Article View: comp.sys.ibm.pc.games.action
Article #6516The dim future of PC gaming.
From: nobody
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
58 lines
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4140 bytes
The PC gaming has made incredible advances since 1993, when DOOM
started current PC gaming craze, coupled with an explosion of PC sales
to consumers. For the first time in PC gaming history, there are one
million copy sellers like Wing Commander 3 and Doom2. Though this
number is small compared to 7 million+ copy sales of console games like
Donkey Kong Country, MK2&3, Street Fighter 2, Killer Instinct, and
Sonic, it does tell that PC gaming is gaining a mainstream acceptance.
But the future of PC gaming is not as bright as it seems.
The engine behind the current advance of PC gaming has been the
advancement of X86 processors. The X86 processors jumped in performence
almost bi-monthly, and the PC games were able to take advantage of
increased processingpower in order to provide faster action and better
graphics in order t attract wider players; but that is about to change
real soon. It is no secret that X86 architecture has hit the
performence ceiling sometime ago. P5, or Pentium, was the first X86
processor that failed to provide twice the performence at the same
clock frequency as the previous X86 processor, the 486. P5 was the max
a native X86 processor can achieve in performence, so Intel chose to
make a RISC processor that would emulate 386 instruction set in order
to increase the performence, and P6 was born. P6 is the first X86
precessor from Intel that is not X86; hence it is an admission from
Intel that it is no longer possible to enhance X86 architecture. P6 is
also the first X86 that will not show a significant performence jump
over its predecessor, P5 at same clock frequency. P6 will be 40~60%
faster than P5 at the same clock frequency when running 32bit code, but
no more. Intel hopes to increase the performence by increasing the
clock frequency of processor and putting L2 Cache right next to the
processor, both very expensive options. At the same time, more trouble
follows P6. The P6 was optimised to emulate 386 and above, so its
emulation performence of 286 and below is very poor. A 133Mhz P6 will
run old 16 bit codes(DOS, Windows3.1, all PC games) SLOWER than a
100Mhz P5 can. It will run Win95 and its "native" applications about
same speed at 133Mz P5, and it will run WindowsNT and Unixs 30%~60%
fatser than a 133Mhz P5. Since it is very unlikely anybody would run
their games on NT or Unix, P6 provides no speed improvement over P5 for
PC gamers. Fianlly, gaming on X86 has hit the ceiling.
Then there is the problem with PC polygon graphics accelerator cards.
The newer consoles from Sega and Sony blow away even the fastest PCs
when rendering texture mapped polygons, and the Pentium PCs need
polygon cards in order to compete with Sega/Sony machine. But there are
some problems; There are no industry standard polygon processor.
Second, such cards cost more than Sega/Sony's whole machines, hence not
very cost effective. By the time the polygon cards are in widespead
use, newer Sega/Sony machines that once again blow away anything
available on the PC will emerge, so it is back to square one.
Then there is a problem with novice userd using PC. Even with Win95,
the PC is still harder to use than a Mac. To millions of public who
can't even program their own VCRs, the PC still remains as "a
impossible to use" machine. With the consoles, it is as easy as
"1.Put in the CD into the machine. 2.Press Play button"
I am just posting my opinion of why the future of PC gaming is not as
bright as it seems. You are welcome to criticize.
*BTW, Don't E-mail me; My E-Mail address is fake!
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From: nobody <nob...@csufresno.edu> Subject: The dim future of PC gaming. Date: 1995/09/19 Message-ID: <1995Sep19.150027.2764@titan.sfasu.edu> X-Deja-AN: 110384644 mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.1N (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit