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Article View: comp.sys.ibm.pc.games.action
Article #6516

The dim future of PC gaming.

#6516
From: nobody
Date: Tue, 19 Sep 1995 00:00
58 lines
4140 bytes
   The PC gaming has made incredible advances since 1993, when DOOM  
  started current PC gaming craze, coupled with an explosion of PC sales 
  to consumers. For the first time in PC gaming history, there are one   
  million copy sellers like Wing Commander 3 and Doom2. Though this   
  number is small compared to 7 million+ copy sales of console games like 
  Donkey Kong Country, MK2&3, Street Fighter 2, Killer Instinct, and   
  Sonic, it does tell that PC gaming is gaining a mainstream acceptance. 
  But the future of PC gaming is not as bright as it seems.
  
    The engine behind the current advance of PC gaming has been the 
  advancement of X86 processors. The X86 processors jumped in performence 
  almost bi-monthly, and the PC games were able to take advantage of 
  increased processingpower in order to provide faster action and better 
  graphics in order t attract wider players; but that is about to change 
  real soon. It is no secret that X86 architecture has hit the 
  performence ceiling sometime ago. P5, or Pentium, was the first X86 
  processor that failed to provide twice the performence at the same 
  clock frequency as the previous X86 processor, the 486. P5 was the max 
  a native X86 processor can achieve in performence, so Intel chose to 
  make a RISC processor that would emulate 386 instruction set in order 
  to increase the performence, and P6 was born. P6 is the first X86 
  precessor from Intel that is not X86; hence it is an admission from 
  Intel that it is no longer possible to enhance X86 architecture. P6 is 
  also the first X86 that will not show a significant performence jump 
  over its predecessor, P5 at same clock frequency. P6 will be 40~60% 
  faster than P5 at the same clock frequency when running 32bit code, but 
  no more. Intel hopes to increase the performence by increasing the 
  clock frequency of processor and putting L2 Cache right next to the 
  processor, both very expensive options. At the same time, more trouble 
  follows P6. The P6 was optimised to emulate 386 and above, so its 
  emulation performence of 286 and below is very poor. A 133Mhz P6 will 
  run old 16 bit codes(DOS, Windows3.1, all PC games) SLOWER than a 
  100Mhz P5 can. It will run Win95 and its "native" applications about 
  same speed at 133Mz P5, and it will run WindowsNT and Unixs 30%~60% 
  fatser than a 133Mhz P5. Since it is very unlikely anybody would run 
  their games on NT or Unix, P6 provides no speed improvement over P5 for 
  PC gamers. Fianlly, gaming on X86 has hit the ceiling.
     
   Then there is the problem with PC polygon graphics accelerator cards.
  The newer consoles from Sega and Sony blow away even the fastest PCs 
  when rendering texture mapped polygons, and the Pentium PCs need 
  polygon cards in order to compete with Sega/Sony machine. But there are 
  some problems; There are no industry standard polygon processor. 
  Second, such cards cost more than Sega/Sony's whole machines, hence not 
  very cost effective. By the time the polygon cards are in widespead 
  use, newer Sega/Sony machines that once again blow away anything 
  available on the PC will emerge, so it is back to square one.
    
   Then there is a problem with novice userd using PC. Even with Win95, 
  the PC is still harder to use than a Mac. To millions of public who 
  can't even program their own VCRs, the PC still remains as "a 
  impossible   to use" machine. With the consoles, it is as easy as 
  "1.Put in the CD into the machine. 2.Press Play button"  

    I am just posting my opinion of why the future of PC gaming is not as 
   bright as it seems. You are welcome to criticize.
  
   *BTW, Don't E-mail me; My E-Mail address is fake!
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From: nobody <nob...@csufresno.edu>
Subject: The dim future of PC gaming.
Date: 1995/09/19
Message-ID: <1995Sep19.150027.2764@titan.sfasu.edu>
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