Article View: comp.sys.ibm.pc.games.action
Article #682950Re: New pricing scheme for games ?
From: Dan Lingman
Date: Mon, 19 Mar 2012 00:38
Date: Mon, 19 Mar 2012 00:38
44 lines
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3741 bytes
Antonio Huerta <ahuerta@inbox.com> wrote in news:6583905.144.1331994992553.JavaMail.geo-discussion-forums@pbcwe9: > So far, the first-person shooter developers used the following pricing > scheme: they charged a set amount of money for each sold copy. > > Now, I am playing Team Fortress 2, a multiplayer FPS. It has now > evolved into the scheme when it is offered for free to play, and the > players are sold the highly coveted items such as new weapons and > accessories (hats). > > I got a pricing idea for a single-player game. The game is given away > for free to play. But each time the player's character dies and need a > new "life", the new "life" is sold for a sum of money, say, 10 cents. > Say, the character dies once every minute of the gameplay, on average. > Thus, the player would need to pay $60 over the course of 10 hours of > gameplay. That's the price of a 10-hour game. > > The advantages are obvious. If the gamer started to play the game and > did not like it after several minutes of playing, then he is out of > pocket for under a dollar. The player can switch to another game. If > the player has good skills, then he is rewarded for that, as he would > be more rarely dieing, and thus, the game would cost him cheaper. > > The game developers would be motivated to develop the better games, so > that the players would be interested to press on with playing the > game. > > Obviously, the computer needs to be connected to the Internet during > the gameplay, so that the seller's server counted the new lives needed > and charged the player. If the player uses the "easy" difficulty > setting, then he dies rarely, and would be charged at a higher rate, > say, $0.20 per life. At the "hard" difficulty setting, the player > would pay only 5 cents per life. And at "normal" setting, the price > per life would be the said 10 cents. > > What do you guys think about the pricing scheme ? Does it have a merit > ? If it does, then I dare suggest this is the future of single-player > FPS. > Congrats - you've reinvented the arcade. Dan
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!Xl.tags.giganews.com!border2.nntp.ams3.giganews.com!border2.nntp.ams2.giganews.com!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!usenetcore.com!newsfeed.xs4all.nl!newsfeed6.news.xs4all.nl!xs4all!newsgate.cistron.nl!newsgate.news.xs4all.nl!news2.euro.net!209.197.12.246.MISMATCH!nx02.iad01.newshosting.com!newshosting.com!216.196.98.142.MISMATCH!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 18 Mar 2012 19:38:00 -0500 Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: New pricing scheme for games ? From: Dan Lingman <dlingman@rogers.com.nospamplease> References: <6583905.144.1331994992553.JavaMail.geo-discussion-forums@pbcwe9> Organization: Digital Matrix Message-ID: <XnsA01AD1E30D789dlingmanrogerscom@216.196.97.131> User-Agent: Xnews/5.04.25 Date: Sun, 18 Mar 2012 19:38:00 -0500 Lines: 44 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-Is0l+yOMrln55LdbtLpxWoRsVkcSb/h6BLUsZXHjSCS7G/hOxpvvkVr6d7/vUJ+nIYMpFekxRWRg8N8!ahgLDXRtMwQfhHNpwgbSt2z2nc99/43H2Rz2gjQTm6AfufIMQxGzMiBWVChg+beUEJWv3dcjTVqn!Mzif X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 3662 Bytes: 3714 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit