven on your computer. >The appeal of gamestreaming is couch gaming in front of a big screen tv. > >That also means you are stuck with 60fps max. If you have the reserve to >get fluid 60fps on the tv then it is perfect, however if the game maxes >your computer anyway, you might get a slight drop in fps (with hardware >encoding turned on way less depending on the load on your graphics card) > >For me it is perfect. I love to sit on the couch and yet to be able to >play the PC games in front of a 65 inch tv. The only missing piece is >the Steam controller for games which do not allow controller input. Here's a question, what if your PC is pushing 144fps in most games only because it's the upper limit of a Gsync monitor (in other words unless the game is locked at 60hz its always going to be more)? But, the refresh rate of the TV is 60hz (actually both my large TVs are plasma, so technically spec'd at 600hz for purposes of this question let's just say its could be higher or lower than the frame rate the PC is capable of). This was always my problem with LCD monitors prior to GSync/Freesync. Unless the game is always running at a fps that matches the refresh rate of the monitor, there was always going to be some tearing or stuttering, and because 60hz felt too slow for fast FPS games (I know these are not what most game streaming enthusiasts play), the only time this worked out well was when the game was playable at 60hz (for example Rainbow Six series which is usually slower-moving and doesn't require lots of fluid motion), and simultaneously lockable at that rate (sometimes via config files, sometimes via the UI). I'm just wondering how all this works with streaming, since it seems the GPU on the host PC would have no clue about the hardware capability of the TV, so no matter what some games are going to end up a tearing/stuttering nightmare.
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X-Received: by 10.28.133.3 with SMTP id h3mr1416930wmd.0.1446130965438; Thu, 29 Oct 2015 08:02:45 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.28.130.70 with SMTP id e67ls359948wmd.15.canary; Thu, 29 Oct 2015 08:02:43 -0700 (PDT) X-Received: by 10.28.216.206 with SMTP id p197mr808674wmg.3.1446130963951; Thu, 29 Oct 2015 08:02:43 -0700 (PDT) Path: mbox-mo1.pugleaf.net!or9ni38376lbb.0!nntp.google.com!proxad.net!feeder1-2.proxad.net!news.glorb.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 29 Oct 2015 10:02:43 -0500 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Lets talk about gamestreaming Date: Thu, 29 Oct 2015 11:02:48 -0400 Message-ID: <d5c43bdjmvn5qhjoe5aqgeelg5t8lam4nf@4ax.com> References: <n0am5c$kd6$1@dont-email.me> <slrnn2ouvl.726.google@asktoby.eternal-september.org> <n0or3c$crg$1@dont-email.me> <slrnn316el.726.google@asktoby.eternal-september.org> <n0sj21$jqq$1@dont-email.me> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 46 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-rUIu/ZPPJp4okomekde1Gx7BM8rORv06UhJspveY8GfqogXdYKWHdni8kxuYkElAdWajBuOC3m6H6cp!1vVyU2q0KAz04zsBXeRzq9V0GrM+yKxp4M/n6gXH22w9TIj+3SjiwjZTk2pLXHfVeC6x X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 3507 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit