Article View: comp.sys.ibm.pc.games.action
Article #682915Re: "Skyrim" successor to be multiplayer?
From: Rin Stowleigh
Date: Sun, 18 Mar 2012 16:48
Date: Sun, 18 Mar 2012 16:48
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6036 bytes
On Sun, 18 Mar 2012 09:10:25 -0400, David Lamb <dal...@cs.queensu.ca> wrote: >On 17/03/2012 8:00 PM, Rin Stowleigh wrote: >> On Sat, 17 Mar 2012 16:41:45 -0700, John Slade<hhit...@pacbell.net> >>> What everyone seems to want to do is be the next WOW. Well >>> WOW already has that market and anyone else trying to get into >>> it will probably fail. > >Not relevant to Skyrim, but: wouldn't a change of genre, e.g. to science >fiction, make a difference? There was a lot of speculation this big MMO project might be a Fallout series world instead. Personally I wish it was. But a setting that I prefer does not necessarily mean it would be a better or more successful game. I played some "wasteland" themed MMORPG about 5 years or so ago, and it was so horrible that I can't even remember the name of it [side note, I noticed that Wasteland 2 is in development... maybe I'll post a second thread for that one] Its been known for a while that they've been staffing up in areas that made it clear MMO was one direction the company was headed. During the hiring process you can only prevent word of mouth to a limited degree. What nobody knew before now was whether it would be an Elder Scrolls type game, a Fallout game, something else, etc. Looks like the recent success of Skyrim might have helped them make up their minds. >> For example, Admin Joe doesn't like the most recent patch. It nerfs >> his beloved charmed longstaff too much. He liked the old way where he >> was in his comfort zone. So, he just doesn't apply it. Now his >> server shows up in the server list, but when people join they get >> client mismatch errors. > >Can't the server list include the server version? Well it could, and games have used this to varying degrees of failure in the past. One of the problems is the including the server version as a column in a grid takes up precious screen space in the server browser. Then, assuming you can sacrifice some column for display or find ways of cramming another column in, it ends up looking so cluttered with v1.2.1, v1.2.3, etc that it demotivates one to bother playing the game at all. What ends up happing is people just set their filters to exclude hits for non matching versions, then there is no motive to go back and clear the filter once in a while. This means they end up playing on Admin Joe's server forever, and forming all of their opinions of the game based on the way it plays on his server. Then at whatever point they get fed up with Admin Joe and his inbred world of restrictions and rules, they conclude the game sucks and just stop playing it. As I said it's killed off more than one great multiplayer game. >>The game is not going to be fun if a clan can set up cheat-capable servers >> for their people to level up, then folks with ungodly powers can go to >> any other server and abuse (or just have the upper hand on) the >> mainstream crowd. > >Disallow character transfer between servers? Then you only have server-specific character leveling. That means you're a level 50 only on Admin Joes server. In a series like the Elder Scrolls that is catastrophic, because most people want to develop their character, meaning that even if you don't have the server/client mismatch problem I described above, you have a bigger problem in the sense that when Admin Joe gets fired at work and cannot afford to pay his ISP bill anymore, his server goes down and the character you worked for months on is gone forever. There are of course ways around every problem. For example, while Far Cry 2 was neither an MMO nor an RPG, the syndrome I described above was averted in an interesting way. There was ranked mode and player mode, dedicated servers and non dedicated servers. Ranked mode stored persistent level info (weapons you unlocked etc) centrally, so you always took your loadout and level with you. In player mode you were only leveled up within that session, and the server admin could adjust things like starting everyone out with maximum unlocks right off the bat, or a certain number of points to buy your initial loadout, etc. Also the leveling up was faster in player mode, so if you played for an hour you would probably unlock a few more weapons during that time. They could do something like that. For TES MMO, as I said whether it all works or not will come down to the overall design and execution of it.
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Received: by 10.68.227.166 with SMTP id sb6mr11640760pbc.4.1332089321197; Sun, 18 Mar 2012 09:48:41 -0700 (PDT) Path: mbox-mo1.pugleaf.net!h9ni46451pbe.0!nntp.google.com!news1.google.com!news2.google.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 18 Mar 2012 11:48:40 -0500 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: "Skyrim" successor to be multiplayer? Date: Sun, 18 Mar 2012 12:48:30 -0400 Message-ID: <v33cm7pvroacc520pomtuj95k6ibmvqoft@4ax.com> References: <eig7m71sk974biaui6hhne6usk662k8r6r@4ax.com> <p7n7m7deb6d9gh6ot9ihfupr9r2p0ermg0@4ax.com> <oon7m7d26rd4stl21lunjg1sudkbmu38l7@4ax.com> <jk37cq$5tt$1@dont-email.me> <cv8am75mv8po4hr89b4d9ou054diu4a57v@4ax.com> <jk4msb$ctu$1@dont-email.me> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 83 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-TFYyo59p85h2osSS292w8mGOoIrKSSHEcbvY0a/7j1LQnycsd/ewdnyPgK4V9+VqsUKh1Qn6o8plMmM!1HaFFByljiPOlCsdw51bMkJmZywDIIE2hJkd8x51A2V6fhJ7MNsDXOPs4aWuOcU7SpKBeZI= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 5763 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit