Article View: comp.sys.ibm.pc.games.action
Article #682913Re: "Skyrim" successor to be multiplayer?
From: Rin Stowleigh
Date: Sun, 18 Mar 2012 00:00
Date: Sun, 18 Mar 2012 00:00
57 lines
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4277 bytes
On Sat, 17 Mar 2012 16:41:45 -0700, John Slade <hhitman86@pacbell.net> wrote: >On 3/16/2012 5:59 PM, Rin Stowleigh wrote: >> On Fri, 16 Mar 2012 20:43:31 -0400, Tim O<timo56REMOVE@hotmail.com> >> wrote: >> >>> On Fri, 16 Mar 2012 18:46:27 -0400, Rin Stowleigh >>> <rstowleigh@gmail.com> wrote: >>> >>>> >>>> Might be good stuff if they find a way to keep what's good about >>>> existing Elder Scrolls games separate about what makes WoW and similar >>>> games so tiresome. >>>> >>>> http://www.tomsguide.com/us/ZeniMax-Bethesda-Elder-Scrolls-Online-MMO,news-14481.html >>> >>> Great! This adds exactly what Skyrim was missing... 60,000 assholes >>> roaming around with names like BigHooters_FTW, Kill_All_Niggers and >>> Chronic420 floating above their heads. >> >> Well that's part of what I meant with the "if" statement above. There >> should be a way to make a MMORPG game less of a pain in the ass. It >> may come down to down to whether or not they are able to innovate, or >> if they just follow the formula that has already been laid out. > > What everyone seems to want to do is be the next WOW. Well >WOW already has that market and anyone else trying to get into >it will probably fail. The best way to do multiplayer for TES >games is to keep a big single player campaign and allow people >to run servers on their own. Let them mod it and make the rules. See my thoughts from earlier post about instances. I agree completely with your thoughts behind the last couple of paragraphs, except in the real world of independent servers, there is a gazillion ways that individual server admins can do things that sully the game brand and make it harder for most people to enjoy multiplayer. For example, Admin Joe doesn't like the most recent patch. It nerfs his beloved charmed longstaff too much. He liked the old way where he was in his comfort zone. So, he just doesn't apply it. Now his server shows up in the server list, but when people join they get client mismatch errors. That's just one scenario, but it's something that has tanked more than one multiplayer game in the past. You don't need to be a MMO to solve that particular problem, but you do need some sort of regulation around server instances to keep it from happening. It would be interesting if Bethsoft found a way to allow individual servers or instances to proliferate, but in a controlled manner. The game is not going to be fun if a clan can set up cheat-capable servers for their people to level up, then folks with ungodly powers can go to any other server and abuse (or just have the upper hand on) the mainstream crowd.
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Path: mbox-mo1.pugleaf.net!Xl.tags.giganews.com!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!usenetcore.com!newsfeed.xs4all.nl!newsfeed5.news.xs4all.nl!xs4all!news.glorb.com!news-out.readnews.com!transit3.readnews.com!postnews.google.com!news2.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 17 Mar 2012 19:00:35 -0500 From: Rin Stowleigh <rstowleigh@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: "Skyrim" successor to be multiplayer? Date: Sat, 17 Mar 2012 20:00:25 -0400 Message-ID: <cv8am75mv8po4hr89b4d9ou054diu4a57v@4ax.com> References: <eig7m71sk974biaui6hhne6usk662k8r6r@4ax.com> <p7n7m7deb6d9gh6ot9ihfupr9r2p0ermg0@4ax.com> <oon7m7d26rd4stl21lunjg1sudkbmu38l7@4ax.com> <jk37cq$5tt$1@dont-email.me> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 57 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-cVi7IvHiVKLrmAAxJljVDJby4o/Or2dTXa3zpMwqw8IYtKTcZV2uSgLRz4rHOfZ+Cklc6Q2a00NsMvQ!ISZ8cEjezEJfJTQp2OLTHgDw9cBhIKK2yhXmqm+PbPN9C5OsVVkBqGT93in8m88N6CMQlsk= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 4274 Bytes: 4358 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit