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Article #6496

Re: The (not so) dim future of PC gaming.

#6496
From: sc... Scott Channell 23652 74-25...
Date: Thu, 21 Sep 1995 00:00
39 lines
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In article 27...@titan.sfasu.edu, nobody <nob...@csufresno.edu> () writes:
>   Then there is a problem with novice userd using PC. Even with Win95, 
>  the PC is still harder to use than a Mac. To millions of public who 
>  can't even program their own VCRs, the PC still remains as "a 
>  impossible   to use" machine. With the consoles, it is as easy as 
>  "1.Put in the CD into the machine. 2.Press Play button"  
>
>    I am just posting my opinion of why the future of PC gaming is not as 
>   bright as it seems. You are welcome to criticize.
>  
>   *BTW, Don't E-mail me; My E-Mail address is fake!

Hmmmm, you forgot to account for the following :
1) the main-stream emergence of pre-emptive tasking and
   multi-threaded OS which will allow for better real-time
   action type games
2) decent graphics APIs are only now comming to the PC realm
   which will allow for fewer bugs (eventually !!??!) and
   faster graphics -- plus will allow for full use of folks'
   graphics cards [especially now with 3d video cards comming
   out]
3) multi-threaded games will allow home-PCs to use multiple
   CPUs for one or more applications. This does not address the
   various bottle-necks which will still be present (eg. video
   throughput) but will *certainly* improve speed allowance for
   such things as AI and rendering.

Now the *real* reason that you should fear for the future of
PC gaming is that you are getting older, more experienced, and
more jaded.

Anyway, happy gaming folks,
   Scott


---
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From: sc...@tcville.es.hac.com (Scott Channell, 23652, 74-25-44 )
Subject: Re: The (not so) dim future of PC gaming.
Date: 1995/09/21
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