Article View: comp.sys.ibm.pc.games.action
Article #6680Re: Marathon for Win95
From: Alexei Vyacheslavovich Novikov
Date: Fri, 06 Oct 1995 00:00
Date: Fri, 06 Oct 1995 00:00
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On Fri, 6 Oct 1995, Chik wrote: > LucasArts later admitted to iD that LA had ripped apart the Doom code, and > then 'reverse engineered' a better engine than the iD one. Even if though, the only similarity between Jedi and DOOM's engine is structuring by sectors (which all the 1pp games have) and similar (but improved) lighting model. Even texture mapping has different algorithm - look at distortions of graphics in DOOM and DF - they're different. So even if Jedi engine was based on DOOM's (which I find hard to believe due to my knowledge of both DOOM and DF) its was rewritten completely. > iD did like the results. Must be lonely tho, to play it alone. So you didn't play DF? Ha! Alex.
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From: Alexei Vyacheslavovich Novikov <ano...@emory.edu> Subject: Re: Marathon for Win95 Date: 1995/10/06 Message-ID: <Pine.SV4.3.91.951006125745.3545A-100000@jupiter> X-Deja-AN: 117145535 references: <43r2gj$1584@otho.cc.flinders.edu.au> <aaron_sommer-2109952308140001@lum.herringn.com> <44q7rm$68d@zippy.cais.net> <Pine.SV4.3.91.951003170546.20990C-100000@curly> <44uc07$mun@srvr1.engin.umich.edu> <Pine.SOL.3.91.951004145054.45E-100000@morpheus> <Pine.SV4.3.91.951004190751.13355B-100000@curly> <cc_foo-0610951632480001@lab_25.law.utas.edu.au> x-sender: anoviko@jupiter organization: Emory University mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc,alt.games,alt.games.marathon,alt.games.doom Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit