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Article #6541

Re: The dim future of PC gaming.

#6541
From: pat... Patrick Riley
Date: Wed, 27 Sep 1995 00:00
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In article <1995Sep19....@titan.sfasu.edu>, nobody
<nob...@csufresno.edu> wrote:

>   P6 is 
>   also the first X86 that will not show a significant performence jump 
>   over its predecessor, P5 at same clock frequency. P6 will be 40~60% 
>   faster than P5 at the same clock frequency when running 32bit code, but 
>   no more. Intel hopes to increase the performence by increasing the 
>   clock frequency of processor and putting L2 Cache right next to the 
>   processor, both very expensive options. At the same time, more trouble 
>   follows P6. The P6 was optimised to emulate 386 and above, so its 
>   emulation performence of 286 and below is very poor. A 133Mhz P6 will 
>   run old 16 bit codes(DOS, Windows3.1, all PC games) SLOWER than a 
>   100Mhz P5 can....  P6 provides no speed improvement over P5 for 
>   PC gamers. Fianlly, gaming on X86 has hit the ceiling.

What do you mean ALL PC games are 16 bit?  DOS games that run in 
32-bit protected mode should benefit greatly from the P6's speed in
running 32 bit code.  This includes games such as Doom (well, all the
3d perspective action games), flight sims like USNF, etc.

In any case I think most people know that the real attraction of PC games
come in the depth of the experience - which is just not available in the
majority of console games.  The two genres in which this is most important
are flight sims and strategy games.  I have never seen a decent flight sim on
a console, and good strategy/war games on the console are few and far
between (Romance of the Three Kingdoms series, the father of Panzer
General, etc.).

- Patrick
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From: pat...@pac.co.jp (Patrick Riley)
Subject: Re: The dim future of PC gaming.
Date: 1995/09/27
Message-ID: <patrick-2709951358100001@wombat.pac.co.jp>
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references: <1995Sep19.150027.2764@titan.sfasu.edu>
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