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Article #682913

Re: "Skyrim" successor to be multiplayer?

#682913
From: Rin Stowleigh
Date: Sun, 18 Mar 2012 00:00
57 lines
4277 bytes
On Sat, 17 Mar 2012 16:41:45 -0700, John Slade <hhitman86@pacbell.net>
wrote:

>On 3/16/2012 5:59 PM, Rin Stowleigh wrote:
>> On Fri, 16 Mar 2012 20:43:31 -0400, Tim O<timo56REMOVE@hotmail.com>
>> wrote:
>>
>>> On Fri, 16 Mar 2012 18:46:27 -0400, Rin Stowleigh
>>> <rstowleigh@gmail.com>  wrote:
>>>
>>>>
>>>> Might be good stuff if they find a way to keep what's good about
>>>> existing Elder Scrolls games separate about what makes WoW and similar
>>>> games so tiresome.
>>>>
>>>> http://www.tomsguide.com/us/ZeniMax-Bethesda-Elder-Scrolls-Online-MMO,news-14481.html
>>>
>>> Great!  This adds exactly what Skyrim was missing... 60,000 assholes
>>> roaming around with names like BigHooters_FTW, Kill_All_Niggers and
>>> Chronic420 floating above their heads.
>>
>> Well that's part of what I meant with the "if" statement above.  There
>> should be a way to make a MMORPG game less of a pain in the ass.  It
>> may come down to down to whether or not they are able to innovate, or
>> if they just follow the formula that has already been laid out.
>
>      What everyone seems to want to do is be the next WOW. Well 
>WOW already has that market and anyone else trying to get into 
>it will probably fail. The best way to do multiplayer for TES 
>games is to keep a big single player campaign and allow people 
>to run servers on their own. Let them mod it and make the rules.

See my thoughts from earlier post about instances.

I agree completely with your thoughts behind the last couple of
paragraphs, except in the real world of independent servers, there is
a gazillion ways that individual server admins can do things that
sully the game brand and make it harder for most people to enjoy
multiplayer.

For example, Admin Joe doesn't like the most recent patch.  It nerfs
his beloved charmed longstaff too much.  He liked the old way where he
was in his comfort zone.  So, he just doesn't apply it.  Now his
server shows up in the server list, but when people join they get
client mismatch errors.

That's just one scenario, but it's something that has tanked more than
one multiplayer game in the past. You don't need to be a MMO to solve
that particular problem, but you do need some sort of regulation
around server instances to keep it from happening.

It would be interesting if Bethsoft found a way to allow individual
servers or instances to proliferate, but in a controlled manner.  The
game is not going to be fun if a clan can set up cheat-capable servers
for their people to level up, then folks with ungodly powers can go to
any other server and abuse (or just have the upper hand on) the
mainstream crowd.
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From: Rin Stowleigh <rstowleigh@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg
Subject: Re: "Skyrim" successor to be multiplayer?
Date: Sat, 17 Mar 2012 20:00:25 -0400
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